09/09/09 04:26:29 PM
Patch 3.2.0a
Grimface |
That's one heck of a PVP nerf.
Duration cut by 45%.
Seems rather strange after the duration was fine at it's current
length for all of BC/WOTLK....and now cut by such a huge
margin.
I won't shed any tears for the change, but that's one heck of a
nerf. One of the biggest PVP nerfs I can recall to any spec.
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09/09/09 05:12:06 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
I love data-mined patch note
day.
It should be no surprise to anyone who has been on these boards for
long that we're trying to chill out abilities that convey offensive
and defensive bonuses with the same button press. At the same time,
BM damage was a little low and too dependent on the pet. With this
change, hopefully, Bestial Wrath becomes more of a defensive
ability while taking Beast Within will boost hunter (and just the
hunter) damage at all times.
I call it more of a defensive cooldown because it now breaks all CC
like a PvP trinket.
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09/10/09 08:59:12 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
I for one hope the hunters don't let this go. I hope they raise
holy hell and QQ their face off about this
That’s rarely going to be an effective strategy around here.
At most it will annoy other players and earn you a ban if it is
over-the-top enough.
Q u o t e:
This I find interesting because it doesn't work that way now, it
will prevent you from being stunned while up, but will not clear a
stun. So against a rogue you need to Trinket/TBW, unless I am very
much mistaken.
Since the changes seem to be causing confusion, here is the new
tooltip.
“Send your pet into a rage causing 50% additional damage for
10 sec (down from 18). While enraged, the beast does not feel pity
or remorse or fear and it cannot be stopped unless
killed.”
The tooltip doesn’t say this, but it now breaks all forms of
CC that a PvP trinket would break (including Cyclone, Sap,
etc.).
“Increases all damage you deal by 10% and while your pet is
under the effects of Bestial Wrath, you also go into a rage causing
10% additional damage and reducing mana costs of all spells by 20%
for 10 sec (down from 18). While enraged, you do not feel pity or
remorse or fear and you cannot be stopped unless
killed.”
So the changes are:
Duration lowered.
Passive hunter damage buff added.
Now breaks all forms of CC (whatever a PvP trinket breaks,
including Sap and Cyclone).
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09/10/09 12:43:16 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
You're forgetting about the damage hit that pets will be taking
because of the decreased duration of Bestial Wrath. More time will
also be spent in Aspect of the Viper, further decreasing the DPS
increase.
It wasn't our intent to push BM hunters into Viper more often with
this change so we are discussing buffing the mana cost portion of
the talent from 20% to perhaps as high as 50%.
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09/10/09 01:30:04 PM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
You're already having to modify a change multiple times that has
been announced for less than a day, as it's too strong of a nerf.
How much thought was actually put into the change other than "this
ability is too powerful, let's crush it"?
This sounds like QQ to me. There has been no "modify a change
multiple times." We made changes for 3.2.2. I stated that we might
make a change to the mana portion because we didn't want having to
go into Viper more often to be a consequence of the change. The
community pointed out a potential flaw with our plan, and in this
case, we agree with them. In essence, the system worked.
If you don't ever want us to make changes based on community
feedback, then you're probably going to find many of these
discussions frustrating, because the main reason I am here is to
get player feedback.
If we never made mistakes or changed our minds, the patch notes
would be pretty darn short. :)
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