10/07/09 09:37:14 PM
Patch 3.2.2a
Meiya |
Hits for 3.4k on PTR? is this a joke?
Seriously? That's my highest I could manage to get, If its meant to
stay like this please reconsider the rune cost of using this
ability or else im going back to the obliterate unholy spec.
Also on PTR I'm missing a chunk of attack power, in all my PVP
gear.
4445--> 4193, where did it go?
[ Post edited by Meiya
]
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10/08/09 01:31:49 PM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
Scourge Strike doesn't work like
Necrosis. There is no need to draw inferences from one to the
other. If Scourge Strike benefits from EP and Black Ice on live,
then the Shadow portion of it will in 3.3.
All we did was change part of the attack to physical damage, which
lets us increase the amount that it hits for overall. This means it
should do more damage against lightly armored or fully sundered
targets but less damage against heavily armored targets (assuming
no armor pen). Magic attacks (even melee weapon swings) typically
hit for less since they ignore armor. Switching some of the damage
to physical let us inflate the number.
Our goals were to make armor pen slightly more valuable to Unholy
DKs and just make Scourge Strike and Reaping valuable to Unholy
DKs. I understand many of you just wanted us to boost the numbers
because you wanted for it to hit more, but under the way we balance
it isn't fair for a magical attack to hit for as much as a physical
attack.
The nerf to Unholy Blight was in part because we think SS will be
contributing to more damage overall.
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10/09/09 10:35:42 AM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
In most cases when a change is made and there is not a massive
outcry early on, chances are the change will go live.
Once a change does go live, getting it reverted or changed again
becomes much more difficult.
No.
I hate to see anyone trying to support a strategy of "yell loud,
yell often and we can get them to make a change."
We're always going to pay more attention to intelligent discussion
than caterwauling. We're always going to make the changes we think
are right for the game, even if the community doesn't give us the
stamp of approval. Sorry. That doesn't mean we don't want
feedback.
Most everyone reading these forums knows a good post when they see
it. If you're having trouble I would look for "makes a persuasive
argument" and not "agrees with me."
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10/09/09 10:53:13 AM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
I don't mean to be rude, but if the bolded sentence is the case,
why do u respond to that one QQ post instead of all the
constructive material in this thread?
I said we pay more attention to intelligent discussion. "Pay more
attention" means discuss in design meetings, which is really what
you want most of the time. Responding to a forum post in hopes of
discouraging a ton of bumping and QQ posts is just me trying to
make my life easier. Remember, the blue posts is not ultimately
what you want. The game change is.
Let's not derail this discussion though. I made my point.
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10/09/09 11:02:21 AM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
Is the shadow portion based on DAMAGE DONE or is it based
PRE-MITIGATED weapon damage?
The Shadow damage will be less if the physical part strikes for
less. We took that into consideration when coming up with the
numbers. On the other hand, the Shadow damage will strike for more
if you have all of the talents that prop up Shadow damage, and that
part can crit separately.
From many reports it appears that the Scourge Strike on the PTR
isn't working correctly, so most of what we are getting back right
now are theorycrafted numbers, and some of those are wildly off.
Let's get the ability working correctly and then the community can
have another go at it. We're totally open to shifting some more
damage from Shadow to physical. We're not open to titanic Scourge
strike crits again, given that Unholy DKs already do so much damage
from diseases and magic.
The goal is for it to beat out two Blood Strikes or
Obliterate.
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