05/28/09 01:41:08 PM
Patch 3.1.2
Tuskcuddler |
The rest of the Death Knights and I met up for a meeting in the
boardroom. We had our usual insightful discussion about the
merits of the class, but then we got down to the important
topic: Frost Presence. Now we respect your tough approach to
negotiating, Mr. Crawler, but you definitely started waaaaaaaay
too low.
We'll accept a drop to 75% bonus armor. We know you need to
reply with a lower number, and that's fine, but start adding
some sugar to the deal. The boys and I are thinking buffs to
our 36-point talents, perhaps even a fine pony.
The Death Knights
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06/02/09 01:36:54 PM
Patch 3.1.3
Ghostcrawler <Lead Systems Designer> |
When death knights have gone through four years of iteration
like the other classes, we will probably be more sympathetic to
concerns that they change too much. :)
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06/04/09 01:02:42 PM
Patch 3.1.3
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
I guess I'm coming from the perspective that I think you
believe that if something seems OP, the DK needs to be
brought back. What if the DK is properly designed based on 4
years of history / data already and it's the established
classes that you haven't wanted to overhaul / adjust so
severely are the classes in need of tuning? What if?
You are arguing that the DKs should be the target and all of
the other tanks should be buffed. But the error in that logic
is that we decide how difficult the bosses should be and we
think the DKs make them too easy (depending on the boss). That
doesn't mean the problem was just relative (DKs were better
than warriors). That means the problem was also absolute (you
were too good).
But really my initial quote wasn't about whether DKs were OP or
not. It was that the DK is a new class with new mechanics and
abilities and is going to change over time more than the
existing classes that have already seen years of evolution
(usually forward, sometimes back) in their design. Whether or
not you feel that should be the case I'm here to tell you it is
the case. :)
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