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 Cross-Server grouping, really? |
10/09/09 08:53:58 AM
Patch 3.2.2a
Aeon |
Am I reading this correctly? They are
implementing cross-server grouping for heroics?
Am I the ONLY one not happy about this?
I've watched the community of WoW deteriorate since launch, first
with Battlegrounds ridding world PvP. Then we had cross-server
Battlegrounds, ruining any sense of personal PvP. And now we are
getting cross-server heroics, ruining ANY feeling of local
community we have left.
I enjoy playing with other players, obviously. But this is almost
too much I think. I will never know who is going to be good in a
group, who is going to lock me out of the instance by leaving
early.
I understand the reasoning for this, it's to fix wait times due to
server imbalances. Is this REALLY the best method, however?
Why don't we just merge all the servers together, ala Guild Wars
style. Everything can be instanced. Would work just the same as
what we're heading towards.
[ Post edited by Aeon
]
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10/09/09 09:38:33 AM
Patch 3.2.2a
Bornakk |
We are working on a system to allow
cross-realm grouping, yes, as we have regularly seen complaints in
the past regarding players having a hard time finding a group for
the dungeon they want to run. We have seen a lot of success with
the cross-realm battlegrounds and want to apply that to dungeons as
well. While the current LFG system works alright, it's not really
intuitive so a lot of players just avoid using it all
together.
We are still working on ironing out the details of this new system
and plan to provide a more comprehensive breakdown on it in the
future.
Most of the issues that players feel this will cause are things
that are already happening to some degree and we will monitor the
situation and make changes as needed.
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10/09/09 10:05:56 AM
Patch 3.2.2a
Bornakk |
Q u o t e:
Will it be possible to "disable" this, so to speak? Like, when
you're in LFG and you're overcome with ninja paranoia, you can
choose not to pick up people from other servers?
We will have more details on the system in the future as some
things still need to be ironed out and then tested. Overall the
complaints we are seeing here are not unexpected but also maybe a
little overly cautious, we will see how things go when it is all
implemented though.
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