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 Logic of: "Since you aren't being replaced" |
09/09/09 09:44:21 AM
Patch 3.2.0a
Sunetra |
I don't normally come to the tank
forums, as I retired from tanking duties in TBC, but something I've
seen a couple of times on the blue tracker has me confused.
Several times Ghostcrawler has referenced that since the <insert
tank class here> (normally warriors) aren't being replaced by
their guilds, then what is the justification of buffing them?
The problem I have have with this is that it has been openly
admitted that they did absolutely NOTHING up until WotLK to balance
the tank classes. Warriors were SUPPOSED to be the tanks. Paladins
and druids just fought hard to get there.
Now, if you think about this, take Guild X and Guild Y.
Guild X has been around since BWL was fresh and new. They have had
(for the most part) the same crew of warrior tanks the whole way
through. By the time they get to WotLK, there is no possible way
that this guild is going to trash their tanks for new tanks just
because the class is underpowered. These tanks are so firmly
entrenched in the guild, that replacing them would take a long time
to build up the synergy with them again.
Take Guild Y. Guild Y formed in WotLK. We'll say that it's a group
of competent people who for one reason or another (we'll assume
amicable reasons) find themselves looking for a new raid guild.
There are no loyalties yet in this group. They are just getting
moving. Are they going to look at the underpowered class played by
the guy who tanked his way all the way through Vanilla, TBC, and
into WOTLK, when they can take this other guy with the bright and
shiny tank class? probably not, and there isn't much that the
veteran tank can do about it.
My problem with the 'since you aren't being replaced' comments is
purely from the standpoint that by thinking about it this way, the
guy trying to get into a guild now who is a great tank, is already
fighting an uphill battle because his preffered class isn't getting
buffs that it needs because "they aren't being replaced".
I don't know the current state of "who is OP and who isn't" as I'm
not a tank anymore. I am just trying to understand the logic behind
not buffing something that is broken, just because it isn't being
replaced. It just seems like a poor reason to me.
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09/09/09 10:43:59 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
It has absolutely nothing to do with how good, bad or balanced the
tank classes are.
That's not entirely true, from my POV. Wall O' text incoming.
It's hard to talk about "typical" top guilds because to get to that
level you really can't be typical. But in my example, I will use a
warrior MT and a DK OT.
Let's assume the warrior was the MT through BWL and the original
Naxx. Maybe the DK used to play a warrior and was the OT -- in
other words, dude has experience too.
The guild goes to Ulduar. The MT warrior tries to tank everything
because that's just how the guild does things. They're willing to
wipe a lot because they're on the cutting edge and the encounters
aren't entirely understood and they don't have strategy sites to go
to and the mods aren't great yet at giving you key warnings in the
fight.
So they hit say Mimiron hard mode and wipe and wipe and wipe
because nobody really knows how to do the encounter and at this
point they have no idea what is stopping them. Heck, it's possible
the encounter itself is overtuned.
At some point the warrior MT suggests letting the DK OT have a go.
Suddenly everything clicks and the DK beats the fight. The group
might be a little frustrated because they like having the warrior
tank, but whatever, a kill is a kill and the warrior goes back to
tanking the rest of the raid.
That's a little bit of a red flag for us because in this case the
guild and both tanks are experienced. The guild and tanks are used
to wiping, so they are going to give it many attempts and not give
up on their MT until they have exhausted most other reasons for why
they might be wiping.
Now, maybe the group comes back next week and the warrior MT does
fine, or a similar guild comes along and even without a DK they
nail the fight pretty easily (perhaps based somewhat on the
experience of the previous guild). We tend to relax at that point,
stand back and see what happens next.
Typically one of three outcomes happens:
1) Players generally accept that tank class choice has little
bearing on the fight.
2) Player suspect tank class choice has a small bearing on the
fight, but it isn't usually worth the hassle of swapping out.
3) The typical way to do the fight is to swap out for the class
that makes the fight much easier.
Now even #3 isn't too big a deal as long as groups still manage
without the swap and as long as there aren't a lot of fights in
that tier where players want to swap to the "right" tank. After
all, the raiding community tends to find a strategy that works and
sticks with it. Why risk wiping when there is a proven strategy
that gets the job done?
For Sartharion and for Vezax (to name just two encounters) it felt*
this way with DKs. Enough* guilds seemed like they were swapping to
DKs for those fights because they made the encounter just so much
easier. In fact, they made a lot of fights easier, so the
conventional wisdom seemed to be just tank everything with a DK.
(As another example, the conventional wisdom in BC heroics and
Mount Hyjal seemed to be to use a paladin tank because of their
huge AE threat advantage.)
I understand that a lot of players who post here think that paladin
tanks are in that situation now and DK tanks are in the reverse
situation where they struggle with a lot of fights. But they are
not in that situation, at least not yet, because we don't see the
widespread swapping. That suggests that perhaps the advantages
concluded from theorycrafting aren't so massive that tank swapping
conveys a huge advantage. It could very well change over time to
get that way, but it hasn't happened yet.
We've been talking about potential DK buffs for 3.2.2 and we even
know how we would nerf Ardent Defender when and if we think* it has
gotten out of control.
* - Asterisks explained after the break.
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09/09/09 10:44:04 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
* - I used these wishy washy words on purpose because I want to
reiterate that this is VERY SUBJECTIVE. There is not a magic number
beyond which the tank imbalance klaxon goes off at Blizzard
Entertainment HQ. There is not a specific threshold of guilds nor a
critical skill level for those guilds that warrant them being
included or not included in the test.
We want to see more paladin and druid MTs, and part of that
includes raiders accepting them as legitimate tanking classes, and
those players feeling that if they go through the effort to gear up
that we're not going to banish them down to OT status again.
Similarly, we wanted to slow down the number of groups that
appeared to be swapping to a DK for their MT, seemingly
permanently, because they were convinced they would just always be
the best tank. We have no problem with warriors being the most
popular tank (and they still are) because there is a long legacy
there and a lot of those characters have been around awhile. But we
also want the other 3 tanking classes to feel legit.
I know some players will be offended by the notion that psychology
can play a role in game balance alongside math. But this is a game.
The emotional response is a critical part of the experience.
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09/09/09 10:59:33 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
So you're avoiding balancing tanking classes to solve a population
imbalance? A tank doesn't need to be "banished" to the OT status to
be balanced.
Nope. It's not a population issue. I hope that's not what people
take from my post. There are more warrior tanks and there always
have been. We see no reason to try and nerf our way to 25% of all
tanks being warriors.
What do look at a lot are trends. DKs seemed to be taking over the
MT role for challenging encounters. On the other hand, paladin
tanks seemed to be dying out. They didn't seem to bring much to
Ulduar and a lot of them looked like they were going Holy or Ret.
We wanted to make sure paladin players felt like were going to
stick to our commitment of making them a legit tanking class.
Players are sometimes quick to say paladins and / or druids aren't
fun and that's why there aren't more of them as MTs. Fun is always
an issue, but I have spoken with plenty of players who love both of
them and others who can't stand warriors or DKs.
In BC, Balance druids and Retribution paladins weren't taken
seriously as damage dealers (overall - your mileage may vary). Sure
they brought some nice buffs, but lots of specs did. We want to
make sure we see both of those specs in raids. So far they are
doing okay. We want Feral druid tanks and Protection paladins show
up as tanks, but raids need far fewer tanks than they need
damage-dealers, and the tank position also requires a lot of
responsibility, commitment to showing up and sometimes even
leadership potential within the guild. So it's a little more
work.
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09/09/09 11:01:32 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
Now, with your stance, it seems like you're saying that you're
going to wait and wait and wait till 90% of the hardmode kills with
anub a few months down the line are using feral tanks, and then
finally nerf the bears or more likely the encounter to be kinder to
the other tanks.
No, I specifically said that there is no number. This is why.
Ferals look very good on Anub'arak, but very few guilds have killed
him yet in heroic. We don't need 90% of guilds to kill him, but we
do need more than a couple, and we need to analyze what happened on
the fight. For starters, Holy Wrath seemed to happen on the fight.
:)
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09/09/09 11:53:21 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
So basicaly you are saying that, "its ok for Paladins and druids to
be strong, becuase we want the community to view them as
tanks".
So when i said you didnt want to change things, becuase you want
more pally and druid tanks, i was right.
At least you finally came out and told us why it is being allowed
to go on like this.
If we wanted them to be indestructible, we would have made them
indestructible. They're not. But we want to be very careful when
nerfing a spec which is already in a minority. We want to avoid the
perception that some tank classes are designed explicitly or
accidentally as OTs only.
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09/09/09 11:57:56 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
This seems like a strange response to this thread, since it's
essentially seeming to argue against what you've been saying in the
past: that guilds are fairly stable with their MTs and that people
aren't likely to be replaced just because X tank has 5% edge on Y
fight.
They aren't likely to be replaced. So when they are, it's a red
flag for us.
When I try and remind players that progression-oriented guilds
aren't likely to swap tanks, it's to counter silly comments like
"DKs and warriors are being benched right and left." I suspect the
player who says stuff like that doesn't really mean that (because
it's not true). I suspect they mean "The community has concluded
that DKs and warriors don't have the survivability" or possibly
even "We noticed a difference on our attempts." But when you pile
on the hyperbole like that, you're only making the situation worse
because then groups that aren't even on the heroic encounters yet
think that they're doomed because they picked the wrong tank class.
Players don't always draw their own conclusions when there are so
many threads that say "Tank balance is horribly off" (which also
isn't true).
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09/09/09 12:00:50 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
Oh and I guess GC missed the thread / post where some tank (warrior
maybe?) was having trouble with the beasts, logged on someone
else's prot pally, and they downed it easy. A class they had never
played before.
This might be happening, but the degree to which it's happening is
vastly overstated, at least today. These sort of things become
self-fulfilling prophecies.
It happened more on Sarth and Vezax, but even in those cases it was
not unskilled DKs being played by people who had never tanked
before. (And even in those cases, which did cross the line for us,
the other tanking classes still could beat the encounters without
having to ridiculously stack the deck in other ways).
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09/09/09 03:49:20 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
This is sort of off topic but how do you deal with people blatantly
misconstruing what you say and morphing it into whatever the want
to further their agenda?
Do you just scream and curse at your computer screen?
I slip a little something special in my coffee mug.
It's just the risk you take with forum posting. A certain
percentage of players will understand what I'm saying, even if they
don't agree on a philosophical level, so in this case I'm mostly
talking to them. A smaller percentage will take everything the
wrong way and they are more likely to be the ones who post a
response.
One of the risks with trying to make yourself somewhat accessible
to a group of gamers is they try to game it. Players know by now
that if they make a compelling enough argument we might change our
minds, so no doubt for some players part of the way they overcome
the challenges of WoW is by trying to get their class buffed
through the forums. I don't think a lot of players do this. I
honestly think a lot of them just appreciate the
communication.
[Not tracked]
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09/09/09 04:04:14 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
By the time a tank swaps, especially a long term tank--the damage
is done. I have had no less than 2 warriors quit over the past 4
months because they felt like they weren't being given a fair shake
by the development team. They were tired of me almost instantly
choosing a druid over them as the off tank--they weren't mad at me,
they knew it was best for the raid but they were
upset.
I'm sympathetic to this. I really am. But we have a storied history
of players quitting their classes because of real or perceived
inattention or imbalance, yet 5 years later and WoW still has all
of their class and with a couple of exceptions (shaman and warlock
tanks), we have only opened opportunities for classes instead of
closing doors. After being the top dog for so many instances, it's
a little frustrating to see any warrior tanks quit. This is
absolutely NOT what we are doing, but if we said "Look, we're going
to let the paladins be the MTs for the next couple of years," that
seems like a defensible position given how long the paladins had to
wait for it. We just don't want to be held hostage by the risk of
players rerolling. Players reroll for lots of reasons, and wave the
threat of it in our face a lot to try to get what they want.
:(
Q u o t e:
You can say there are a lot of variables, but come on--your QA dept
has a modeler, they can equip all the same Ilvl gear and run
through this stuff with relative ease. You guys *know* the numbers
and you know its out of balance, you trying to draw a line and say
"not far enough for us to act" is silly.
As you would say, the math isn't that difficult (with a couple of
exceptions). Playtesting the fights isn't that difficult. Trying to
extrapolate that to what real players who aren't intimately
familiar with the encounters (or perhaps even raiding) and who
don't necessarily know what is going on behind the scenes is pretty
challenging. You can't simulate a guild by getting 25 strangers
together and you can't simulate how a new encounter will feel to
experienced testers. Even if we tested a raid 100 times, that
number would be trivialized by the actual attempts once the patch
goes live. If we were 100% for predicting what players would do,
then we would have needed very few changes since WoW launched. I
was a scientist for long enough to know that observed results
sometimes turn predicted results on their head (and that you can
nearly always learn something by trying to understand the
delta).
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09/09/09 04:11:42 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
Is it to have the numbers close enough that no tank has a huge
advantage on a large number of fights in current content?
Is it that all the tanks have a strong suit and a weakness but that
these flavors don't hinder the overall class balance of
tanks?
Is it to get all the tanks at a relatively even
representation?
Or is it so that new guilds can pick any tank and feel that they're
fine simply because, "He's a good player/friend"?
Bullets 1 and 4 are the most important.
Bullet 2 is also important, but I would spin it more as you have to
approach the class differently. If you played a warrior, then you
shouldn't be able to just pick up a DK and not even switch your key
bindings. Class differentiation is one of the strengths of WoW --
it's one of the reasons the game has such depth and why rerolling
is at all interesting. When you say "strong suit and weaknesses"
though, players tend to hear "Good at adds fights" or "Good at
magic fights" and then which tank becomes the best is based
entirely on whether the raid has 3 "adds fights" or 3 "magic
fights." Niches aren't great for tanks, assuming that you need 1-2
for 10-player raids and 2-4 for 25-player raids.
Bullet 3 is not particularly important, though we like to try and
understand why the deltas in population might exist. Often it's
something as simple as "I always play the mage in RPGs" or "I don't
know what a warlock is."
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09/09/09 04:18:16 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
I see the same old statement is still being used. People are still
using prot warriors therefore they must be ok. Once upon a time I
thought I might visit GG on a trip to L.A. and discuss this with
him. I realize that would be a waste of time as he seems to have a
mental block.
No, it's because you didn't offer to buy me dinner.
[Not tracked]
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09/09/09 04:26:30 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
Anecdotal evidence. If the dam isn't strong enough to hold
the water, then it would have broken.
Becaues the dam hasn't broken, it's strong enough to hold the
water.
Everything is O.K.. *If and when we think the dam has broken, we
will consider reinforcing the dam.
If we're trying to develop some kind of leaky dam analogy to the
community detecting problems that the developers aren't willing to
fix, then judging from the role forums, Azeroth has been buried
under twenty feet of water for years. :)
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09/09/09 04:43:07 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
If population balance is "low" on your priority list, why have you
been emphasizing it today?
Asked and answered. The question was whether getting all tanks to
equal representation was a priority. I said no. That's not the same
as saying we no longer support the druid and paladin as tanking
classes.
In 3.0 and 3.1 it seemed like every guild in the world was headed
towards a warrior MT and a DK OT, and gradually it seemed that the
DK was becoming the MT. We didn't want this to be the only accepted
way to raid. We didn't want to read boss kill strategies that said
"Put your warrior tank on the adds and your DK tank on the boss,"
assuming you always had those two because, heck, everyone did. We
didn't want to see paladin tanks fade away the way (I'm going to
regret saying this) Demo locks or Frost mages have for raids. (But
since both of these classes have alternative specs that fill the
same role, it isn't as dire as losing a tanking class).
We want to see more guilds that are capable of doing hard modes
tank with say a druid MT and paladin OT. We want the paladin
currently at level 74 to feel like she's going to be able to fill a
tanking role by the time she's geared out. We want that for
warriors and DKs too, but since warriors were the MT for years and
since the perception has been in LK that DKs are the hero class
that can dps, tank or PvP better than the existing classes, we were
less worried about the perception that we might let those roles go
away. They are fairly well established and we have a history of
supporting them. (DKs have been supported for a shorter period of
time, but it's hard to argue they didn't get an awful lot of
developer time and attention.) I can totally understand how
paladins and druids might feel like the stepchildren of the tanking
role, and we are trying to address that.
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09/09/09 04:44:03 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
I've seen this debate rage for quite some time, and I too am amazed
that Ghostcrawler comes back to it after (seemingly) intentionally
getting misinterpreted by quite a number of people. It would be
akin to having a dozen crazy girlfriends all at once.
/need?
[Not tracked]
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