11/19/09 03:23:50 PM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
They're just numbers. We don't think
it starts getting scary until the human mind literally has trouble
processing the digits. If your new staff has 152,420 spell power,
well, yeah that's a mouthful. But if your new staff has 4000 spell
power, the only thing that can really be freaking you out is that
4000 is just a really big number compared to the 100 spell power
you might be used to. Automobiles used to cost hundreds of dollars
instead of tens of thousands of dollars too.... :)
When players say we had scaling problems in Lich King, what they
mean (or at least what they *should* mean) is that we picked the
end numbers we wanted for percentages such as crit and dodge and
then picked ratings that would get us there. When we inflated the
item levels to account for hard modes (with a little help from
things like glyphs too) then the percentages ended up higher than
we intended. That doesn't mean that exponential scaling on gear is
bad. It just means that we misjudged our endpoints.
Gear inflation is just part of MMOs, or at least the kind of MMO
that we make. Players are going to freak when they see the
Cataclysm gear (because believe me, we did), but it's also exciting
too. :)
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