06/29/09 12:54:26 PM
Patch 3.1.3
Zarhym |
Update: 06.30 6:15 PM PDT
Here are a couple of additional changes coming in 3.2 that are
not yet in the PTR patch notes:
Using engineering bombs should no longer remove a druid from
any druid form.
Engineers will now be able to switch between Gnomish
Engineering and Goblin Engineering for a fee.
--
Update: 06.30 12:45 PM PDT
Based on feedback we've received about particular engineering
items and schematics, we've made a few additional changes we'd
like to share. Bear in mind again that this information is
subject to change during the 3.2 testing process.
World Enlarger: Cooldown is now 15 minutes, down from 1
hour.
Mind Amplification Dish: A passive bonus of 45 stamina has been
added to this tinker.
Nitro Boosts: Passive bonus is now 24 critical strike
rating.
Frag Belt: The cooldown is now 6 minutes, down from 10
minutes.
--
We've added several new changes for engineers in patch 3.2.
Some of these additions may appear in the next public test
realm build, and as such, we'd like to tell you what changes
are coming. Please bear in mind that some of these changes may
not appear in the next test build, and all of these changes are
subject to revision until patch 3.2 is officially
released.
Here is the latest version of the 3.2 Engineering section which
will be reflected in the patch notes on our forums and website
soon:
Engineering
- Added a new Mind Amplification Dish attachment for
helmets, allowing engineers to control other humanoid
targets. Some restrictions apply: does not work in Arenas,
dish sometimes reverses targets, unable to stack with other
stat-improving head enchantments and makes your helmet
look... stylish?
- Added a schematic for a Goblin Welding Beam that can heal
friendly mechanical or vehicle units.
- Alarm-o-Bot functionality changed. Materials required
reduced.
- Box of Bombs no longer requires an anvil.
- The Cobalt Frag Bomb now incapacitates enemies within a
3-yard radius. A short cast time was added, but they are
usable while moving. This change applies to any Cobalt Frag
Bombs already created. The existing recipe now makes 3 at a
time.
- Engineers can now learn to create a portable Wormhole
Generator for Northrend. The Wormhole allows them to travel
to different locations in Northrend, although the locations
are sometimes in dangerous places.
- Increased benefits from Hyperspeed Accelerators,
Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove
modifications.
- Increased the passive bonuses provided by Springy
Arachnoweave, Flexweave Underlay and Nitro Boosts.
- Increased siege damage caused by Saronite Bombs and the
Global Thermal Sapper Charge.
- Mote Extractor now has innate tracking for gas clouds
while it is in your inventory. Tracking of gas clouds has
been removed from goggles.
- A new repair bot has been added, and his name is Jeeves.
He is the ultimate gentleman robot butler, able to perform
all the mundane tasks of repairing, selling and buying junk
for your entire raid. Additionally, he can open bank boxes
for skilled engineers (350+). Jeeves is not destroyed when
used, but due to pressing engagements, can only be summoned
once an hour. The schematic for this handsome robot was said
to be hidden within the parts of another robot – hoping
to be found by an engineer one day.
- Nitro Boosts: Now have a 5-second duration.
- Potion Injectors now increase the amount gained by 25%
when used by engineers. Quantity produced by recipes for
Runic Healing and Mana Injectors has been increased.
- Reduced the materials needed to create all engineering
Dragonlings, and reduced their cooldowns, although they still
cannot be used in Arenas.
- Significantly reduced the cooldown on
MOLL-E.
- The Spynocular belt attachment has been changed to a Frag
Belt. The Frag Belt periodically produces a Cobalt Frag Bomb
that can be used from the belt every 10 minutes (never runs
out!).
- A Steam-Powered Auctioneer has been added to the Dalaran
Like Clockwork engineering shop, allowing access to one's
faction Auction House. The Steam-Powered Auctioneer was
programmed with a superiority chip, and will only interact
with Grand Master engineers.
- Transporter devices are no longer classified as trinkets
and can be used directly from your inventory.
- The Ultrasafe Bullet Machine and Saronite Arrow Maker
schematics have been simplified to create a full stack of the
appropriate ammunition. No longer requires an anvil. Reduced
the materials required to make this ammunition.
[ Post edited by
Zarhym ]
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06/29/09 02:29:41 PM
Patch 3.1.3
Zarhym |
Q u o t e:
I thought about it being a drop found on any robot you
engineer... but the wording makes it specific to a single
bot:
The schematic for this handsome robot was said to be hidden
within the parts of another robot – hoping to
be found by an engineer one day.
That says to me a single, lonely robot that's just roaming
around. Which would be Dirkee.
Just to clarify, the Jeeves schematic has a chance to be
"skinned" by engineers off of any level 70+ mechanical units.
The drop rate starts incredibly low, but increases
substantially based on the level and difficulty of the
mechanical unit. So Ulduar bosses that can be "skinned" by
engineers have a much better chance of dropping the schematic
than lower-level mechanical units found in Northrend.
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06/29/09 02:37:31 PM
Patch 3.1.3
Zarhym |
Q u o t e:
So the Brassbolt Rebreather is no more, then? =(
Any chance we can get it back?
The Rebreather has been replaced with the Frag Belt, correct.
|
06/29/09 03:23:32 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Yea, yea, yea, big freaking deal, so for those people who
don't raid, we are just SOL. Figures what else is new,
dro[/skin rate might as well be .0000000000001 % all I give a
dam now.
No. Not only did I not provide you with numbers, you're grossly
embellishing even the imaginary numbers in your head. The
lowest drop rate isn't nearly as bad as the rate you just
conjured out of nowhere. Let the information sink in. In time,
I trust you'll see this schematic is sensibly obtainable by
non-raiding engineers. That said, Jeeves will certainly be most
frequently used while raiding, so it's odd to expect the
chances of obtaining the schematic wouldn't be increased in a
raid where there are mechanical units.
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06/29/09 03:57:18 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Danger is part of the fun of being an engy I love it when
stuff backfires!
I blasted into the air in Wintergrasp yesterday trying to
escape several tenacity-buffed opponents with my Nitro Boosts.
Even as I parachuted slowly down to my inevitable doom, I
laughed quite hard at the situation, as I'm sure my enemies did
as well. :p
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06/29/09 05:11:38 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Minor nit: "Salvaged" is a perfectly good term for this. I'd
like to see it used more. That is all. Resume
celebrations.
I like it. ;)
|
06/29/09 06:45:46 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Also, thank you so much for being really available to us
throughout this thread, Zarhym.
I just read back through all the posts again and saw what you
wrote about the Jeeves schematic and the ways to obtain it.
I'm so grateful for this information, since he's incredibly
exciting news and I'm not someone who can really raid often.
So, you'll see me salvaging all over Northrend as soon as the
patch drops. >:3
Thanks so much, again, for the list and all of your
responses! <3
You're welcome! I've also been compiling some of the feedback
and suggestions found in this thread to send to our professions
designers at their request. I will continue to monitor the
posts here and on the PTR forum in the coming days. :)
|
06/30/09 12:53:47 PM
Patch 3.1.3
Zarhym |
Based on feedback we've received about particular engineering
items and schematics, we've made a few additional changes we'd
like to share. Bear in mind again that this information is
subject to change during the 3.2 testing process.
World Enlarger: Cooldown is now 15 minutes, down from 1
hour.
Mind Amplification Dish: A passive bonus of 45 stamina has been
added to this tinker.
Nitro Boosts: Passive bonus is now 24 critical strike
rating.
Frag Belt: The cooldown is now 6 minutes, down from 10 minutes.
[ Post edited by
Zarhym ]
|
06/30/09 03:08:13 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Now the Nitro Boosts ... is that 24 Crit + 12 Hit, or just 24
Crit?
We increased the critical strike rating in place of the hit
rating. We share the opinion that many have expressed that
having the hit rating on the boots is going to be undesirable
to a portion of players, so we removed it and buffed the crit
rating.
Some players have asked that we allow the Nitro Boosts to come
with a minor run speed increase since that enchant cannot be
placed on boots with Nitro Boosts. We feel that adding a
passive speed increase on top of the current functionality is a
little too good, and want players to make a choice there
between the enchant or the tinker, and whether or not to get
the passive speed increase through the meta gem.
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06/30/09 06:16:16 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Will you continue to ignore the repeatedly brought up issue
over druids in feral forms not being able to use bombs, or
can that finally be fixed this patch?
I'm happy to say this is being fixed in 3.2. Using bombs should
no longer cause a druid in form to be removed from that
form.
Also, in 3.2 engineers will be able to switch between goblin
and gnomish engineering for a fee.
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06/30/09 07:32:19 PM
Patch 3.1.3
Zarhym |
Q u o t e:
I'm wondering... why are you guys avoiding talking about
anything to do with goggles?
In all honesty, we do not have any new information to provide
about goggles and 3.2. I will say that we have been tracking
the feedback players have been providing for some time now
about engineering goggles in Wrath of the Lich King and have a
few ideas in mind, but nothing we can safely share with the
community at the moment.
I'll let you in on a small secret -- if it wasn't already
obvious from a post I made earlier in this thread -- my main
character is an engineer and has been since he was first
created over four years ago. From the moment I learned about
Shadow Goggles I was sold on this profession. After gathering
up my Naxxramas gear I stuck with the epic goggles over the
tier-7 head piece just because I wanted to keep my look,
regardless of any possible sacrifice to my stats.
Don't get me wrong, my personal interest in engineering isn't
the reason I've become the mouthpiece through which we've been
presenting everyone with information about 3.2 engineering
changes; that's just happenstance pertaining to my role on the
community team. I'm just saying that the fundamental reasons
many people love engineering as a profession are shared by me.
:)
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