every raid teir avoidance is
increased, but the bosses never have any form of extra expertise or
increase critical strike chance (I know gear right now is balanced
around them not getting any more crit)
It would make sense that they would though, they sort of do every
level, so why not every raid teir?
It's something we actually talk about
quite a bit. We won't do it for Icecrown, but it could happen in
the future.
The basic problem is that bosses don't scale with gear. Their
health and damage go up. That's it. You might avoid a first tier
boss 30% of the time and a final tier boss 60% of the time. That
means when that final boss hits you, he needs to hit for twice as
much (not even counting that he already needs to hit harder to
account for your higher health and armor). If you are a dps class,
you might crit a low tier boss 30% of the time and a high tier boss
50% of the time. Why should you be proportionately more powerful
against more powerful enemies? If anything it just makes us scale
their health and damage to extreme points.
Players generally expect the monsters in an RPG to get more
powerful as the characters do. Otherwise the game just gets easier
over time. WoW has traditionally not scaled any mob stats beyond
damage done and health. I think if we always had done it nobody
would think it was weird. You don't get disappointed for example
that the bosses hit harder as your health goes up, so why should it
be any different of the mobs hit more often as your avoidance goes
up? Sunwell Radiance felt odd because it was a sudden,
unpredictable addition. If things always had worked that way I
think players would just have accepted it.
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