• home
  • forum
    • Gallery
  • guides
    • Patch 3.3
    • Patch 3.2
    • Crusaders' Coliseum
    • Patch 3.1 - Ulduar
    • Class Loot Lists
    • 5 Man Dungeons
    • Raid Instances
    • Hall of Fame
    • Mountain o' Mounts
    • Link Catalogue
  • blue posts
    • English
    • Français
    • Deutsch
    • Espagnol
    • Русский
  • recruit
  • tools
    • US Server Alerts
    • English Server Alerts
    • German Server Alerts
    • French Server Alerts
    • Spanish Server Alerts
    • Russian Server Alerts
  • wowraid
    • Contact us
    • Submit News
    • RSS Feeds
    • Webchat
    • About Us
    • Dev Blog
  • account
    • Login
    • Register

Wowraid Bluetracker

  •  All 
    • All
    • Announcements
    • Cataclysm
  • Developers
    • Ghostcrawler
    • Daelo
    • Kisirani
    • Kalgan
    • Valnoth
    • Fluff posts
  • General
    • General
    • Cataclysm
    • PTR
  • Classes & Roles
    • Damage Dealing
    • Healing
    • Tanking
    • Death Knight
    • Druid
    • Hunter
    • Mage
    • Paladin
    • Priest
    • Rogue
    • Shaman
    • Warlock
    • Warrior
  • Dungeons & Raids
  •  PvP 
    • PvP
    • Arena Tournament
  • Profession
  • Quest
  • Achievements
  • Other
    • Service Status
    • UI and Macros
  • Languages
    • English
    • Français
    • Deutsch
    • Espagnol
    • Русский
Damage Dealing Tweet it!Discuss Increasing stats ... To what End?
11/19/09 01:51:23 PM
Patch 3.2.2a


Tonque
Original
So, simply put I wanted to talk about the game and how gear stats have been scaling with content. Will we be seeing gear that has +200 agil / str / hp etc... when 3.3 comes? How about +300 after? It only becomes a problem when the gear isn't scaled properly with content, but does Blizzard have any plans to start scaling back so we're not heading towards gear with four digit multipliers?

11/19/09 03:23:50 PM
Patch 3.2.2a

Ghostcrawler
Ghostcrawler
<Lead Systems Designer>
Embed code Original
They're just numbers. We don't think it starts getting scary until the human mind literally has trouble processing the digits. If your new staff has 152,420 spell power, well, yeah that's a mouthful. But if your new staff has 4000 spell power, the only thing that can really be freaking you out is that 4000 is just a really big number compared to the 100 spell power you might be used to. Automobiles used to cost hundreds of dollars instead of tens of thousands of dollars too.... :)

When players say we had scaling problems in Lich King, what they mean (or at least what they *should* mean) is that we picked the end numbers we wanted for percentages such as crit and dodge and then picked ratings that would get us there. When we inflated the item levels to account for hard modes (with a little help from things like glyphs too) then the percentages ended up higher than we intended. That doesn't mean that exponential scaling on gear is bad. It just means that we misjudged our endpoints.

Gear inflation is just part of MMOs, or at least the kind of MMO that we make. Players are going to freak when they see the Cataclysm gear (because believe me, we did), but it's also exciting too. :)


Blue colored topics are started by Blizzard Posters.
Topics are sorted descending based on their last update (last blue post) time.
You can find links to the orignal posts in the top-right corner of each post.
Update frequency is ~3 minutes.
Stats can be found here
Terms of Use | Privacy | About us | Advertise | Contact us | Site features | Powered by Wowhead

Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC
TinyPortal by Bloc | Lots of cool icons by Haggi
Loading...