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 Say No to Cross-Realm Instancing |
10/28/09 12:12:26 PM
Patch 3.2.2a
Vittima |
Cross Realm instancing is a terrible
idea.
The current system, limited to your server, creates friendships,
forges bonds, and allows people to know who and who not to group up
with. If this is taken out of the game, people will be unable to
make new friendships that will be able to be carried out of the
instance portal.
So what if it allows groups to form faster? It will destroy a
Realm's Identity, and prevents people from forming lasting
friendships. Keep (almost) everything else, but remove this.
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10/28/09 12:54:09 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
Cross Realm instancing is a terrible idea.
The current system, limited to your server, creates friendships,
forges bonds, and allows people to know who and who not to group up
with. If this is taken out of the game, people will be unable to
make new friendships that will be able to be carried out of the
instance portal.
So what if it allows groups to form faster? It will destroy a
Realm's Identity, and prevents people from forming lasting
friendships. Keep (almost) everything else, but remove this.
The Looking For Group channel will return in patch 3.3. If you wish
to run dungeons with players on your realm, you can use the Looking
For Group channel in any major city to create the party.
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10/28/09 12:58:11 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
Will there be any way to join the channel when NOT in a city? I
know I prefer to go out and mine or something rather than sit
around twiddling my thumbs while waiting for a group,
It works exactly like the Trade channel currently does.
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10/28/09 12:59:51 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
All PuGing ever did for me on my server was max out my ignore
list.
And hey, the Ignore list is being expanded! You can also ignore
players on other realms if you have a bad group experience with
them. The Dungeon System will not place you in a group with any
character on your Ignore list.
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10/28/09 03:17:57 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
All bad.
I like to jump in the LFG on any toon, any time, and watch for
grouping opportunities while I quest or fish.
We already have a linked chat channel in the cities.
If you jump into the new Dungeon System tool, you likely won't have
time to do much before finding a group. Groups will be created
quite rapidly in most cases, particularly if the Random Dungeon
option is chosen. If you don't want to use this system because you
might have to play with people not on your realm, you're only
restricting yourself.
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10/28/09 03:28:53 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
That's all well and good, but do you have any answers to what this
does for servers with differing rulesets? RP vs. PvP, for example?
Many of us picked RP servers because we want to play with people
from, well, RP servers.
Similar to cross-realm Battlegrounds, the RP ruleset will not apply
to cross-realm instances. If you want to run instances with other
people who like to role-play, I'd imagine you wouldn't be alone
with that desire. Run instances with your friends, your guild
mates, or check the Loooking For Group channel.
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10/28/09 03:38:23 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
no i'm avoiding the ninja's, bad players, and people who have no
acountability .
I join pick-up groups all the time. Sometimes I get grouped with
bad players on my realm because I don't know everyone. I don't
expect that threshold to rise incrementally simply because I'm
playing with people from other realms. Ultimately, World of
Warcraft players are part of one big community. Sure there are
smaller communities within, but to assume your realm has more
integrity or experienced players than any other realm is just...
well, assumptive.
As far as ninjas go, the default loot system will be Need Before
Greed and cannot be changed if the group is cross-realm. The Need
Before Greed system will be more intuitive as well so a player
can't just roll Need on everything to try and ninja items by
luck.
Ultimately, if someone's being a huge jerk in the party, Vote Kick
them. Ignore them. You won't play with them again.
Q u o t e:
Wait, if I queue for a random heroic, I don't get saved to the
instance if we down 1 boss and the group falls
apart/fails/etc.?
Not if you use the Dungeon system, select the Random Heroic Dungeon
option, and that same Heroic dungeon comes up for you.
[ Post edited by
Zarhym ]
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10/28/09 03:50:53 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
No, it makes it more difficult because the tools a lot of us ARE
CURRENTLY USING are being taken away.
If they were still there, which they wont be, and -then- everyone
was using the new system, therefore making it harder, you would be
correct.
The tool is not being taken away. The functionality is being
infinitely expanded to make finding a random group for an instance
faster, easier, and more reliable than ever before. But instead of
trying it out, you're putting your foot down on the idea of being
selected to run a dungeon with players from different realms.
Maybe try it? Am I naive for thinking that World of Warcraft
enthusiasts would be anxious to try something out and provide us
feedback on it before spending hours on the forums expressing
assumptions about all of the least-ideal situations which could
arise?
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10/28/09 03:54:30 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
It was posted by a blue that the LFG channel would be just like the
trade channel, available in city's. I'm not sure what more
"confirmation" you need than that. It's why there's lots of
us asking them NOT to do this, as we don't want to be stuck sitting
in a city somewhere just to monitor this channel. Instead I'd
rather be out playing an alt, etc. I mean worst case, I have
multiple accounts, I can just park one account in a city and write
some kind of LFG broadcaster app to send it to my other toons. I
guess I could work around this, but it does seem like a step
backwards.
Just to be clear, you can queue for the Dungeon System from
anywhere with any number of players from your own realm (if perhaps
maybe you have a couple of friends who want to run an instance with
you). I'm just not sure if I should assume in your response that
you're outright refusing to ever use the Dungeon System and will
only use the Looking For Group channel, or if you've mixed up the
difference between the Dungeon System tool and the Looking For
Group channel.
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10/28/09 04:09:11 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
Now the problem I do have however is with the raids. There is no
clear understanding from what has been posted if the LFR tool is
going to be cross-realm or still single realm. If it's going to be
cross-realm, and it's going to be fast to find a raid (again 5-10
minutes), than fine. I won't have any problems. However if it's
going to be only the current realm, like it is today, than it's
going to be an issue, as this is the other reason I use the LFG
tool. Getting raids (especially the older ones that few run anymore
such as OS 10/25, Naxx 10/25, etc.) can be a very time consuming
process, and gives me plenty of time to go level an alt. If the
change goes live as is, I will have to sit in a city on some toon
just to watch for these raids, while I level my alts. This is the
functionality that we seem to be losing, and maybe I'm a minority.
I will work around it if I have too. I just see this as a step
backwards.
The Looking For Raid system is entirely separate from the Dungeon
System and is only for your realm. Players are not automatically
grouped with this tool and it can be accessed from anywhere. From
the 3.3 PTR notes:
Q u o t e:
- Looking For Raid
- There is a new Looking For Raid option available to players
that can be accessed via the Raid Information screen in the
interface or by typing ?/LFR.?
- Players will be able to browse the system manually for any
other players looking for a raid dungeon group.
- While browsing LFR players may sort the list ascending or
descending by left-clicking the following headers: Name, Level,
Class, Tank Role, Healer Role, and Damage Role. The crown is the
Leader Role (representing a raid group with 2 or more people).
Players can left-click on this header to sort the list with groups
at the top or at the bottom.
- Hovering over players listed in LFR will display their name,
class, level, roles and comments. Hovering over a raid/group will
display the leader?s name, the raid information (number of people
in the raid), comments, if there are any bosses dead (and which
ones), and if there are any friends from your Friends list or
ignored players from your Ignore list in the raid group.
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10/28/09 04:33:41 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
not only this but the lfg tool as a whole sucks.
to get your daily frost emblems you must group with
strangers.
That's not true by the way. You can form a group of five players,
have the party leader open the Dungeon System and select the Random
Heroic option. The pre-made group will be able to port to the
selected instance, not be bound by any of the cross-realm
restrictions (such as mandatory Need Before Greed, trade
restrictions, Vote Kick, etc.), and will receive the daily reward
for completing the dungeon. Your pre-made group could continue to
select the Random Heroic option again and again to continue running
any Heroic that pops up each time -- even if a Heroic dungeon pops
up that you've already done -- and you will continue to get loot
and Emblems of Triumph from each boss, plus two additional Emblems
of Triumph for completing the random Heroic instance.
The system does not punish pre-made groups.
Q u o t e:
if you dont group with friends and group with strangers you get
rewards
This is true for the pick-up group Achievements and associated
non-combat pet.
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10/28/09 04:37:06 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
Enjoy getting griefed with no means of defense, then.
Alternatively, enjoy being unable to avoid the endless stream of
players who do under 2k DPS.
The downfall of the new system, as I see it, is threefold:
1) While players can relatively easily compile a list of others on
their realm with whom they do not want to group, that's all but
impossible to manage across an entire battlegroup,
2) Even if you could compile such a list, the auto-join feature
does not let you avoid more than 50, without accepting penalties
(if I understand correctly, leaving the group even at the very
start would incur the 15 minute deserter debuff), and
3) The further degradation of accountability means that even more
players will continue to grief, or be unmotivated to improve their
gameplay (as they'll be rewarded regardless).
Taking the cap off the /ignore list would help, but still be
insufficient--there are (presumably) enough players you'd want to
avoid across a battlegroup that it's unlikely you'd ever get all of
them, meaning that, as opposed to the current system where you can
eventually be reasonably confident you have 4 decent group members,
you'd never reach that point with the new system.
I think I get the point. You really don't like playing with most of
the people on Laughing Skull and feel that this system will either
A) unleash the Laughing Skull hounds on the rest of your
Battlegroup, or B) infinitely expand that amount of people with
whom you don't want to group because there are so many spiteful,
bad people across every realm.
I almost wonder how fun it is to group with you. :p
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10/28/09 04:42:14 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
Don't pre-made groups lose money? I was under the impression that
you get more cash out of the deal if you join a completely random
group instead of starting with a pre-made.
-EDarkness
That is/was the case on the public test realms, but is under
review.
As a reminder, all of the information I'm providing today is
subject to change based on feedback and testing. I just ask that
players not jump to too many end-all, be-all conclusions without
ever having tried this feature, particularly if misinformed
assumptions are being used to draw said conclusions.
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10/28/09 05:18:11 PM
Patch 3.2.2a
Zarhym |
Q u o t e:
Aww, I was really, REALLY hoping that the looking for raid
interface would also be active for cross realm instancing. Let's
face it, normal difficulty raids have become very doable in a pick
up group in Wrath of the Lich King. In addition, it doesn't take
many heroic runs before a character would be primarily focusing on
raiding to progress their character. Are the difficulties in making
a heroic run using only your server's population just suddenly not
a problem in raiding?
The risks in raiding are exactly the same to the players (bad
players, ninjas etc.) as they are in heroics, but the solutions to
prevent that seem sufficient. In addition, the instances are
already linked cross realm, the looking for raid interface seems to
have everything it should need to function cross realm, it just
seems like there is a switch that is arbitrarily set to "not cross
realm."
So, why no LFR x-realm grouping?
It's something that has been discussed and is not out of the
question, however we have no plans for allowing cross-realm raids
in patch 3.3.
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