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Damage Dealing Tweet it!Discuss Tanking avoidance affecting rogues?
07/14/09 09:07:09 PM
Patch 3.1.3


Alayse
Original
Recently there's been a lot of talk about changes to avoidance for tanking purposes. Ways to improve block and parry for the tanking classes. With the upcoming changes this seems like it will greatly affect rogues survivability. I was wondering if you could comment on how you see this change affecting it, if it's been taken into account, and what possible counter measures for the repercussions of the change might be planned.

Please avoid turning this into a flame/troll thread. I'm just looking for some design insight if it's available. Many of us remember the days of rogues tanking Gruul and Mother Shar, I'm in no way suggesting things should be that way again. Dodge has already taken a few big hits in BC and Wrath, this just seems like another.

And yes, this is an obvious alt, 90% of the forum population is simply too immature to even bother posting on a main about any kind of serious topic/question.
07/14/09 10:58:12 PM
Patch 3.1.3

Ghostcrawler
Ghostcrawler
<Lead Systems Designer>
Embed code Original
You shouldn't worry about a tanking change (far in the future) nerfing rogues as collateral damage.

TBH, I tend to think the rogue class would benefit from being a little more tanky. Many of the balance problems we have had with them in PvP (though it affects the solo PvE experience too) comes from the basic design being that when you don't have your target CC'd, they really mess you up. That puts a ton of pressure on the CC to be potent, which in turn drives a lot of PvP balance with regard to diminishing returns and dispels.

I'm not saying we'd pull crowd control from rogues. I'm just saying we wish they weren't so reliant on it. Now that in turn does have the risk that if they were too reliant on dodge for survival that we'd be in a similar situation as with the tanks -- dodge, dodge, dodge, splat.


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