07/30/09 09:31:08 PM
Patch 3.1.3
Radiant |
I'd like to see a water dungeon in
game. If Everquest can pull it off, I know WoW can. 360 degree
battles, keeping a close eye on breath meters (oh and always
bringing a warlock :P). It would be fun. There's nothing like that
in game. A few big lakes, but no really full underwater instances.
Can we have something like that? Also if you're reading this, 2
words: Heroic Deadmines. That is all.
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07/30/09 09:56:11 PM
Patch 3.1.3
Zarhym |
Do you mind if I be really vague and
non-committal for a moment?
We typically never throw anything completely off the drawing board
when it comes to conceptualizing fun content. I think there would
have to be a good opportunity for a water dungeon in the game
first, but more importantly, we'd have to really make sure it would
be done right and feel fun. Under water combat can be a little
chaotic, especially when using any sort of ground-targeting spell.
We wouldn't want to come out with such content were it to feel like
the game play would suffer from the format of the setting.
In a way you could relate it to our decision to remove flying
vehicles from Wintergrasp. It sounded awesome and was, in some
cases, pretty fun. But it just didn't feel right or balanced with
the way it was implemented, made the zone even more chaotic and
really fell short of providing the player with the physical
sensation of being in flight.
[ Post edited by
Zarhym ]
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07/30/09 10:00:16 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Don't forget to bring a towel.
And that leads to the core of the issue here. Have we the true
capacity to develop and implement so functional a tool as the
towel?
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07/30/09 10:14:39 PM
Patch 3.1.3
Zarhym |
Q u o t e:
This reason I always hated. I mean am I honestly supposed to feel
like I'm flying on my flying mount? Or that I'm really in a
motorcycle?
Or likely the worst, as if I'm actually piloting a Steam Tank? Lack
of player collision/Weak rear armor makes the experience horribly
fake. It's cool, but I'm not piloting a tank by any measurable
amount.
I see your point, but I think there's a distinction to be made
between feeling like you're actually doing something in a virtual
world versus being given the sensation of doing it. That sounds
terribly contradictory so you'll just have to lay off on that one.
:p
I'm mainly speaking about the physics of the game. There are games
out there that simulate an experience like flight in amazing ways.
It gives one the sensation that one is controlling the movement of
a vehicle in a real physical space. Now, I'm not good with the
whole flying thing... in real life that is. I never forget how
irrational my anxieties are when I think about the whole ordeal of
getting in an airplane, sitting back and relinquishing control to
someone I've never met who will take me 35,000+ feet in the air,
but I have difficulty controlling those anxieties. That said, those
same alarm bells don't ring when playing flight simulators, even
when it feels like the physics of the virtual space so closely
resemble our physical world.
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07/30/09 10:19:45 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Please. Please. I beg you on hand and knee. Do not make an
under water instance (or for that matter a zone). ....I know I'm
going to get trolled for this but....
I have an unrational fear of sharks. The quests that involve the
waters in Northren drive me insane. I am a 31 year old growen man
with 2 children and I know it sounds nuts but, it is true. I have
no idea why I have this phobia, but I have had it for as long as I
can remember. Most poeple fear snakes or spiders but, for me its
sharks.
Please Please No more sharks.
That's interesting. Unfortunately, my response to this will
probably (again) sound completely contradictory to what I last
said. Perhaps I just find myself in the state of mind where most
aspects of life feel like contradictions.
Anyway, during my first leveling process it took quite some time
before I felt comfortable spending a lot of time in the water in
WoW. Swimming out into deep areas can feel a little freaky. I
remember when I first got to the dark water and the fatigue bar. It
scared the hell out of me as if I were going to be taken under by
some deep sea creature and wouldn't see it coming.
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07/30/09 11:53:41 PM
Patch 3.1.3
Zarhym |
Q u o t e:
Silly side question though. I died a while back to fatigue trying
to cut some time off the trim from dragonblight to fjord. while
going back to my body I found that you get fatigue even while
ghosted. why would a ghost suffer from fatigue by traveling over
deep water?
It's a way to prevent some of the more crafty players from trying
to look for theoretical places out somewhere deep in the ocean. If
your ghost didn't fatigue you could run endlessly out into the
water. Some players used to think -- or maybe still think -- that
doing so would allow them to discover secret developer islands
where puppy laughter is the only currency and Frostmourne is used
merely as a butter knife.
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07/31/09 12:06:01 AM
Patch 3.1.3
Zarhym |
Q u o t e:
I'm still searching for it. Stop trying to cover it up.
Getting there is impossible without severely violating the Terms of
Use. I've seen GM Island (for work-related purposes and not on any
of my actual characters). Standing near a mailbox in any capital
city is more interesting.
A developer island does not exist. There's little reason to ever
test things on live realms.
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07/31/09 12:50:03 AM
Patch 3.1.3
Zarhym |
I didn't realize so many people share
WoW deep water phobia. We should start a support group.
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07/31/09 12:25:36 PM
Patch 3.1.3
Zarhym |
Q u o t e:
I have a theory about this. The original Sonic the Hedgehog did it
to us in our youth.
Remember that song it'd play when you started drowning?
Ever since then I've avoided water levels in any game like the
plague. I think that's what screwed us up!
That's actually a really good theory. You just brought back lost
memories of the stress involved when slowly drowning in
Sonic.
Q u o t e:
Aren't you always Z?
It was intended to be self-deprecating humor. I figure I'll start
preemptively criticizing my posts as I'm writing them to take the
burden off of some of our more avid posters. :)
[ Post edited by
Zarhym ]
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