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 Reasonable Discussion About Deterrence |
09/18/09 04:36:45 AM
Patch 3.2.0a
Smoot |
While making Deterrence a 360 skill
instead of the (shudder) facing requirement it used to have was a
step in the right direction (thanks, Blue!), Deterrence still
suffers from some serious drawbacks that often make it a BAD idea
to use.
Considering that this is supposed to be our "Oh NOES!" button and
the hunter's premier defensive CD, the fact that it is so
lackluster is a significant weakness for the class.
Please consider the following things that can happen...while you
can do NOTHING in return (!!):
1. Pallies can still destroy you; holy dmg goes right through
Deterrence.
2. Locks (and to a lesser extent SPs) can still destroy you; DoTs
continue to tick and Chaos Bolt goes right through
Deterrence.
3. We cannot use it if disarmed or dismantled (i.e. Rogues,
Warriors and SPs can effectively remove this from the hunter's list
of options prior to a burn)
4. Rogues can Vanish and Cheap Shot you...how does it make sense
that you can get stunned THROUGH your "immunity"? And of
course, once stunned, you can get comprehensively owned.
5. All ranged dmg can still crush you - Hunters are the most
obvious problem, but Pally Hammers and other ranged attacks can
still destroy you right through Deterrence.
Considering its many weaknesses, Deterrence functions very poorly
relative to what it is SUPPOSED to do (serve as a brief, but
effective Defensive CD). As it stands now, because Deterrence
prevents you from attacking while it is up, popping it is often a
very BAD idea...leaving you worse off than you would have been had
you NOT pressed the button. Sort of a questionable trait for a
Defensive Skill to have, no?
Given its flaws and considering that it is primarily a PVP-based
skill, does it not make sense to address Hunters' well-documented
and persistent Arena weakness by improving this skill? Would it not
make sense to buff Deterrence somewhat?
I propose:
A. Reducing the "exceptions" that can pierce Deterrence.
Chaos Bolt seems like it should stay as is, but please consider
removing Holy Dmg and Ranged Attacks from the list of things that
Deterrence is useless against. This would be a big step in the
right direction toward making this skill a potent Defensive CD
instead of a quasi-liability. And no stuns should be able to go
through Deterrence.
B. Remove the "must have a melee weapon equipped" requirement. The
times when you are disarmed are often those that you MOST NEED to
use a Defensive skill...this sort of makes no sense.
C. The penalty for using Detterence (unable to attack at all) seems
a bit steep. Perhaps, in keeping with the design vision of
Deterrence as a Defensive CD, it could be changed to where the
Hunter cannot use RANGED attacks, but can still use melee. This
would allow us to do things like Wing Clip and Counterattack - no
real dmg, but a bit of utility and a chance to actually get melee
off you briefly.
Thanks for reading, Blue. I hope you give these ideas some
thought.
- Smoot
[ Post edited by Smoot
]
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09/21/09 12:05:17 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
What I've always seen GC respond positively to are things
like:
Having a defensive CD that is really unreliable is not fun. If
there is a hunter on the opposing team then it is not only bad, but
borderline useless. I feel like I am always the first target in
arenas simply because of this.
What he does not seem to respond to are things like:
We've been at the bottom forever, plz buff.
Both of these approaches are technically accurate, but only one
seems to garner positive responses from the one person that
actually matters in these forums.
Quoting Crowmagnum.
I can totally understand that there is a perception problem with
Deterrence because it affects melee and spells but not ranged
attacks. Because there are exceptions to what it protects against,
it can earn a reputation for being unreliable or for being actually
buggy. (We haven't found any evidence that it is buggy
though.)
Something we could use feedback on is if the ranged damage is
really a problem or just complicates the issue by leading to
players not understanding how Deterrence is supposed to work. Is it
really a big deal versus other hunters? If we changed it, then it
would be both a buff and a nerf to hunters in some sense.
On a philosophical level, we don't like defensive abilities that
confer an offensive advantage. We aren't likely to take the penalty
off of Deterrence, or it just becomes the thing you pop when you
want to kill someone and don't want to be stopped instead of the
thing you do to survive when the other team is doing it to
you.
We also didn't want the ability to just be the same defensive
cooldown that other classes have. It's important to us that
different classes have different mechanics that players need to
learn instead of saying "This is your Ice Block with a different
name and graphic." I mention this not to say that Deterrence must
stay as it is forever, but to steer your suggestions towards ideas
we are more likely to embrace.
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09/21/09 12:40:15 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
If dots are the thing that you think
really make hunters suffer right now, then that is a fair thing to
discuss. I'm not sure making Deterrence break dots is necessarily
the best answer to that though.
What I'm fishing for is some discussion of whether Deterrence is a
big weakness for hunters (Plops and a few others don't seem to
think it is), or if hunters have big weaknesses and Deterrence is a
way to mitigate some of those, or if hunters just have weaknesses
period and talking about Deterrence just muddies the waters. Those
are three slightly different situations with different potential
resolutions.
Saying other classes have better cooldowns doesn't carry that much
weight with us. Other classes might have better heals or better
snares or better crowd control or whatever. Comparing the
individual abilities can only get you so far. Prot warriors have
great defensive cooldowns, but you don't see many balance concerns
about them. DKs and paladin "tanks" are another story, in part
because you have to look at the whole package.
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