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Damage Dealing Tweet it!Discuss OK i just gotta ask this.
10/09/09 11:42:40 AM
Patch 3.2.2a


Catritria
Original
how could the initial form of the mage tier 10 set bonuses get out of a design meeting?

15% damage buff for 10 seconds on an ability that triggers the gcd? gcd 1.5 seconds thats 15% of the time of the buff thats 15% damage? maybe with haste and low latency you get above break even. I really wonder what the thinking was behind it.

As for the haste after mbarr, hotstreak etc, I can really see your theme of mages being stand there and cast, I seem to remember that from the class Q&A we had, the 6 seconds on AB hurts when ever you have to move and with many stop casting mechanics it is very easy to lose the stack, would it really hurt to let us be a bit more mobile, most fights seem to be built arround not being able to stand there and cast.
10/09/09 12:41:12 PM
Patch 3.2.2a

Ghostcrawler
Ghostcrawler
<Lead Systems Designer>
Embed code Original

Q u o t e:
almost all the data-mined tier bonuses are placeholders. the numbers themselves are unofficial and in many cases improbable.



Yes. It is much more work to create a spell in the first than to change numbers in it, so we often implement them in two steps: core functionality and number tweaking.

It may seem unpolished, but that's something you're going to encounter when dealing with betas, which is what a PTR build essentially is. Depending on when the data for the build gets pulled, we might be halfway through implementing something. The WoW team is far too large and churns out too much content for someone to go office to office to make sure everyone's stuff is 100% done and working before triggering a PTR build. We absolutely do that before making a retail build.


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