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 [BlizzCon 09] Classes, Items, and Professions |
08/21/09 05:47:15 PM
Patch 3.2.0a
Wryxian |
The Goblin
This panel began by taking a close look at the two new playable
races being introduced for World of Warcraft: Cataclysm. The goblin
race, available to the Horde, will be able to choose from all
classes except paladin and druid. Goblins also have some very
interesting racial abilities, including a rocket belt that allows
players to activate one of two rocket abilities every two minutes.
The first ability enables the player to jump up to 20 yards, while
the other shoots rockets at an enemy player within 30 yards.
Additionally, every 30 minutes the goblin can summon a pack
hobgoblin, which will act as a personal servant granting bank
access. Goblins also gain a bonus to their alchemy skill, and
should a player decide to become an alchemist there will be an
increased benefit from drinking health and mana potions. Additional
passive goblin racials include a permanent 1% increase to attack
and casting speed, and because of their knack for mercantile
affairs, goblins will always receive the best possible gold
discount regardless of reputation.
The Worgen
The worgen, our new Alliance race -- has both a true form and a
human form. The true form is purely cosmetic, and provides no
combat bonus. A player may remain in either form when out of
combat, but are automatically placed in their true form upon
entering combat. Worgens have a racial ability called Darkflight,
which allows the worgen to temporarily increase their movement
speed by 70%, and can be used every three minutes. This activated
ability, like entering combat, will also force the worgen into its
true form. Other worgen racials include a passive 1% increase to
all damage, reduced duration from the effects of curses and
disease, and a bonus to skinning, as well as the ability to skin
faster. Worgen will have access to all classes except paladin and
shaman.
New Class/Race Combos
We've also opened up additional class/race options for
existing playable races. New Horde options include troll druid,
undead hunter, orc mage, tauren paladin, tauren priest, and blood
elf warrior. New Alliance options include human hunter, dwarf mage,
night elf mage, gnome priest, and dwarf shaman.
Warlocks
The soul shard system is receiving a massive revamp, and will now
become a core feature of the warlock class. Soul shards will no
longer act as an inventory item, but rather exist as a resource,
and appear below the warlock's health and mana bar. A new spell,
Soul Burn, will be the only warlock ability to cost a soul shard,
and will empower most of your other spells to behave differently.
For instance, when combined with Fear it causes the spell to become
instant. Other examples include: guaranteeing your Searing Pain
spell three critical hits, increased horror effect and additional
healing from Death Coil, and instant summoning from your summon
demon spell. Soul shards will regenerate quickly upon leaving
combat, and you may also be able to use drain soul as a "soul shard
evocation."
Hunters
Also receiving a massive overall are hunters. The hunter's
need to rely upon mana is completely gone, and instead they will
use focus. This means hunters will no longer care at all about
Intellect, mana regen or Aspect of the Viper. Focus will regenerate
continually, similar to how rogues or feral druids regenerate
energy. For comparison, rogues regenerate approximately 10 energy
per second, whereas hunters will regenerate 6 focus per second.
However, Steady Shot can also be used to improve focus regen, and
bring the rate at which hunters regenerate focus to 12 per second.
The hunter will have a maximum of 100 focus, and shots might cost
30 or 60 focus, with fewer cooldowns on abilities. Another exciting
and long-awaited change regards the ammunition system. Ammunition
will become an equipable item, and will no longer be consumable.
More details on that later!
[ Post edited by
Thundgot ]
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08/21/09 05:47:39 PM
Patch 3.2.0a
Wryxian |
Items
In World of Warcraft: Cataclysm, there are plans to streamline the
statistics found on items. We want to remove all unnecessary stats,
make all existing stats understandable, and make all "core" stats
more appealing. Here are some examples of such plans.
MP5: This will be removed from items and replaced with
Spirit. All healers will be given a meditation-like ability.
Spell Power: Spell Power is being removed from items as
well. Don't panic, we'll be improving Intellect so that it provides
mana and Spell Power.
Attack Power: We're removing Attack Power from items as
well. Instead, we're allowing Agility to provide the necessary
Attack Power for leather and mail wearers. Strength will provide
the appropriate amount of Attack Power for plate wearers. This
means leather and mail items will no longer be desirable for plate
wearers.
Defense: The Defense statistic is also being removed from
items so that players no longer have to worry about juggling around
"the cap." Tanks will receive the necessary anti-crit from talents,
like Survival of the Fittest.
Armor Penetration: This ability is too confusing and
"mathy." It is being replaced with Mastery, a stat that makes you
better at what you do. More on that later!
Haste: Will also increase the rate at which you gain energy,
runes, and focus. Retribution paladins and Enhancement shaman will
have a talent that allows them to take advantage of this
benefit.
Block: Block Value is being removed. Blocking will now
always mitigate a percentage of damage.
Stamina: Players will notice more Stamina on gear as
Defense, Spell Power, Attack Power and Armor Penetration are
removed.
New Legendary Item
There will be a new legendary two-handed axe available for death
knights and hunters in Icecrown Citadel.
Archaeology
Archaeology is the new secondary profession that will be joining
the ranks of cooking, fishing, and first aid in World of Warcraft:
Cataclysm. Archaeology allows the player to unlock new abilities
and rewards by discovering ancient treasures throughout the world.
Each archaeologist uses the profession to uncover clues hidden in
the world around them, such as troll relics or map fragments, and
decipher their meaning, enabling the clever archaeologist to
manipulate pieces of the past, learning the location of a treasure
cache or valuable artifact. Such artifacts are highly sought after
by the Archaeology Society, and they pay in gold and items for
their return. Those who have mastered archaeology can find Titan
artifacts, earning special currency used to unlock character paths
and allowing the player to further customize their character.
Reforging
Reforging affords tailors, blacksmiths, leatherworkers, engineers,
and jewelcrafters the opportunity to customize any player's gear,
including their own. Specifically, they can reduce a single
statistic on applicable items and convert the lost points into
another stat not already on the item.
Be sure to check out the information from our other World of
Warcraft panels as BlizzCon 2009 continues. These overviews will be
posted at http://www.wow-europe.com
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