
The Crusaders' Coliseum
The time to strike at the heart of the Scourge is drawing close. Clouds blanket the skies of Azeroth and heroes gather beneath battle-worn banners in preparation for the coming storm. They say even the darkest cloud has a silver lining. It is this hope that drives the men and women of the Argent Crusade: hope that the Light will see them through these trying times, hope that good will triumph over evil, hope that a hero blessed by the Light will come forth to put an end to the Lich King's dark reign.
So the Argent Crusade has sent out the call, a call to arms for all heroes far and wide, to meet at the very doorstep of the Lich King's domain and to prove their might in a tournament the likes of which Azeroth has never seen. Of course, a tournament such as this needs a fitting stage. A place where potential candidates are tested to the limits of exhaustion. A place where heroes... become champions. A place called the Crusaders' Coliseum.
Prove Your Might
The Crusaders' Coliseum, a new raid set to open its doors once World of Warcraft's next content patch is released, will see you and your friends facing off against a series of increasingly challenging bosses, terrible monsters the Argent Crusade brought in from all over Northrend. Although the challenge is great, you will find that the prizes the Argent Crusade has to offer will make it all well worth your while.
The setup for the Crusaders' Coliseum is surprisingly straightforward. If you are familiar with the Ring of Blood quest line, you already have a vague idea of how the Crusaders' Coliseum plays out in principle. After you and your friends enter the coliseum, you will face the first of several bosses; once you've defeated a boss, you will move on to the next one. You must master the encounters one by one, until you finally face the raid's final challenge. Sound simple? That's because there is a twist.
In the "Heroic" version of the Crusaders' Coliseum, you and your raid only have a limited number of attempts for each raid lockout period, and each time your raid wipes, one of your attempts will be used up. To embark on the epic Trial of the Grand Crusader, you must first prove your worth by clearing either the 10 or 25 player version of the Crusaders' Coliseum's normal mode. After you have dealt the killing blow to the coliseum's final heroic mode boss will you be able to collect the Crusaders' Tribute, and the fewer attempts you needed to complete the Trial of the Grand Crusader, the better your reward will be.
Meet (some of) the Bosses
- Beasts: Your first challenge will pit you against a group of terrifying beasts the Argent Crusade captured in Northrend, including (but not limited to) a magnataur and not one, but two jormungar wyrms.
- Scourge: Some call the lieutenants of the Lich King fearsome creatures made of pure nightmare, which is doubtlessly a fitting description. How the Argent Crusade managed to capture these fiends remains a mystery; what's less mystifying is your fate should you fail to overcome this challenge.
Daelo on Trial of the Crusader - PTR Testing (Source)
Quick Trial of the Crusader FAQ:
Q) Where's all the trash?
A) There isn't any in this raid zone. Really.
Q) Where's the loot?
A) Loot is present on the bosses, but note that many of the items do not have final art.
Q) What about achievements?
A) Most of them are not fully implemented yet.
Q) What about the Trial of the Champion (ie the 5 player dungeon)?
A) This will see more extended testing later in the PTR cycle.
Bornakk on Enter the Crusaders’ Coliseum (Source)
In the next major content patch, the construction of the Crusaders’ Coliseum on the Argent Tournament grounds will be complete, and it will hold new challenges for players. We’d like to share some details on the new dungeon, which represents the next tier of content for the game, but keep in mind that this is still in development and subject to change. The Crusaders’ Coliseum will include:
- New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
- A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
- Introduction of the Crusaders’ Tribute! Each of the Heroic mode instances has a new tribute system that will limit players on the number of attempts they get in the Coliseum each week to present a greater challenge for the most battle-hardened heroes. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
- New 5-player dungeon with three encounters that will include Champion’s Seals as each one is defeated
- New tier of armor and weapons that are modeled with Alliance- or Horde-specific themes
Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.
- Trial of the Champion
- 5 player (normal and heroic mode) dungeon.
- Daily quest added to the heroic daily dungeon quest giver.
- Trial of the Crusader
- 10 and 25 player (normal mode) raid dungeon.
- Trial of the Grand Crusader
- 10 and 25 player (heroic mode) raid dungeon.
- Crusaders' Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
Tier 9 Costs
The tier 9 vendors have been updated with the costs for each tier (232, 245, 258). The best tier 9 (ilvl 258) can be bought with tokens (the same token is used for all armor parts) dropped from the 25man Trial of the Grand Crusader raid instance, the lowest (ilvl 232) can be purchased with Emblems of Triumph which is dropped by bosses in all 4 versions of the raid instance.
T9 Sets
- Death Knight T9 Melee 2P Bonus: Your Blood Strike and Heart Strike abilities have a chance to grant you 180 additional strength for 15 sec.
- Death Knight T9 Melee 4P Bonus: Your Frost Fever and Blood Plague abiltiies now have a chance for their damage to be critical strikes.
- Death Knight T9 Melee Relic: Each time you use your Obliterate or Scourge Strike ability, you have a chance to gain 200 strength for 20 sec.
- Death Knight T9 Tank 2P Bonus: Decreases the cooldown on your Dark Command ability by -2 sec and increases the damage done by your Blood Strike and Heart Strike abilities by 5%.
- Death Knight T9 Tank 4P Bonus: Decreases the cooldown on your Unbreakable Armor, Vampiric Blood, and Bone Shield abilities by -20 sec.
- Death Knight T9 Tank Relic: Each time you use your Rune Strike ability, you have a chance to gain 200 dodge rating for 20 sec.
- Druid T9 Balance 2P Bonus: Your Moonfire ability now has a chance for its periodic damage to be critical strikes.
- Druid T9 Balance 4P Bonus: Increases the critical strike chance of your Wrath and Starfire spell by 4%.
- Druid T9 Balance Relic: Each time your Moonfire spell deals periodic damage, you have a chance to gain 200 critical strike rating for 12 sec.
- Druid T9 Feral 2P Bonus: Decreases the cooldown on your Growl ability by -2 sec, increases the periodic damage done by your Lacerate ability by 5%, and increases the duration of your Rake ability by 3 sec.
- Druid T9 Feral 4P Bonus: Increases the damage reduction granted by Barkskin by 10% and increases the critical strike chance of Rip and Ferocious Bite by 5%.
- Druid T9 Feral Relic: While in Bear Form, your Lacerate and Swipe abilities have a chance to grant 200 dodge rating for 9 sec, and your Mangle and Shred abilities have a chance to grant 200 agility for 16 sec.
- Druid T9 Restoration 2P Bonus: Increases the critical strike chance of your Nourish spell by 5%.
- Druid T9 Restoration 4P Bonus: Your Rejuvenation ability now has a chance for its healing to be critical strikes.
- Druid T9 Restoration Relic: Each time your Rejuvenation spell deals periodic healing, you have a chance to gain 234 spell power for 9 sec.
- Mage T9 2P Bonus: Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts an additional 15% of your spirit into critical strike rating when Molten Armor is active.
- Mage T9 4P Bonus: Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, Arcane Missiles, and Arcane Blast spells by 5%.
- Hunter T9 2P Bonus: Reduces the focus cost of your pet's abilities by 50%.
- Hunter T9 4P Bonus: Increases the critical strike chance of your Steady Shot ability by 5%.
- Paladin T9 Holy 2P Bonus: Increases the duration of your Judgements by 10 sec.
- Paladin T9 Holy 4P Bonus: Increases the heal over time effect from Flash of Light in conjunction with Sacred Shield by 100%.
- Paladin T9 Holy Relic: Each time you use a Judgement, you have a chance to gain 234 spell power for 20 sec.
- Paladin T9 Protection Relic: Each time you use your Hammer of the Righteous ability, you have a chance to gain 200 dodge rating for 18 sec.
- Paladin T9 Retribution 2P Bonus: Your Righteous Vengeance talent now has a chance for its damage to be critical strikes.
- Paladin T9 Retribution 4P Bonus: Increases the critical strike chance of your Judgements by 5%.
- Paladin T9 Retribution Relic: Each time your Seal of Vengeance ability deals periodic damage, you have a chance to gain 200 strength for 16 sec.
- Paladin T9 Tank 2P Bonus: Decreases the cooldown on your Hand of Reckoning ability by -2 sec and increases the damage done by your Hammer of the Righteous ability by 5%.
- Paladin T9 Tank 4P Bonus: Decreases the cooldown on your Divine Protection ability and reduces the duration of Forbearance by 30 sec.
- Priest T9 Healing 2P Bonus: Increases the healing done by your Prayer of Mending spell by 20%.
- Priest T9 Healing 4P Bonus: Increases the shield from your Divine Aegis and the instant healing from your Empowered Renew by 10%.
- Priest T9 Shadow 2P Bonus: Increases the duration of your Devouring Plague spell by 6 sec.
- Priest T9 Shadow 4P Bonus: Increases the critical strike chance of your Mind Flay spell by 5%.
- Rogue T9 2P Bonus: Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.
- Rogue T9 4P Bonus: Increases the critical strike chance of your Hemorrhage, Sinister Strike, Backstab, and Mutilate abilities by 5%.
- Shaman T9 Elemental 2P Bonus: Increases the duration of your Flame Shock spell by 9 sec.
- Shaman T9 Elemental 4P Bonus: Increases the damage done by your Lava Burst spell by 20%.
- Shaman T9 Elemental Relic: Each time you cast Lightning Bolt, you have a chance to gain 200 haste rating for 12 sec.
- Shaman T9 Enhancement 2P Bonus: Adds an additional 3% chance to trigger your Static Shock talent.
- Shaman T9 Enhancment 4P Bonus: Increases the damage done by your Earth Shock, Flame Shock, and Frost Shock spells by 25%.
- Shaman T9 Enhancement Relic: Each time you use your Lava Lash ability, you have a chance to gain 200 attack power for 18 sec.
- Shaman T9 Restoration 2P Bonus: Increases the healing done by your Riptide spell by 20%.
- Shaman T9 Restoration 4P Bonus: Increases the critical strike chance of your Chain Heal spell by 5%.
- Shaman T9 Restoration Relic: Each time you cast Chain Heal, you have a chance to gain 234 spell power for 15 sec.
- Warlock T9 2P Bonus: Increases your pet's critical strike chance with its abilities by 10%.
- Warlock T9 4P Bonus: Increases the damage done by your Immolate, Corruption, and Unstable Affliction spells by 10%.
- Warrior T9 Melee 2P Bonus: Berserker Stance grants an additional 2% critical strike chance, and Battle Stance grants an additional 6% armor penetration.
- Warrior T9 Melee 4P Bonus: Increases the critical strike chance of your Slam and Heroic Strike abilities by 5%.
- Warrior T9 Tank 2P Bonus: Decreases the cooldown on your Taunt ability by 2 sec.
- Warrior T9 Tank 4P Bonus: Decreases the cooldown on your Shield Block ability by 10 sec.
| Upper Back Pain (25 player) Defeat Icehowl while at least 4 Snobolds remain alive in 25-player mode. |
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| Three Sixty Pain Spike (25 player) Defeat Lord Jaraxxus while at least two Mistresses of Pain are alive in 25-player mode. |
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| Resilience Will Fix It (25 player) Kill the enemy heroes within 60 seconds of each other in 25-player mode. |
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| Salt and Pepper (25 player) Defeat the Twin Val'kyr in 4 minutes or less in 25-player mode. |
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| The Traitor King (25 player) Use Pursuing Spikes to kill 25 Swarm Scarabs within 60 seconds in 25-player mode. |
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| Call of the Crusade (25 player) Defeat every boss in the Trial of the Crusader in 25-player mode. |
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| Call of the Grand Crusade (25 player) Defeat every boss in the Trial of the Grand Crusader in 25-player Heroic mode. |
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| A Tribute to Skill (25 player) In the Trial of the Grand Crusader, reach a Tribute Chest with 25 attempts remaining in 25-player Heroic mode. |
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| A Tribute to Mad Skill (25 player) In the Trial of the Grand Crusader, reach a Tribute Chest with at least 45 attempts remaining in 25-player mode. |
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| A Tribute to Insanity (25 player) In the Trial of the Grand Crusader, reach a Tribute Chest with 50 attempts remaining in 25-player mode. |
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| A Tribute to Immortality In the Trial of the Grand Crusader, reach a Tribute Chest with 50 attempts remaining and without allowing any raid member to die during any of the boss encounters in 25-player mode. Mount Reward: Crusader's Warhorse |
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| Realm First! Grand Crusader Participated in the realm first conquest of the Trial of the Grand Crusader with 50 attempts remaining in 25-player mode. |
| Upper Back Pain (10 player) Defeat Icehowl while at least 2 Snobolds remain alive in 10-player mode. |
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| Three Sixty Pain Spike (10 player) Defeat Lord Jaraxxus while at least two Mistresses of Pain are alive in 10-player mode. |
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| Resilience Will Fix It (10 player) Kill the enemy heroes within 60 seconds of each other in 10-player mode. |
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| Salt and Pepper (10 player) Defeat the Twin Val'kyr in 4 minutes or less in 10-player mode. |
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| The Traitor King (10 player) Use Pursuing Spikes to kill 25 Swarm Scarabs within 60 seconds in 10-player mode. |
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| Call of the Crusade (10 player) Defeat every boss in the Trial of the Crusader in 10-player mode. |
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| Call of the Grand Crusade (10 player) Defeat every boss in the Trial of the Grand Crusader in 10-player Heroic mode. |
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| A Tribute to Skill (10 player) In the Trial of the Grand Crusader, reach a Tribute Chest with at least 25 attempts remaining in 10-player mode. |
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| A Tribute to Mad Skill (10 player) In the Trial of the Grand Crusader, reach a Tribute Chest with at least 45 attempts remaining in 10-player mode. |
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| A Tribute to Insanity (10 player) In the Trial of the Grand Crusader, reach a Tribute Chest with 50 attempts remaining in 10-player mode. |
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| A Tribute to Dedicated Insanity (10 player) In the Trial of the Grand Crusader, reach a Tribute Chest with 50 attempts remaining in 10-player mode, without any raid member ever having equipped, at any point during the boss encounters for that raid lockout, an item more powerful than those obtainable in the 10-player Trial of the Grand Crusader. Title Reward: Argent Defender |
| Trial of the Champion (horde) Defeat the bosses in the Trial of the Champion. |
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| Trial of the Champion (alliance) Defeat the bosses in the Trial of the Champion. |
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| Heroic: Trial of the Champion (horde) Defeat the bosses in the Trial of the Champion on Heroic Difficulty. |
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| Heroic: Trial of the Champion (alliance) Defeat the bosses in the Trial of the Champion on Heroic Difficulty. |
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| Chivalry Ain't Dead Don't trample anyone. |
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| Argent Confessor On separate visits to the Coliseum, get credit for defeating Argent Confessor Paletress after suppressing five different memories of the past on Heroic Difficulty: Algalon, Chromaggus, Delrissa, Gruul, Heigan, Hogger, Illidan, Kalithresh, M'uru, Mutanus, Thunderaan, Vashj, Vezax, Archimonde, Cyanigosa, Eck, Hakkar, Herod, Ignis, Ingvar, Lucifron, Malchezaar, Onyxia, VanCleef, Vek'nilash |
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| The Faceroller Kill Eadric the Pure with his own hammer on Heroic Difficulty. |
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| I've Had Worse Defeast the Black Knight in 10 minutes while wearing all blue items, before 3 Volcanos erupt, while everyone in the group has at least 1 stack of Spurting Blood and there are no shamans or paladins in the party but before you spend at least 1000 gold in repairs wiping to the Black Knight |
Argent Coliseum(10&25-man):
Varian and Jaina arrival Dialogue:
Thrall and Garrosh arrival Dialogue:
Argent Coliseum intro:
Bosses:
First boss 3 Phases:
Phase1 Gormakk the impaler:
Phase 2 Two Jormungars Boss:
Phase 3 Icehowl:
Second boss Jaraxxus:
Third boss PvP Event [Horde]:
Third boss PvP Event [Alliance]:
Fourth boss The Twin Val'kyr:
Then Arthas shows out , no idea how. It is believed he will break the ground of the coliseum and we will fall down in the nerubian tunnels and meet Anub'arak.
Fifth Boss Anub'arak:
It looks like Anub'arak got 2 phases like in the heroic, submerging spawning and then appearing again. And then he spawns a swarm on 30% might be like magtheridon or it's there till he is dead and it will be a soft enrage timer then.
Argent Coliseum (5-Man):
Black Knight:
Argent ground was merely a setback! Looks like it's three phases we get to fight him first as an Undead, undead without flesh and then a ghost!
Eadric the pure:
Definitely the funniest boss voice I have heard in a while. I hope you enjoy it.
Paletress:
Looks like a fun boss. She summons memories of your past which are basically bosses you fought before.
Varian and Jaina arrival Dialogue:
- CR_Varian_AArrival01: Tirion.
- CR_TirionFordring_AArrival01: King Varian, Lady Jaina. Welcome to the tournament, your place in the coliseum is waiting.
- CR_Jaina_AArival01: Thank you it's the least i can do to support this we need to stand together.
- CR_Varian_AArrival02: You ask much of me tirion to sit and watch, trusting the savages to keep themselves in check.
- CR_Jaina_AArival02: I'm sure thrall will have his people under control.....
- CR_TirionFordring_AArrival02: My people are here to ensure that they honor the rules of engagement. It will do your subjects well to see you in the stands.
- CR_Varian_AArrival03: Perhaps i doubt the effectivness of this gambit. We would be better preparing our armies for the final assault. But if my presence is required in these games to gain your support in the battle, then I will remain. For now.
Thrall and Garrosh arrival Dialogue:
- CR_Thrall_HArrival01: Garrosh I expect you to control yourself here, I do not want to repeat of the violet citadel.
- CR_Garrosh_HArrival01: Bah! That was a show of strength worthy of a leader, I only regret I didn't kill that human before the mage interfered.
- CR_Thrall_HArrival02: We are guests here Garrosh and you will conduct yourself honorably.
- CR_Garrosh_HArrival02: What honor is there in thrashing about with blunted sticks, this is a waste of time.
- CR_TirionFordring_HArrival01: Welcome Warchief Thrall, Overlord Hellscream.
- CR_Thrall_HArrival03: Thank you for the invitation lord Fordring, we look forward to observing these games.
- CR_Garrosh_HArrival03: Speak for yourself Thrall.
- CR_TirionFordring_HArrival02: I hope you will see the merit of these events in time Garrosh. We can not win against the scourge if we continue to war against one another.
- CR_Thrall_HArrival04: Wise words.
- CR_Garrosh_HArrival04: Words of a fool you mean, The horde will destroy the undead without your aid human or that of the pompous king.
- CR_Thrall_HArrival05: Garrosh, enough!
- CR_TirionFordring_HArrival03: Under my roof gentlemen, I trust you will behave.
- CR_Thrall_HArrival06: Ofcourse Tirion, I apologise for his outburst. It will not be repeated.
Argent Coliseum intro:
- CR_TirionFordring_RaidIntroLong01: Welcome champions, you have heard the call of the argent crusade and you have boldly answered. It is here in the crusaders coliseum that you will face your greatest challenges. Those of you who survive the rigors of the coliseum will join the Argent Crusade on it's marsh to ice crown citadel.
- CR_TirionFordring_RaidTrialsIntro01: Welcome to the trials of the crusader. Only the most powerful combatants of azeroth are allowed to undergo these trials. You are among the worthy few.
- CR_TirionFordring_RaidIntroShort01: Let the games begin!
Bosses:
First boss 3 Phases:
Phase1 Gormakk the impaler:
- CR_TirionFordring_Magnataurintro01: Hailing from the deepest darkest caverns of the storm peaks. Gormakk the impaler. "something" heroes.
- CR_Varian_BeastAFight01: Your beast will be no match for my champions Tirion.
- CR_Garrosh_BeastHFight01: I have seen more worthy challenges in the ring of blood, you waste our time paladin.
Phase 2 Two Jormungars Boss:
- CR_TirionFordring_JormungarIntro01: Steel yourselves heroes for the twin terrors Acidmaw and Dreadscale. Enter the arena.
Phase 3 Icehowl:
- CR_TirionFordring_YetiIntro01: The air itself freezes with the introduction of our next combatant Icehowl. Kill or be killed champions.
- CR_TirionFordring_YetiLose01: Tragic, they fought valiantly but the beast of northrend triumphed. Let us observe a moment of silence for our fallen heroes.
- CR_TirionFordring_YetiSlain01: The monstrous "something" has been vanquished.
Second boss Jaraxxus:
- CR_TirionFordring_WilfredIntro01: Grand Warlock Wilfred will summon forth your next challenge. Stand by for his entry.
- CR_Wilfred_Intro01: Thank you highlord. Now challengers i will begin the ritual of summoning. When i am done a fearsome doomgurad will appear.
- CR_Wilfred_Summoning01: Prepare for oblivion.
- CR_Wilfred_Eredar01: Aha! I have done it. Behold the absolute power of wilfred "something". Master summoner you are bound to me, demon.
- CR_Jaraxxus_KillGnome01: Trifling gnome, your arrogance will be your undoing.
- CR_Wilfred_Death01: But I am in charge her...
- CR_Jaraxxus_Aggro01: You face Jaraxxus,eredar lord of the burning legion.
- CR_Jaraxxus_Special01: Flesh from bone!
- CR_Jaraxxus_Special02: Come forth sister, your master calls.
- CR_Jaraxxus_Special03: Infernal.
- CR_Jaraxxus_Death01: Another will take my place, your world is doomed.
- CR_Garrosh_JaraxxusExit01: Treacherous Alliance dogs! You summon a demon lord against warriors of the horde? Your deaths will be swift.
- CR_Varian_JaraxxusExit01: The Alliance doesn't need the help of a demon lord to deal with horde filth come, pig.
- CR_TirionFordring_JaraxxusCalm01: Everyone calm down, compose yourself. There is no conspiracy at play here. The warlock acted on his own "don't know" outside of the influences of the alliance.
- CR_TirionFordring_JaraxxusSlain01: The loss of Wilfred while unfortunate should be a lesson to those of you who dare to dabble in dark magic."not sure"At least you are victorious and now must face the next challenge.
Third boss PvP Event [Horde]:
- CR_TirionFordring_PVPIntro01: The next battle will be against the Argent Crusade most powerfull knights. Only by defeating them will you be deemed worthy.
- CR_Varian_PVPHIntro01: Our honor has been besmirched. They make wild claims involves accusations against us. I demand justice. Allow my champions to find in place of your knights Tirion. We challenge the horde.
- CR_TirionFordring_PVPAgree01: Very well, I will allow it. Fight with honor.
- CR_Garrosh_PVPHintro01: Show them no mercy horde champions.
- " Horde Wins "
- CR_Garrosh_PVPHWins01: That was just a taste of what the future brings. FOR THE HORDE!
- CR_TirionFordring_PVPWin01: A shallowing tragic victory we are weaker as a whole from the losses suffered today. Who but the lich king could benefit from such foolishness. Great warriors have lost their lives and for what, the true threat looms ahead. The lich king awaits us all in death.
Third boss PvP Event [Alliance]:
- CR_TirionFordring_PVPIntro01: The next battle will be against the Argent Crusade most powerfull knights. Only by defeating them will you be deemed worthy.
- CR_Garrosh_PVPAintro01: The hordes demands justice, we challenge the alliance. Allow us to battle in place of your knights paladin, we will show these dogs what it means to insult the horde.
- CR_TirionFordring_PVPAgree01: Very well, I will allow it. Fight with honor.
- CR_Varian_PVPAIntro01: Fight for the glory of the alliance heroes, honor your king and your people.
- " Alliance Wins "
- CR_Varian_PVPAWins01: Glory to the alliance.
- CR_TirionFordring_PVPWin01: A shallowing tragic victory we are weaker as a whole from the losses suffered today. Who but the lich king could benefit from such foolishness. Great warriors have lost their lives and for what, the true threat looms ahead. The lich king awaits us all in death.
Fourth boss The Twin Val'kyr:
- CR_TirionFordring_TwinsIntro01: Only by working together will you overcome the final challenge. From the depths of icecrown come two of the scourges most powerful lieutenants. Fearsome Val'kyr winged harbingers of the lich king.
- CR_Sisters_Aggro01: In the name of our dark master, for the Lich King! YOU WILL DIE!
- CR_Sisters_Slay01: You have been measured and found wanting."not sure"
- CR_Sisters_ToBlack01: Let the dark consume you.
- CR_Sisters_ToWhite01: Let the light consume you.
- CR_Sisters_ColorSwitch01: CHAOS!
- CR_Sisters_Beserk01: YOU ARE FINISHED!
- CR_Sisters_Death01: The scourge can not be stopped.
- CR_Varian_TwinsAComplete01: Not even the lich king's most powerful minions could stand against the alliance. All hail our victors.
- CR_Garrosh_TwinsHComplete01: Do you still question the might of the horde paladin? We will take on all comers "not sure"
- CR_TirionFordring_TwinsDead01: A might blow has been dealt to the lich king. You have proven yourselves as able "not sure" body champions of the argent crusade. Together we will strike against Ice crown citadel and destroy what remains of the scourge. There is no challenge that we can not face united.
Then Arthas shows out , no idea how. It is believed he will break the ground of the coliseum and we will fall down in the nerubian tunnels and meet Anub'arak.
- CR_TirionFordring_ArthasIntro01: Arthas you are hopelessly outnumbered. Lay down frostmourne and I will grant you a just death.
Fifth Boss Anub'arak:
It looks like Anub'arak got 2 phases like in the heroic, submerging spawning and then appearing again. And then he spawns a swarm on 30% might be like magtheridon or it's there till he is dead and it will be a soft enrage timer then.
- CR_Anubarak_Intro01: Our guests have arrived just as the master promised.
- CR_Anubarak_Aggro01: This place will serve as your tomb.
- CR_Anubarak_Submerge01: Rise minions, devour!
- CR_Anubarak_30Percent01: The swarm shall overtake you.
- CR_Anubarak_Slay01: *Some magic word*
- CR_Anubarak_Slay02: Another soul to sate the host.
- CR_Anubarak_Death01: I have failed you, master.
Argent Coliseum (5-Man):
Black Knight:
Argent ground was merely a setback! Looks like it's three phases we get to fight him first as an Undead, undead without flesh and then a ghost!
- AC_BlackKnight_Intro01: You spoiled my grand entrance, rat!
- AC_BlackKnight_Intro02: Did you honestly think an agent of the lich king will be bested on the field of your pathetic little tournament?
- AC_BlackKnight_Intro03: I have come to finish my task.
- AC_BlackKnight_Aggro01: This Farce ends here.
- AC_BlackKnight_SkeletonRes01: My rotting flesh was just getting in the way.
- AC_BlackKnight_GhostRes01: I have no need for bones to best you.
- AC_BlackKnight_Slay01: Pathetic.
- AC_BlackKnight_Slay02: A waste of flesh.
- AC_BlackKnight_Death01: No.... I must not fail... again.
Eadric the pure:
Definitely the funniest boss voice I have heard in a while. I hope you enjoy it.
- AC_Eadric_Intro01: Are you up to the challenge? I will not hold back!
- AC_Eadric_Aggro01: Prepare yourselves!
- AC_Eadric_Hammer01: Hammer of the Righteous!
- AC_Eadric_Slay01: Pffh, you. You need more practice.
- AC_Eadric_Slay02: Nay nay and I say yet again nay. Not good enough.
- AC_Eadric_Death01: I yield, I submit! Excellent work, may I run away now?
Paletress:
Looks like a fun boss. She summons memories of your past which are basically bosses you fought before.
- AC_Paletress_Intro01: Thank you good herald, your words are too kind.
- AC_Paletress_Intro02: May light give me strength, to provide a worthy challenge.
- AC_Paletress_Aggro01: Well then, let us begin.
- AC_Paletress_MemorySummon01: Take this time to consider your past deeds.
- AC_Paletress_MemoryDefeat01: Even the darkest memory fades when confronted.
- AC_Paletress_Slay01: Take your rest.
- AC_Paletress_Slay02: Be at ease.
- AC_Paletress_Death01: Excellent work.


