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Damage Dealing Tweet it!Discuss Gnaw Change Reasoning?
09/17/09 12:03:27 AM
Patch 3.2.0a


Roswends
Original
Could you explain your reasoning behind the gnaw change? Increasing the cooldown on this is just going to reduce the skill cap on the class, I don't understand why you're doing this.


Good players use gnaw and leap really well to interrupt focus targets, I understand that it might be annoying in bgs, but comon guys! You already said you're not balancing around that. What gives?

DKs are lowest on AJ and SK representation right now.

I've never seen ANYONE complain about gnaw.

[ Post edited by Roswends ]

09/17/09 09:24:48 AM
Patch 3.2.0a

Ghostcrawler
Ghostcrawler
<Lead Systems Designer>
Embed code Original

Q u o t e:
Because, when a class already has great peels/roots, and lots of ways to interrupt spells, having an ability on a short cooldown that adds to both of those aspects isnt balanced.



Yes. To spin an infamous old phrase of mine, being kited forever isn't fun. However, casters do need to actually be able to cast sometimes.

We don't find the argument that a longer cooldown makes the ability easier to use compelling.

We also don't buy that under-represented specs should be allowed to have frustratingly overpowered abilities. I'm not saying Gnaw falls into this category, but there are a couple of posts above slipping into the "So what, as long as we aren't at 10% of Arena representation balance doesn't matter" camp.


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