05/11/09 10:35:14 AM
Patch 3.1.1a
Kishnethresh |
A simple question for everybody reading these forums. How do
you feel about armor penetration not having a cap? Ghost
crawler has stated that there is a cap, but testing has proved
this to be false. I sincerely hope that this is something that
game developers are aware of.
I myself have been a bit concerned by the latest data on the
Rogue and Warrior boards of Elitist Jerks suggesting that there
is no such thing as a cap for armor penetration. That is to
say, if I walked up to a target dummy with 1500 armor
penetration (not that dificult of a number to achieve) and
attacked it I would be doing more damage to the target dummy
than is labled on the tooltip (paraphrased by Aldriana).
I can't put my finger on it exactly, but this concept doesn't
feel right exactly. It does remind me of negative spell
resistances.
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05/11/09 01:07:25 PM
Patch 3.1.1a
Ghostcrawler <Lead Systems Designer> |
There are caps to armor pen, but the total amount of armor that
can be reduced is not one of them. The numbers you need to
really to get armor pen to the point where it feels broken
cannot really be done with available gear.
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05/11/09 04:02:35 PM
Patch 3.1.1a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
How is there a cap to Armor Pen but not the effect? I'm
confused.
There is a cap per point. You can't ignore more than a certain
percentage of the armor per point. This is what keeps armor pen
from being better vs. targets with lower armor.
There is no cap on the amount of armor pen from which you can
benefit. More points of armor pen always give you more damage
(in the way more AP always gives you more damage, but more hit
does not).
We are familiar with some of the theorycrafting for how great
armor pen might be for fully Ulduar-geared melee. We're not
worried about it yet because it's a big improvement over armor
pen being a junk stat, which is where it was for many until
recently.
We're not too worried about the double trinket proc in PvP.
It's impossible to use on demand, you have to give your PvP
trinket to do it, and it still isn't better vs. lightly armored
targets, which is what we wanted to fix.
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05/14/09 05:31:12 PM
Patch 3.1.1a
Ghostcrawler <Lead Systems Designer> |
We are now considering capping armor penetration at 100%. Armor
could no longer go negative. We're not sure if we would do this
in a hotfix or in 3.1.2. We just wanted to let anyone know who
is furiously trying to acquire every armor pen item in the
game.
Note that there is not a not a cap on the amount of armor that
can be reduced in WoW at the moment. Also note that capping
armor penetration at 100% does not mean that you can always
reduce every target's armor to 0%. The tooltip says "up to" for
a reason.
Yes, we understand this stat can be a little confusing.
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05/15/09 09:39:36 AM
Patch 3.1.1a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
What happened to:
________________________________________
Q u o t e:
There are caps to armor pen, but the total amount of armor
that can be reduced is not one of them. The numbers you need
to really to get armor pen to the point where it feels broken
cannot really be done with available gear.
We started to take a look at the next couple of tiers of
gear.
Q u o t e:
But if I'm understanding this right, you will still see a
gain from Armor Penetration rating up to 1231 Armor
Penetration Rating (100%) even if the target is under the
effects of Sunder Armor (assuming no other abilities
effecting Armor Penetration)?
Yes. Even against a fully sundered target, armor pen will still
improve your dps. For nearly all reasonable cases, it remains a
good stat unless you are a class or spec that does a high
amount of non-physical damage. The cases were you could
currently go negative are very contrived and involved stacking
armor pen at the expense of all other stats and hoping your
procs all go off at once. We can’t imagine this will be a
nerf for anyone currently in the game.
Q u o t e:
This is troubling - if only because even with the stat as
currently constituted, warriors do not appear (and by that I
admit that 'appear' is from parses and possibly rampant
hyperbole) to be as of yet really competing on the
charts.
Stacking armor pen at the expense of all other stats is not a
reasonable or intended way for warriors to “catch
up” to rogues. It’s still a good stat for
warriors.
Q u o t e:
Most of the classes who can use this stat don't want it.
Finally, it becomes semi-useful to very few classes and then
you nerf it so it's useless again?
We made armor pen a better stat in a previous patch. I am
fairly confident that many of the posts above decrying this as
a nerf are over-estimating how close to removing more than 100%
armor you really were. Even if you have two armor pen trinkets
and they both proc simultaneously, that is going to be very low
uptime. This is not a nerf. It's a preventative measure to keep
things from breaking at future tiers of gear or in really
exotic situations.
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