Blizz has been tossing around the
slogan "Bring the player not the class" slogan all over the place
since wrath, and while I agree with the goal I strongly disagree
with the means. Course my means is more difficult I just think its
funner and more interesting. First what blizz has been doing
1) They have worked at homogenizing group buffs and raid utility so
multiple classes bring the same buffs that don't stack.
2) They have also retuned existing group buffs so they don't stack
with most similar buffs and allow few people to get every
buff.
3) They also have made most group buffs raid wide so people don't
stack a classes so each group can have that single buff.
The only mantra I agree with is the third one there but I believe
that homogenizing class buffs and stacking them makes raid design
far more boring, instead what I felt should have been done is the
following,
1) Class buffs are unique but not quite as good.
2) Similar class buffs can stack but with diminished returns.
3) Make every class feel like they bring a useful utility to the
raid.
4) And make group buffs raid wide :D
I strongly feel a balance could have been struck with these points
that would still support bringing the player over the class but
also make each class feel needed for something more than their dmg,
tanking, or heals.
This would also allow for compounding, I can make a 10man group
centered around caster buffs where I would receive almost no DPS
gain vs a 25man. And a well balanced 25man at 20 people pretty much
ever buff needed and most of the time those last players add next
to nothing if not nothing to the existing 25 people in the raid,
and I find that just boring, personally I feel that a rogue or a
warlock should always be better in a larger group instead of
plateauing off when you have your basic buffs from 3 other
people.
I think that my way would have been superiorly interesting and
still support bringing any class but fairly discourage bringing to
many of one class.
[ Post edited by Tamira
]
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