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 Tanking avoidance affecting rogues? |
07/14/09 09:07:09 PM
Patch 3.1.3
Alayse |
Recently there's been a lot of talk
about changes to avoidance for tanking purposes. Ways to improve
block and parry for the tanking classes. With the upcoming changes
this seems like it will greatly affect rogues survivability. I was
wondering if you could comment on how you see this change affecting
it, if it's been taken into account, and what possible counter
measures for the repercussions of the change might be
planned.
Please avoid turning this into a flame/troll thread. I'm just
looking for some design insight if it's available. Many of us
remember the days of rogues tanking Gruul and Mother Shar, I'm in
no way suggesting things should be that way again. Dodge has
already taken a few big hits in BC and Wrath, this just seems like
another.
And yes, this is an obvious alt, 90% of the forum population is
simply too immature to even bother posting on a main about any kind
of serious topic/question.
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07/14/09 10:58:12 PM
Patch 3.1.3
Ghostcrawler <Lead Systems Designer> |
You shouldn't worry about a tanking
change (far in the future) nerfing rogues as collateral
damage.
TBH, I tend to think the rogue class would benefit from being a
little more tanky. Many of the balance problems we have had with
them in PvP (though it affects the solo PvE experience too) comes
from the basic design being that when you don't have your target
CC'd, they really mess you up. That puts a ton of pressure on the
CC to be potent, which in turn drives a lot of PvP balance with
regard to diminishing returns and dispels.
I'm not saying we'd pull crowd control from rogues. I'm just saying
we wish they weren't so reliant on it. Now that in turn does have
the risk that if they were too reliant on dodge for survival that
we'd be in a similar situation as with the tanks -- dodge, dodge,
dodge, splat.
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