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 YAY! More DK nerfs!! |
09/09/09 04:17:14 PM
Patch 3.2.0a
Ilwrath |
Because they're still really OP,
right??
Right??
http://www.mmo-champion.com/
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09/09/09 05:15:17 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
The DK changes were trying to fix two
issues: buffing tanks a little and getting Unholy to use Scourge
Strike again, which a great many Unholy DKs asked us to fix.
I don't have time to compare what you've data-mined to the actual
patch notes, but you might want to wait for the official notes
before jumping too to many conclusions.
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09/09/09 09:53:20 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
actually, what I read into it was: since I don't know what
it is that you are complaining about, I won't give you a specific
response.
The OP linked mmo-champion's website and didn't actually say
anything about which line of text on the website was the one that
upset him...
I bet GC was also hoping people would give a specific reason so he
could comment on it later. :)
That's an extremely liberal and positive interpretation. I might be
willing to say that mine is overly harsh. But then again you do
have to go back to the other thread he's specifically called out
data-mining today. I think those add up. How about we meet in the
middle?
Lissanna is right.
All I ask is that if you don't get the official word from us, take
it with a grain of salt. I don't fault players for being excited
and wanting to see the changes ASAP, but we've sort of had a
history of players not interpreting changes correctly and making
dare I say "knee jerk" responses like our dear OP here.
We weren't trying to buff or nerf Unholy per se. We just wanted to
get the spec back to using Scourge Strike, which these changes
should do, and as I said, was something many DKs requested.
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09/09/09 10:31:07 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
Once again, your seemingly complete lack of any understanding of
what high level players want and/or are complaining about shocks
and amazes me.
Buff SS Damage, you overnerfed it. It doesn't have to be returned
to it's previous coefficients,but it does need to be buffed
slightly.
Problem fixed, DKs will use SS again.
What I read: "High level players want their characters to do more
damage." I think we understand that pretty well.
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09/09/09 10:54:24 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
Scourge strike is weaker than ob, so we stop using it.
you nerf parts of UH to make OB less desireable.. you know what im
referring to
you buff SS glyph to make SS more attractable... it didnt
work.
SS shouldnt need a glyph to be chosen over a baseline strike.
we're saying you overnerfed SS and didnt compensate with anytihng
but making OB stronger(relative to your nerfs)
dks are asking you to buff their strike again so its useable, buff
its damage, dont add a crappy gimmick, thats what we want. not to
be OP, but to actually WANT to use the strike as out FU, not to add
some disease gimmick.
I think calling it a baseline strike is just a technicality. If it
was 1 point Frost talent, Unholy still would have taken it. Base
Obliterate and SS might have been pretty close, but Oblit
benefitted from so many more things than SS. The SS glyph was a
wash at best (and annoying at worst), while the Obliterate glyph
was a big dps increase. Obliterate got much more crit than SS.
Obliterate benefitted from a lot of rp gain, including very
questionable talents like Dirge. (Why does a deep Unholy talent
need to benefit a strike that Unholy isn't really supposed to use
anyway?)
Unholy dps was appropriate, but it was just using the "wrong" (but
a very similar) FU attack. The last thing the DK class needs is yet
another buff or debuff tied to an attack and I'm not sure the class
really even needs another mechanic to have to watch or track tied
to Scourge Strike. Doing Shadow damage is a fine niche, and in a
world without armor penetration doing spell damage wouldn't be a
liability.
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09/09/09 11:30:08 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
SS is being skipped is the issue. that glyph isnt going to change
that.
I think you guys are too premature on your math. Let some players
chew on it for a bit. The Dirge change could very well be a couple
hundred dps loss for using Obliterate as Unholy, while the
Subversion and SS glyph change could be a couple hundred dps gain
for SS. SS and Obliterate were not off by 2000 dps before. They
might be off by more in Icecrown, but that depends a lot on what
the gear looks like... and we haven't finished it yet.
If SS isn't quite there yet, we still have time to make additional
changes, but I am loathe to actually say that for fear players will
hear "GC says if we keep disparaging SS they might buff us some
more!"
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09/10/09 12:13:55 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
I don't think they did it "because we said so".
Usually, when developer trends follow player suggestions, its not
by "demand". Its usually by a large collection of players all
stating one problem, which probably raises a red flag on some
developers desk. He goes around and asks the other developers about
it, maybe finds a few players in the the PR office who play that
class and talks to them. Then he heads down to his QA realm and
gives it a go.
When he sees how its working, he puts in for a change.
I doubt there is any "commanding", rather, I think players
act more like bobbers, we just kind of signify when something is
going down.
Well said.
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09/10/09 05:34:39 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
TO CLARIFY FOR THE DEVELOPMENT TEAM: these changes do nothing for
scourge strike in pvp. NOTHING. Undo the 3.2 nerf to scourge strike
and if you're concerned about dks critting too big remove or
redesign cinderglacier, it was the culprit behind every single
frost strike / scourge strike was too big and killed my puppy QQ
thread of 3.1/s6.
You didn't really CLARIFY much. You stated as fact several things
which other, apparently knowledgeable DKs disagree with. Talk to
them before you come and yell at us.
Too many of these posts just read as "I want Scourge Strike to hit
harder because I like big numbers." Unholy's damage is fine. Death
knights of all specs risk losing a lot of damage if their diseases
are dispelled, but that is not an Obliterate vs. Scourge Strike
issue.
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09/10/09 05:53:02 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Scourge Strike does appropriate
damage given that it ignores all armor. The problem with
Obliterate, we believe, was because so many talents and glyphs
propped it up more than Scourge Strike. In a PvP scenario it's
pretty unlikely your target will be sundered at all, in which case
Scourge Strike will generally beat Obliterate anyway.
We aren't likely to bring back the gigantic DK strikes of older
patches. We had huge problems with DKs being overpowered back then.
The DK is supposed to have to set up those attacks and use them
essentially as finishers. Yet DKs are also doing a lot of damage
with their diseases and runic power attacks in addition to the
two-handed strikes. All of that ignores the fact that DKs have
enormous survivability and crowd control.
When you aren't facing a shaman or another pro dispeller, Unholy
does fine damage with Scourge Strike. We've just seen a big rise in
shaman lately in Arenas. That's ultimately a good thing, but I
understand that it can feel a little like the whole Plague Strike
removing hots deal in reverse. The answer is not to make Scourge
Strike hit so hard that the diseases don't matter or that nothing
really matters but getting really big Scourge Strike crits.
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09/10/09 05:53:37 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
That's a silly statement to make. Who wouldn't want to do more
damage, regardless of their current standing?
In terms of PvP, what GC is trying to say (or what I interpret him
as trying to say, anyways) is that it's not a matter of SS hitting
too soft or too hard. That isn't what's hurting DK representation
(if, indeed, it is actually hurting). It's other factors - such as
Disease Cleansing Totem - which are the culprits, and although
those other factors may be issues, they can't be remedied by simply
buffing SS up, as some people seem to be wanting. They need their
own solutions, otherwise new problems are going to develop when
they do finally fix said issues.
Sense makes sense.
Sorry, had to go there.
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09/10/09 05:56:55 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
We're not asking for it to be buffed, we're asking for them to undo
the most recent nerf, and take a long hard look at dispelling for
the expansion cause god knows they wont make a systems change that
big until a major expansion.
And it would be lovely if cleansing totem were given a short
cooldown (6-10 seconds) and did not remove diseases on the initial
drop.
The damage of Scourge Strike is appropriate given that it ignores
armor. We aren't going to un-nerf the damage. All of the 3.2.2
changes were just to get Unholy DKs to put down the Obliterate
button, which as I've said several times now, was a pretty big deal
on these forums for a few weeks. (Which is not to say you should
make a really big deal of anything you want to change.)
Wait for the actual patch notes. We always have a little bit of
chaos when players are getting half the story, but it's not
appropriate for me just to list them all here.
I'm sorry, but I've said a lot on this topic today when I think
there are others that are probably just as worthy of attention.
I'll keep reading the thread, but I may not post as much on this
issue.
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09/11/09 08:35:25 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
I hate to be a jerk here and call you out GC but what crowd
control? A 3 second talented stun you just nerfed or the 10 second
cc of our frost spec you just nerfed via UA and frost strike last
patch?
That is an interesting point of view. Players are *still*
complaining about the effectiveness of Chains of Ice, Death Grip,
Gnaw, Hungering Cold and the various snares. You’re welcome
to disagree with those players, but I frankly find it a little
baffling to suggest that this is the first you’ve heard of DK
control.
Q u o t e:
With 3 diseases on the target Scourge Strike is only hitting for
2300 damage. This is terrible, and still isn't worth investing so
many talent points for it.
So you want Scourge Strike to hit for more damage. I get that. We
balance around the class damage over time. The diseases count for
damage. Death Coil and Blood Strike count for damage. If you're
going to argue that DK damage is just low across the board, I'm
going to have to disagree. If you want a class that can just spam
one melee attack and get big numbers, I would not look at the DK.
Increasingly, we are trying to get all the classes away from being
able to use one attack (and no, mages don’t use one
button).
Q u o t e:
u know it doesnt matter the pve dk is of no importance.
it is time u guys grow to understand this and move on.
Sorry, but I have to LOL at this one. I think most other classes
would argue DKs have been lavished with attention compared to them.
That doesn’t mean you can’t point out any concerns you
have about the class, but comments like this feel pretty out of
touch with the history of Wrath of the Lich King. DKs were the best
tank and arguably the top dps for much of the expansion. You still
can find situations where you can out damage pure dps classes. This
is QQ.
Q u o t e:
It's on the ptr brosef, not live. And I'll state again for people
who don't understand the dps target of scourge strike unholy.
The target is the dps that oblit unholy is putting out right now on
live. They removed obliterate from dirge(common sense change since
unholy was never meant to use obliterate). They added 9% crit to
scourge strike. The glyph is a dps increase, but there are other
competitive glyphs(unholy blight) that might be better. These
changes will prop up the damage done by a scourge strike build to
be at the level oblit unholy is right now. The changes also
accomplish reducing the damage done by the oblit unholy build by a
few hundred dps. The spec is not gone, it just swapped places with
scourge strike.
Any dk who thought that they would just buff unholy so that a
scourge strike spec will do MORE dps than current live unholy oblit
is just plain not listening to GC. He stated multiple times that
the damage of unholy is fine, it is just using the wrong attack.
They fixed it, just like we WHINED for for a long time. That is a
good thing. I for one am happy they are bringing scourge strike
back.
Now don't get me wrong, there is still work to be done on the
cleansing issue, but it is obvious to see from GC's posts that he
recognizes the issue. The changes help in pvp, but there are still
some changes that could be made to fire and forget cleansing
mechanics like abolish and totems, which I am sure GC and co are
actively looking into and testing internally, even if we don't see
it on the ptr this instant.
Please read this before you post anything else.
I’m not sure I can contribute any more to this conversation.
We’re approaching post 400 now, and it’s clear a lot of
players are still responding to the earliest posts in the thread
without reading everything. In other words, the conversation is
just going around and around now. We don’t need yet another
post on how disease dispelling is hard on DKs. We acknowledged
pages ago that it was a problem, but the answer is not to make SS
hit so freaking hard that all a DK does in PvP is walk around and
hit that one button.
The goal was to give Unholy DKs motivation to use Scourge Strike
over Obliterate. I think these changes accomplish that. If you
think you're still going to use Oblit, feel free to argue that, but
you're going to have to address the math of those players who
disagree.
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09/11/09 05:12:58 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
One quick question, you mentioned cleansing, but were a little
vague, do you feel it is overpowered in it's current state
especially as it relates to DK's or do you not?
It's overpowered. Long-term we need some kind of overhaul to the
dispel system so that you can free allies who get debuffed or CC'd
but you aren't constantly losing important class abilities because
of cheap, fast and sometimes pulsing dispels.
I'm being vague because we haven't announced any 3.2.2 or 3.3
changes yet. Those won't be the overhaul I described, but we hope
to do something.
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