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 Feral MT "Representation" |
09/17/09 07:42:46 AM
Patch 3.2.0a
Xariks |
For atleast a month now, the topic of
why ferals arent be chosen as maintanks has been comming into tank
balance discussions. Ghost crawler quote was "Something else must
be going on we are unaware of"
I would like to start a topic to specificaly discuss why regardless
of avoidance,mitigation, or effective health, that feral
druids might not be chosen over other tanks for a maintank
role
Utility
First lets discuss what sets a feral druid apart from other tanks
and other melee dps, based on utility only.
[Rebirth] [Innervate] [Faerie Fire Feral] [Mangle] [Leader of the
Pack] [Infected Wounds]
Now lets address each of these and decide wich is easier to provide
to your raid on a consistant or emergent basis in bear form, over
being in cat form.
Oh wait...none of them,
Innervate, and Rebirth both place you in a position that you must
blow your cooldowns, and sometimes an external cooldown like pain
suppression on top of barksin to battle rez, or innervate while
tanking a boss, and increasing your chance at a tank death. The
chances for live or die are dependant on the gear and skill of your
raid, but even with world first guilds, that is still an increased
chance of death while in elf or cow form.
The other abilities are active parts of your rotation so long as
you are spec'd into them.
The exact opposite is true for Prot Paladins where you are required
for a paladin in the raid to have atleast a 21 point investment in
the protection tree to bring that utility to the raid.
Versatility and Dicificulty
For all non hardmode encounters, and even many hardmodes, in gear
optimized for catform, and a spec optimized for 80% dps, 15% raid
utility, and 3 points in [Survival of the Fittest] a feral druid
not only seriosuly increases his survivability, but also provides
bar none the best dps class that can handle the easiest of three
tanking assignments, or fill in for a dead tank until he can be
battle rezzed and the feral druid can revert back to dps, in one
spec, and one set of gear, all at the push of a buton.
............................................................
Atleast my guild, until toc was released, used three tanks when
first breaking into new content, learning the fights and gearing
up, feral druid being the number 3 guy, dps for all 2 tank
encounters, and once we got our bugs worked out, and we can two
tank all encounters, we chose the option of putting our feral as
primarily cat, so that we had access to his utility, his dps, and
his ability to pick up if a tank died, or DC'd that a furry
warrior, ret paly, or dps DK simply cannot do at the effectiveness
he can.
The question of "is he as good as the other tanks" or "does he
avoid,and mitigate enough dmg" or "does he have enough effective
health" in order to maintank never even comes into the picture when
you consider all of that.
So why exactly does "Something else must be going on" not get
translated into "ferals kick to much versatility, that noone else
can bring, to tie them down to a MT roll"
[ Post edited by Xariks
]
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09/17/09 09:54:57 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
You're welcome to argue that Ferals
aren't fun to play for one reason or another or that they are too
valuable in healing roles or having too much fun as Moonkin or
cats.
Still, I have a strong suspicion that if they conveyed an enormous
advantage over other tanks for difficult fights that raids would
still find a way to use them. "Well guys, our bear wants to heal
tonight, and nobody else can survive the boss, so I guess we're
calling the raid."
It's possible bears do convey an advantage on some fights. But I'll
argue that if that advantage was large or if it manifested itself
on most fights that progression-oriented guilds would flock to
them. Instead, most of those guilds use warrior tanks, because they
always have, and because the warriors do just fine.
I'll also add that who is tanking heroic Anub isn't the critical
tanking role on that fight, and that we see mostly warriors tanking
the adds.
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09/18/09 10:51:05 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
GC, the problem with your argument is that you fail to account for
the "sunk cost" component of switching tanks. First the player
loses all of the time spent gearing and developing his tank. He
loses the time spent on achievements. And, some of those
achievements are unique to the server (i.e. server firsts) Further,
players develop an attachment to their main character. In some
ways, it's their second identity and severing that tie can be
difficult. Second the guild takes a double hit. The guild loses a
tank, and the guild loses all of the gear on the tank. If loot was
not bound, then your argument would hold substantially more
merit.
What you're describing might be a plausible explanation for why
there might not be many Feral tanks (I'm not saying that's the case
- just that your post might address it). It doesn't explain why
cutting-edge guilds wouldn't switch to a bear if it conveyed a
significant advantage. "Well guys, we'd probably have beaten this
if we had a Feral tank, but we can't find one and none of you are
willing to reroll, so I guess we're done."
That probably happens to a lot of guilds. It doesn't happen to the
crowd chasing world first kills. If we asked those guys to all go
Leatherworking for the first boss and Jewelcrafting for the second,
they would do it. They would complain and have every right to do
so, but they'd probably do it. Very hardcore guilds have access to
resources that more typical guilds do not. If they wanted a bear,
they could get one. Therefore, one answer is maybe they don't
really want a bear.
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