|

 3.3.0 PTR Patch Notes |
10/01/09 06:10:11 PM
PTR 3.3.0
Dresorull <Quality Assurance> |
Below you will find the PTR patch
3.3.0 notes. Please bear in mind these changes are not exhaustive
and are subject to revision at any time during the 3.3.0 testing
phase. When these notes are updated, we will attempt to highlight
any sections that have been added or altered in this post for your
reference. Please note that, due to the manner in which test realm
patch updates are applied, some of the changes reflected in the PTR
notes may not appear until the next test build is released.
Update: 11.23.2009
Druids: Eclipse
Update: 11.17.2009
Paladins: Divine Intervention
Priests: Shadowform
Rogues: Deadly Poison, Improved Poisons
Shamans: Elemental Mastery
Warlocks: Improved Drain Soul, Destructive Reach
User Interface: Dungeon System now called Dungeon Finder
Graphics: Enabling D3D
Items: Shaman Tier-9 4-Piece Set Bonus (Elemental)
Bug Fixes section updated
Update: 11.11.2009
General: Halls of Reflection in Icecrown Citadel available for
testing
Dungeons: Oculus Azure Ring Guardians
Druids: Gift of the Earthmother note clarified
Paladins: Sanctified Light (changed reverted based on update to Lay
on Hands)
Rogues: Murder
Items: Glyph of Victory Rush note corrected
Update: 11.09.2009
Dungeons & Raids: Oculus
Paladins: Divine Intervention, Lay on Hands
Items: Haris Pilton's got a brand new bag
Bug Fixes section updated
Update: 11.05.2009
Dungeons & Raids: Naxxramas
Druids: Tranquility
Mages: Deep Freeze
Paladins: Sanctified Light, Repentance
User Interface: Quest Tracking
Update: 11.03.2009
General: Meeting Stones
Arenas: Spells and abilities with cooldowns
Battlegrounds: Awarding Arena points
Wintergrasp: Siege vehicle rank requirements
Death Knights: Night of the Dead, Army of the Dead, Raise Ally,
Rune Strike
Mages: Fingers of Frost
Paladins: Divine Intervention, Flash of Light, Lay on Hands, Sacred
Shield (change reverted), Infusion of Light, Aura Mastery
Priests: Divine Hymn
Rogues: Preparation, Filthy Tricks
Shamans: Earth Elemental Totem, Fire Elemental Totem
Warlocks: Inferno
User Interface: Group disenchanting option clarified
Update: 10.27.2009
Races - General: Will of the Forsaken
Druids: Predatory Strikes
Paladins: Sacred Shield, Infusion of Light, Divine Guardian
User Interface: Dungeon System, Looking For Raid, Looking For Group
channel, queueing for dungeons/raids/Arenas/Battlegrounds,
Ignore list
Reputation: Commendation badges for emblems
Items: Sceptor of Celebras
Update: 10.23.2009
General: Character creation, Knockbacks while mounted
Druids: Force of Nature, Predatory Strikes, Gift of the
Earthmother
Mages: Mirror Image
Paladins: Divine Sacrifice
Rogues: Vanish (change reverted)
User Interface: Default settings, Buffs and Debuffs options,
Tutorial system, dungeon & raid difficulty display, group
disenchanting option, Report Lag option
Fishing: Kalu'ak Fishing Derby added
Achievements section added
Items: Arena set bonuses, Elemental Shaman tier-9 4-piece set
bonus
Update: 10.20.2009
General: Quel'Delar testing change
Battlegrounds: Reputation achievements
Wintergrasp: Rank requirements for siege vehicles
Mages: Deep Freeze
Warlocks: Shadow Mastery, Pandemic (change reverted), Molten Core,
Conflagrate
Reputations: Ashen Verdict rewards
Items: Hatchlings
Update: 10.16.2009
General: Level 1 starting experience, Attack renamed
Druids: Rejuvenation
Hunters: Pet leveling
Mages: Blast Wave, Burning Determination, Dragon's Breath,
Firestarter, Frozen Core, Water Elemental
Priests: Vampiric Embrace
Shamans: Reincarnation, Earth's Grasp, Improved Reincarnation
Warlocks: Pandemic, Ruin
User Interface: Unit nameplates, marking party targets
Quest (creatures): Brittle Revenants
Wrath of the Lich King reputation changes
Items - Glyphs: druids, mages, priests, warlocks, warriors
Update: 10.13.2009
Druids: Rebirth, Gift of the Earthmother
Hunters: Call Stabled Pet
Mages: Improved Scorch
Priests: Power Word: Shield, Improved Devouring Plague, Shadowform,
Vampiric Embrace
Shamans: Reincarnation
Warlocks: Create Soulstone, Decimation, Molten Core
User Interface: V Nameplates, Macro Changes, Addon Author Changes,
and more
Update: 10.07.2009
The Forge of Souls in Icecrown Citadel added
A new "you're welcome" emote added: /yw
Tail sweep knockbacks no longer affect pets
AoE damage caps
Pet resilience
Taunt diminishing returns
Unique totem art for orc and troll shamans
Battlegrounds section added
Death Knights: Scourge Strike, Unholy Blight
Druids: Prowl
Hunters: Deterrence, Call Stabled Pet, Avoidance, additional pet
ability and talent changes added
Paladins section added
Priests: Mind Flay
Rogues: Vanish
Warlocks: Affliction, Demonology, Destruction, Infernal/Doomguard,
Shadow Bite
Enchanting: Unholy Weapon
First Aid section added
Mining section added
Quests section added
Items: death knight tier-9 set bonus
Bug Fixes: items, druids, hunters, priests, warlocks
[ Post edited by
Zarhym ]
|
10/07/09 02:52:23 PM
PTR 3.3.0
Dresorull <Quality Assurance> |
World of Warcraft PTR Patch 3.3.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General
- Icecrown Citadel
- All three wings of the 5-player dungeon are currently available
for testing.
- Select encounters in the 10- and 25-player raid dungeon are
available for limited testing.
- Additional Icecrown Citadel raid content will be made available
in future test builds. For more information and testing schedules
please visit our Test Realm forum: http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1
- Quel'Delar Quest Chain: The Battered Hilt, the item
needed to start this quest line, can now be purchased from all
glyph vendors on the public test realms.
- Character Creation: The descriptions for races, classes, and
race/class combinations have been improved to provide new players
with a better idea of the roles and advantages of each class and
race.
- Dazed: Creatures attacking a player from behind can no longer
cause players level 1-5 to be dazed, and have a reduced chance to
cause players level 6-10 to be dazed.
- Knockbacks no longer dismount players. If on a flying mount,
you will be knocked back a short distance before being able to
resume flying.
- The existing /welcome emote now greets/welcomes targets
(character says "hello"), while the new /yw is for saying
"you're welcome."
- Many of the tail sweeps with knockback effects will no longer
hit players' pets.
- Level 1 characters no longer start with food or water in their
inventory.
- Attack is now called Auto Attack. The tooltip has been changed
to reflect that the player will continue automatically attacking a
target.
- Meeting Stones: To use any Meeting Stone, it is only required
that the character's minimum level be 15. There is no maximum
character level requirement for any Meeting Stone.
- Copied Test Realm characters will no longer be copied with
their achievement history in order to better facilitate the
character copy process.
Classes: General
- Area-of-Effect Damage Caps: We've redesigned the way
area damage is capped when hitting many targets. Instead of a hard
cap on total damage done, the game now caps the total damage done
at a value equal to the damage the spell would do if it hit 10
targets. In other words, if a spell does 1000 damage to each
target, it would hit up to 10 targets for 1000 each, but with more
than 10 targets, each target would take 1000 damage divided by the
number of targets. 20 targets would be hit for 500 damage each in
that example.
- Attack: Level 1 druids, mages, priests, and warlocks will no
longer start with the Attack button placed on their action bars by
default.
- Default Equipment: Starting weapons are now more uniform.
Rogues now start with a pair of daggers equipped. All other classes
except shamans start with a 2-handed weapon equipped and the
required skill already known. Shamans start with a 1-handed weapon
and a shield, as they benefit more from the shield than they would
from a 2-handed weapon.
- Glancing Blows: The mage, warlock, and priest classes no longer
have an increased chance for their melee attacks to be glancing
blows; and the damage penalty due to their glancing blows is the
same as for other classes.
- Health and Mana Regeneration: These regeneration rates have
been increased by up to 200% for low level characters. As a
player's level increases, the regeneration rates gradually reduce,
returning to normal rates at level 15.
- Pet Resilience: All player pets now get 100% of their master's
resilience.
- Spell Mana Costs: These costs have been reduced for almost all
lower level spell ranks. In general, if a spell decreased in cost
with a higher level rank in patch 3.2.0, that spell now has the
decreased cost at all ranks. In addition, spells learned before
level 20 with reduced cast times and/or durations have even further
reduced mana costs, proportionate to their reduction in cast time
or damage.
- Taunt Diminishing Returns: We've revised the system for
diminishing returns on Taunt so that creatures do not become immune
to Taunt until after 5 Taunts have landed. The duration of the
Taunt effect will be reduced by 35% instead of 50% for each taunt
landed. In addition, most creatures in the world will not be
affected by Taunt diminishing returns at all. Creatures will only
have Taunt diminishing returns if they have been specifically
flagged for that behavior based on the design of a given
encounter.
Races: General
- Orc and troll shamans now have their own unique totem
art.
- Racial Attribute Bonuses: These bonuses have been recalibrated
to even out the amount of starting health on the various races. All
races start with a standardized level of stamina, except for orcs,
dwarves, and tauren who now start with 1 extra point of stamina.
For each class, bonuses and penalties to all attributes have been
adjusted so that each race has an equal attribute total.
- Will of the Forsaken now shares a 45-second cooldown with
similar effects, including the Medallion of the Horde, Titan-Forged
runes, Insignia of the Horde, etc.
PvP
- Arenas
- All abilities that have base cooldowns of 10 minutes or longer
cannot be used in Arenas, down from 15 minutes.
- Battlegrounds
- Battleground Experience: Battleground experience gained is now
based on the level of the player gaining experience, rather than
the highest possible player level in that Battleground.
- All level 71-80 Battleground daily quests will now award 25
Arena points in addition to their current rewards.
- Wintergrasp
- You must now have the following ranks to build or pilot siege
vehicles:
- Rank 2: Build/pilot Catapults.
- Rank 3: Build/pilot Demolishers.
- Rank 3: Build/pilot Siege Engines.
Dungeons & Raids
- Naxxramas
- Players no longer need to kill the final bosses in all four
wings of this dungeon in order to teleport to Sapphiron.
Teleportation orbs have been added to allow players access back and
forth from Sapphiron's lair.
- Oculus
- Azure Ring Guardians agro distance changed from 50 to 40
yards.
- Many bosses and creatures have had their total health
reduced.
- Several bosses and creatures have had cooldowns on specific
abilities increased, effect durations reduced, and damage on some
of these abilities reduced.
- Ring-Lord Conjurers and Sorceresses now hang out in packs of 4
instead of packs of 5.
- Vehicle scaling on the drakes based on the rider's item level
has been increased to make them more powerful.
Death Knights
- Army of the Dead: The cooldown on this ability has been reduced
from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%.
Cannot be used in Arenas.
- Raise Ally: The cooldown on this ability has been reduced from
15 minutes to 10 minutes. Cannot be used in Arenas.
- Rune of the Stoneskin Gargoyle: There is now a 1-handed version
of this rune in addition to the current 2-handed rune.
- Rune Strike: Threat generated by this ability increased by
approximately 17%.
- Talents
- Unholy
- Night of the Dead: Now reduces the damage your pet takes from
area-of-effect damage by 45/90%, but no longer applies to
area-of-effect damage caused by other players. In addition, this
talent now reduces the cooldown of Army of the Dead by 2/4 minutes,
down from 5/10 minutes.
- Scourge Strike: Redesigned. The base ability now deals 50%
weapon damage plus an additional amount as physical damage.
However, for each disease the death knight has on the target, the
target will take additional shadow damage equal to 25% of the
physical damage done.
- Unholy Blight: This talent now deals only 10% of Death Coil
damage as a damage-over-time effect on the target.
Druids
- Prowl: This ability no longer has multiple ranks and penalizes
movement speed by 30%.
- Rebirth: The cooldown on this spell has been lowered from 20
minutes down to 10 minutes. Cannot be used in Arenas.
- Rejuvenation: The base duration on all ranks of this
spell is now 15 seconds.
- Tranquility: The cooldown on this spell has been reduced to 8
minutes, down from 10 minutes.
- Talents
- Balance
- Eclipse: This effect will not activate again within 15 seconds
of either type of Eclipse effect firing, in addition to the
existing 30-second cooldown for each type of Eclipse.
- Force of Nature: Health on the treants has been increased.
- Feral Combat
- Predatory Strikes: The Predatory Swiftness buff from this
talent now has an 8-second duration.
- Restoration
- Gift of the Earthmother: Redesigned. This talent now increases
spell haste by 2/4/6/8/10% and reduces the base global cooldown of
Lifebloom by 2/4/6/8/10% instead of its previous effects.
- Pets
- Avoidance (passive): Now reduces the damage your pets take from
area-of-effect damage by 90%, but no longer applies to
area-of-effect damage caused by other players.
Hunters
- Call Stabled Pet: Cooldown reduced from 30 minutes to 5
minutes. Cannot be used in Arenas.
- Deterrence: Now also increases the chance for ranged attacks to
miss the hunter by 100% while under its effect.
- Misdirection: Redesigned. Instead of having finite
charges, it now begins a 4-second timer when the hunter using
Misdirection performs a threat-generating attack, during which all
threat generated by the hunter goes to the friendly target. In
addition, multiple hunters can now misdirect threat to the same
friendly target simultaneously.
- Talents
- Beast Mastery
- Intimidation: If the hunter's pet is in melee range of
its target, the stun from Intimidation will now be applied
immediately instead of on the pet's next swing or attack.
- Pets
- Avoidance: This talent has been replaced by Culling the Herd.
Hunter pets now innately take 90% less damage from area-of-effect
abilities like all other class pets. This does not apply to
area-of-effect damage caused by other players.
- Cower: Redesigned. This ability no longer affects threat, and
instead reduces damage taken by the pet by 40% for 6 seconds with a
45-second cooldown. While cowering, the pet's movement speed is 50%
of normal speed. Cower now only has a single rank and is available
at pet level 20.
- Culling the Herd: This pet talent has replaced the Avoidance
talent in the pet trees (Hunter pets now gain that benefit
automatically without expenditure of talent points). Culling the
Herd increases pet and hunter damage by 1/2/3% for 10 seconds each
time the pet deals a critical strike with Claw, Bite, or
Smack.
- Demoralizing Screech: The attack power reduction from this
ability has been increased by 40%, equaling the maximum possible
attack power reduction from the abilities of other
classes.
- Improved Cower: Redesigned. This ability now reduces the
movement penalty of Cower by 50%/100%.
- Pet Leveling: Hunter pets now need only 5% of the experience a
player needs to level, down from 10%.
- Venom Web Spray: Range increased from 20 yards to 30
yards.
- Web: Range increased from 20 yards to 30 yards.
- Wolverine Bite: This talent is now enabled when the pet lands a
critical strike rather than from the target dodging the pet's
attacks. In addition, this talent no longer has a
prerequisite.
Mages
- Talents
- Arcane
- Arcane Empowerment: This talent now also grants 1/2/3%
increased damage done by the mage's party or raid for 10 seconds
after the mage gets a critical strike with Arcane Explosion, Arcane
Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive
with Ferocious Inspiration and Sanctified Retribution.
- Fire
- Blast Wave: The mana cost of this talent has been significantly
reduced.
- Burning Determination: The duration of interrupt immunity
granted by this talent is now 20 seconds.
- Dragon's Breath: The mana cost of this talent has been
significantly reduced.
- Firestarter: When this talent is triggered, it makes the next
Flamestrike cost no mana in addition to being instant.
- Improved Scorch: The debuff from this talent no longer stacks,
and instead can apply the full effect from a single cast of
Scorch.
- Frost
- Deep Freeze: This spell now deals a large amount of damage to
targets permanently immune to stuns. In addition, when this ability
deals damage it will no longer consume two charges of Fingers of
Frost for those mages with the Shatter talent.
- Fingers of Frost: This talent now triggers immediately on
casting a spell rather than being delayed until the spell strikes
the target.
- Frozen Core: This talent now also causes Ice Lance critical
strikes to reduce the cast time of the mage's next Frostbolt or
Frostfire Bolt by 0.4/0.7/1 seconds.
- Pets
- Avoidance (passive): Now reduces the damage your pets take from
area-of-effect damage by 90%, but no longer applies to
area-of-effect damage caused by other players.
- Mirror Image: Health on the mirror images has been
increased.
- Water Elemental: Waterbolt mana cost reduced by 80%.
Paladins
- Divine Intervention: This ability now also removes Exhaustion
or Sated from a target if the recipient is out of combat when the
effect ends. In addition, the cooldown on this ability has been
reduced from 20 minutes to 10 minutes. Cannot be used in
Arenas.
- Flash of Light: This spell no longer causes a heal-over-time
effect unless the player has the Infusion of Light
talent.
- Lay on Hands: This ability will place Forbearance on the
paladin if used on his or herself. It will not place Forbearance on
others.
- Talents
- Holy
- Aura Mastery: This effect of this talent has been reduced in
duration to 6 seconds.
- Infusion of Light: This talent now causes the paladin's Flash
of Light spells to heal the target for 50/100% of the Flash of
Light healing amount over 12 seconds.
- Protection
- Divine Guardian: This talent no longer increases the amount of
damage transferred to the paladin from Divine Sacrifice. Instead it
causes all raid and party members to take 10/20% reduced damage
while Divine Sacrifice is active. In addition, the duration has
been changed to 6 seconds, however the effect does not terminate
when Divine Sacrifice is removed before its full
duration.
- Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is
now party-only and the maximum damage which can be transferred is
now limited to 40% of the paladin's health multiplied by the number
of party members. In addition, the bug which allowed Divine
Sacrifice to sometimes persist despite reaching its maximum damage
has been fixed. Divine Sacrifice will now cancel as soon as its
maximum damage value is exceeded in all cases. Finally, Damage
which reduces the paladin's health below 20% now cancels the effect
early.
- Retribution
- Repentance: This crowd control effect will no longer break
early from the damage done by Righteous Vengeance.
Priests
- Divine Hymn: The cooldown on this spell has been reduced to 8
minutes, down from 10 minutes.
- Power Word: Shield: This spell can now be cast on
non-raid/party friendly targets.
- Talents
- Shadow
- Improved Devouring Plague: This spell now deals 10/20/30% of
its total periodic effect instantly, up from 5/10/15%.
- Mind Flay: The range of this ability has been increased to 30
yards, up from 20.
- Shadowform: This talent also now causes Devouring Plague and
Vampiric Touch to benefit from haste. Both the period length and
the duration of these spells will be reduced by haste. In addition,
the mana cost has been reduced from 32% to 13% of base
mana.
- Vampiric Embrace: This ability is now provides a 30-minute buff
that cannot be dispelled, instead of a target debuff and only
generates healing for single-target shadow damage spells.
- Pet
- Avoidance (passive): Now reduces the damage your pet takes from
area-of-effect damage by 90%, but no longer applies to
area-of-effect damage caused by other players.
Rogues
- Deadly Poison: In addition to its existing effects, when a
rogue applies Deadly Poison to a target which has already reached
the maximum number of applications, this will also trigger the
poison which the rogue is using on his or her other
weapon.
- Dual Wield: Rogues now know this ability upon logging into the
game at level 1.
- Stealth: This ability no longer has multiple ranks. While
active, the single rank of this ability (available at level 1)
allows rogues to move at 70% movement speed.
- Talents
- Assassination
- Improved Poisons: Bonus chance to trigger Deadly Poison from
this talent increased.
- Murder: This talent now provides a flat damage increase of 2/4%
against all targets, instead of only targets which do not appear in
Icecrown.
- Subtlety
- Preparation: The cooldown on this ability has been reduced to 8
minutes, down from 10 minutes.
- Filthy Tricks: The cooldown reduction this talent provides for
Preparation has been reduced to 1.5/3 minutes, down from 2.5/5
minutes.
Shamans
- Earth Elemental Totem: The cooldown for this totem has been
reduced from 20 minutes to 10 minutes. Cannot be used in
Arenas.
- Fire Elemental Totem: The cooldown for this totem has been
reduced from 20 minutes to 10 minutes. Cannot be used in
Arenas.
- Fire Nova Totem: This totem has been replaced with a new spell,
Fire Nova, which is available at the same ranks as the old Fire
Nova Totem. Existing characters will automatically learn this new
spell in place of the totem. With a Fire Totem active, shamans will
be able to use Fire Nova (fire magic) to emit the same
area-of-effect damage as the old Fire Nova Totem from the active
Fire Totem, not consuming the totem in the process. Fire Nova will
activate a 1.5-second global cooldown when used and has a 10-second
spell cooldown. The caster must be within 30 yards of the totem to
use this ability, but does not need to be within line of sight of
the totem.
- Reincarnation: The cooldown on this spell has been
lowered from 60 minutes down to 30 minutes.
- Talents
- Elemental Combat
- Elemental Mastery: This talent now increases spell haste by 15%
instead of critical strike chance while active.
- Improved Fire Nova Totem: Renamed Improved Fire Nova. This
talent now provides an additional 10/20% damage to the spell and
reduces the cooldown by 2/4 seconds.
- Enhancement
- Earth's Grasp: This talent now also reduces the cooldown
of the Stoneclaw and Earthbind totems by 15/30%.
- Restoration
- Improved Reincarnation: This talent now reduces the cooldown of
Reincarnation by 7/15 minutes, down from 10/20 minutes.
Reincarnation cannot be used in Arenas.
Warlocks
- Create Soulstone: The cooldown on this spell and duration of
its buff have been lowered from 30 minutes down to 15 minutes.
Cannot be used in Arenas.
- Talents
- Affliction
- Improved Drain Soul: This talent now reduces threat by 10%/20%,
up from 5%/10%.
- Improved Felhunter: This talent now also reduces the cooldown
on the felhunter's Shadow Bite ability by 2/4 seconds.
- Shadow Mastery: This talent now also increases the damage done
by the felhunter's Shadow Bite ability by 3/6/9/12/15%.
- Demonology
- Decimation: Redesigned. When Shadowbolt, Incinerate or Soul
Fire hit a target that is at or below 35% health, the cast time of
Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under
the effect of Decimation cost no shards.
- Demonic Pact: This talent now also increases the warlock's
spell damage by 1/2/3/4/5%.
- Molten Core: Redesigned. This talent now increases the duration
of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain
the Molten Core effect when Corruption deals damage. The Molten
Core effect empowers the next 3 Incinerate or Soul Fire spells cast
within 15 seconds (Incinerate: increases damage done by 6/12/18%
and reduces cast time by 10/20/30%; Soul Fire: increases damage
done by 6/12/18% and increases critical strike chance by 5/10/15%).
Molten Core now has a new spell effect.
- Destruction
- Conflagrate: Redesigned. This talent now consumes an Immolate
or Shadowflame effect on the enemy target to instantly deal damage
equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and
causes additional damage over 3 seconds equal to 3 seconds of
Immolate or 2 seconds of Shadowflame. In addition, the periodic
damage of Conflagrate is capable of critically striking the
afflicted target.
- Destructive Reach: This talent now reduces threat by 10%/20%,
up from 5%/10%.
- Ruin: This talent now also increases the critical strike damage
bonus of the imp's Firebolt spell by 100%.
- Pets
- Avoidance (passive): Now reduces the damage your pets take from
area-of-effect damage by 90%, but no longer applies to
area-of-effect damage caused by other players.
- Doomguard/Infernal: These pets now innately have
Avoidance like all other warlock pets.
- Inferno: The cooldown on this summoning spell has been reduced
from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Shadow Bite: This pet ability now does 15% increased damage for
each of the warlock's damage-over-time effects on the
target.
- Summon Imp: This ability is now available from the trainer for
level 1 warlocks and no longer requires a quest to learn.
Warriors
- Victory Rush: This ability is now trainable at level
6.
- Talents
- Protection
- Damage Shield: This ability will no longer trigger any
chance-on-hit effects from the warrior or the opponent it
damages.
User Interface
- Many of the default Interface Options settings have been
changed for greater ease of use by new players. Existing players
who create new characters may want to review the Interface Options
in the event that the default settings feel different.
- Quest Tracking Feature
- Players can now track quest objectives on the map ('M'
key).
- Quest Log
- A Show Map button has been added to the Quest Log. Selecting a
quest and pressing this button will open the map for the zone in
which the quest objective is located displaying the associated area
of interest. Any other active quests in a player's Quest Log for
that zone will also be displayed.
- Map
- The map interface has been separated into four separate panes:
a map pane (left), a pane listing active quest names for the zone
being viewed (right), a pane listing the full quest text for any
highlighted quest (bottom left), and a pane listing the quest
rewards for any highlighted quest (bottom right).
- All active quests listed in the right pane for the zone being
viewed on the map will be assigned a number. These numbers will be
displayed on the map according to the areas of interest for each
quest.
- Highlighting a quest name in the right pane will highlight the
corresponding area of interest on the map in the left pane, show
its quest text in the lower left pane, and list the quest rewards
in the lower right pane.
- Given that some quest objectives can be achieved in multiple
locations within a given zone, highlighting such a quest will
highlight an area of interest closest in proximity to the
character's current location.
- This feature can be disabled by un-checking the Show Quest
Objectives box in the bottom right corner of the new map interface,
restoring the map to its standard full-screen display.
- Clicking on the arrow in the top right corner of the new map
interface will hide all but the map pane, bringing the map out of
full-screen mode and allowing players to leave it open while
navigating a zone or engaging in combat.
- Objectives Tracking
- This frame has been improved to offer new functionality and can
be used with the new shrunken map option.
- The Objectives frame is now docked below the mini-map next to
the right 2 action bars and will track up to 10 quests for a
zone.
- Numbers have been added next to each quest name and objective
corresponding with those areas of interest displayed on the
map.
- If a quest objective has been completed, the number will be
replaced with a yellow question mark symbol.
- The arrow button in the top right corner of the Objectives
frame can be used to toggle between minimizing and maximizing the
quest objective display.
- Quest Difficulty Tracking
- This feature is off by default and can be enabled in the
Objectives window from the Interface Options menu. Turning this
feature on will color-code all quest names displayed in the map
interface according to difficulty (grey, green, yellow, orange, and
red).
- Dungeon Finder
- This feature has replaced the Looking For Group tool and
provides all-new dungeon party creation functionality.
- Players can join as individuals, as a full group, or a partial
group to look for additional party members.
- Groups using this tool will be able to teleport directly to the
selected instance. Upon leaving the instance, players will be
returned to their original location. If any party member needs to
temporarily leave the instance for reagents or repairs, they will
have the option to teleport back to the instance.
- Players can choose the Random Dungeon option.
- The Heroic Wrath of the Lich King Daily Random Dungeon option
will award two Emblems of Frost no more than once a day.
- The normal Wrath of the Lich King Daily Random Dungeon option
will award two Emblems of Triumph no more than once a
day.
- Continuing to complete Wrath of the Lich King Heroic instances
using the Daily Random Dungeon option will award players two
additional Emblems of Triumph each time.
- Daily Heroic and normal dungeon quests have been removed. These
quests have been replaced with weekly raid quests (see the "Quests"
section for details).
- Level-appropriate rewards will be offered to players who
choose the Random Dungeon option for pre-Wrath of the Lich King
dungeons.
- Players can be placed in a group for a random dungeon no more
than once every 15 minutes.
- Random Dungeon rewards will be placed in each player's
inventory automatically upon completion of the dungeon (final boss
killed). A pop-up notification will display any rewards earned
through the Dungeon Finder.
- Instead of choosing a random dungeon, players can also choose
specific dungeons appropriate for their level range. Multiple
instances can be selected at one time. The feature no longer limits
the choice to look for only 3 dungeon groups at one
time.
- Pick-Up Groups
- Cross-realm instances are now available and use an improved
matchmaking system to assist players in looking for additional
party members. As with Battlegrounds, the realms in each
Battlegroup are connected.
- As part of the matchmaking system, some of the more difficult
dungeons will have a minimum gear requirement. Players also need to
meet the requirements for dungeons that require attunement, such as
keys or quests. If a player does not meet the requirements for a
particular dungeon, a lock icon will be displayed next to that
dungeon. Hovering over this icon will display the requirements
which have not been met.
- Only conjured items and loot dropped in a dungeon for which
other party members are eligible can be traded between players from
different realms.
- A Vote Kick feature will be available in the event a member of
a party is not performing to the expectations of the other
members.
- Players who leave the group prematurely are subject to a
Deserter debuff preventing them from using the Dungeon Finder for
15 minutes.
- If an existing group loses a member, the leader will be asked
if he or she wants to continue the dungeon. Choosing to continue
will automatically place the group back into the Dungeon Finder
queue.
- A Player will not be placed in a group with people on his or
her Ignore list.
- Players who take part in groups who have one or more members
who have been matched with them randomly from within the Dungeon
Finder will receive extra rewards, up to and including the coveted
Perky Pug non-combat pet. The more random players with whom one
groups, the faster the pet can be obtained.
- The Need Before Greed loot system will be the unalterable
default looting system for pick-up groups in the Dungeon Finder and
has been updated.
- Need Before Greed will now recognize gear appropriate for a
class in three ways: the class must be able to equip the item, pure
melee will be unable to roll on spell power items, and classes are
limited to their dominant armor type (ex. paladins for plate). All
items will still be available via Greed rolls as well as the new
Disenchant option should no member be able to use the
item.
- Players will be able to roll on items with a required minimum
level higher than a player's current level.
- Looking For Raid
- There is a new Looking For Raid option available to players
that can be accessed via the Raid Information screen in the
interface or by typing "/LFR."
- Players will be able to browse the system manually for any
other players looking for a raid dungeon group.
- While browsing LFR players may sort the list ascending or
descending by left-clicking the following headers: Name, Level,
Class, Tank Role, Healer Role, and Damage Role. The crown is the
Leader Role (representing a raid group with 2 or more people).
Players can left-click on this header to sort the list with groups
at the top or at the bottom.
- Hovering over players listed in LFR will display their name,
class, level, roles and comments. Hovering over a raid/group will
display the leader's name, the raid information (number of people
in the raid), comments, if there are any bosses dead (and which
ones), and if there are any friends from your Friends list or
ignored players from your Ignore list in the raid group.
- The Looking For Group chat channel has returned and can be
accessed in all major cities (similar to the Trade chat channel)
without the use of the Dungeon Finder interface.
- Players may only be queued or listed in one of the following
systems at a time: Dungeons, LFR, Battlegrounds, or
Arenas.
- Ignore List: The amount of characters a person can ignore has
been increased to 50. In addition, players on other realms can be
placed on the Ignore list.
- Buffs and Debuffs: This is a new section added to Interface
Options.
- New option - Castable Debuffs: Enabling this will cause only
debuffs you have cast on an enemy target to appear.
- New option - Consolidate Buffs: Enabling this adds a buff
consolidation box near the mini-map. Very short term buffs (e.g.
Replenishment) and very long term buffs (e.g. Prayer of Fortitude)
are filtered into the buff box. The icons are stacked here, but
they can still be seen by moving the mouse cursor over the buff
box. Long term buffs will move out of the box when they are about
to expire. Buffs such as important procs (e.g. Art of War,
Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion)
or limited in range (e.g. totems and paladin auras) are always
displayed.
- Tutorial System: The tutorial pop-ups are now larger, contain
images, and better try to direct players to the relevant locations
or user interface elements on the screen. In addition, several new
tips have been added, while some existing tips will now appear at
more appropriate times for new players.
- Dungeon & Raid Difficult Display: A group's dungeon or raid
difficulty setting will now be displayed via an icon off of the
mini-map.
- Group Disenchanting Option: In addition to rolling Need or
Greed on items, players now have the option to elect for an item to
be disenchanted if an enchanter of the appropriate skill level is
in the group. Disenchant works exactly like Greed except if a
player wins the Greed roll, they will receive the disenchanted
materials instead. Players who choose Need will always win the item
and will always beat those that choose Greed or
Disenchant.
- Lag Reports: Players can now report high latency or lag by
accessing the Help Request menu.
- Unit Nameplates
- The range at which players can see unit nameplates has been
increased by 40 yards.
- Unit nameplates are now subject to line-of-sight limitations in
certain situations (this does not pertain to objects like Arena
pillars or bridges).
- Players can now adjust select unit nameplate display settings
listed below under Interface Options via the Names tab.
- Friendly/enemy pet nameplates can be toggled.
- Enemy totem nameplates can be toggled (friendly totem
nameplates are never displayed).
- Players can choose whether or not unit nameplates overlap.
- Unit nameplates for critters are never displayed.
- Non spell-based tracking now persists through
logout.
- Any party member may mark targets (this does not apply to raid
groups).
- Players will be warned when their talents are reset due to a
new patch.
- "/Settitle" command has been added.
- Instant quest text is on by default.
- Tentative status added for calendar responses.
- Players below level 10 may not join raids.
- Ignore list expanded to 50 to match the friends
list.
- Unit frames added for special encounters.
- Interface element added next to the mini-map to show what
dungeon you are in (ex: 10- and 25-player Heroic dungeons marked
with a skull).
- Experience earned for a quest will display in the Quest Rewards
section.
- Confirmation box added when buying stable slots.
- Macro Changes
- Symbol "@" added as a synonym for "target=”.
For example, "/cast [@focus] Flash Heal".
- New macro conditionals: "vehicleui" (if the player has a
vehicle UI) and "unithasvehicleui" (if the target of the
macro has a vehicle UI).
- Addon Author Changes
- "registerForClicks" added to xml buttons.
- "MouseIsOver" has been converted to a "C" function for
increased efficiency (e.g. /dump PlayerFrame:IsMouseOver()
).
- When an addon file is loaded, the addon name and an addon table
are passed to the file through '…'. The same addon table is
passed to every file loaded by a particular TOC file (example at
the top of a Lua file: "local addonName, addonTable =
…;".
- "motionScriptsWhileDisabled" attribute added to
buttons. This allows "OnEnter” and
"OnLeave” to fire while the button is
disabled.
- "GetFileHeight()" and "GetFileWidth()" added to
Texture objects. 0 is returned if no texture file is associated
with the texture.
- You can now query for a list of completed quests with
"QueryQuestsCompleted()" then wait for the
"QUEST_QUERY_COMPLETE" event, and call
"GetQuestsCompleted(<luatable>)".
- For additional notes on Lua and XML changes please visit the UI
& Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Graphics
- A new feature has been added to the D3D graphics engine to
improve texture management (particularly for Windows XP users). If
you are experiencing random crashes related to file read errors or
out of memory, this new backend may help. To enable the new
backend, add the following line to your Config.WTF file: SET gxApi
"d3d9ex". For more information please visit our Test Realm forum:
http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1
Professions
- Enchanting
- Enchant Weapon - Black Magic: This enchantment now sometimes
increases haste rating for the caster rather than inflicting the
caster's target with a damage-over-time effect. It is also now
triggered by landing any harmful spell rather than inflicting
damage with a spell.
Enchant Weapon - Unholy: This enchantment now inflicts Shadow
damage in addition to its original effect.
- First Aid
- The training costs for most bandages have been reduced.
- Fishing
- The all-new Kalu'ak Fishing Derby, a test of fishing skill with
a healthy dash of luck, has come to Northrend! Every Wednesday
beginning at 8 PM players can try to catch the elusive Blacktip
Shark. Elder Clearwater sits in Dalaran for one hour awaiting the
return of the quickest, most experienced fisher to bring him this
shark. This champion fisher will be rewarded in-kind for returning
with the first catch. Those who aren't able to return with the
first catch will still receive just reward for getting the Blacktip
Shark to Elder Clearwater before he takes his leave. It is said
that these sharks' favorite meal are the bite-sized Pygmy
Suckerfish. Perhaps a hook in their waters will do the trick.
- Mining
- Enchanted Thorium: This ability now uses the Mining skill and
is learned from trainers at a skill level of 250.
Quests
- Weekly raid quests are now available from Archmage Lan'dalock
in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a
different strategic target that must die from either: The Obsidian
Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the
Crusader, or Icecrown Citadel.
- For the various Icecrown Bomber quests at Aldur'thar: The
Desolation Gate, players can now choose to eject from their bomber
seats mid-run. If you do so, a rescue vehicle will transport your
character back to the safety of your infra-green
platform.
- Azure Drakes and Dragons will now attack back when attacked by
characters not riding Wyrmrest Defenders.
- Brittle Revenants, quest creatures fought for the Sons of Hodir
daily quest "Hot and Cold," no longer cast Shield Slam.
Achievements
- The Achievements to get exalted with the Warsong Gulch, Arathi
Basin, and Alterac Valley factions have been removed from their
respective "Master of" Meta-Achievements. Special titles will be
offered to those who reach exalted with these factions.
- "The Party's Over" has been removed from Achievements and is no
longer a part of the "Glory of the Hero"
Meta-Achievement.
- "Master Angler of Stranglethorn" has been changed to
"Master Angler of Azeroth" and can be achieved by winning either
the Kalu'ak Fishing Derby or the Stranglethorn Fishing
Extravaganza.
Reputation
- Commendation Badges which award reputation with various Wrath
of the Lich King factions can be purchased with Emblems of Triumph
in Dalaran. Each badge costs 1 Emblem of Triumph.
- Gaining reputation with the Ashen Verdict in Icecrown Citadel
will grant players access to upgradeable rings from Ormus the
Penitent. Players can switch between the type of ring
(melee/caster/tank/healer) at any point in the upgrade path
for 200g.
- The following reputations have been sped up by roughly 30%:
- Argent Crusade
- Alliance Vanguard
- Horde Expedition
- Kirin Tor
- Knights of the Ebon Blade
- Sons of Hodir
- Wyrmrest Accord
- Sons of Hodir quests now give more reputation
overall.
- Top-level helm and shoulder faction-related enchants are now
available as Bind-on-Account items that do not require any faction
to use once purchased (they still require the appropriate faction
level to purchase).
Items
- Arena Set Bonuses: The two-piece set bonus for all Wrath of the
Lich King Arena sets now provides 100 resilience and 29 spell power
or 50 attack power. The current four-piece bonus will remain,
however it also now provides 88 spell power or 150 attack
power.
- Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set
bonus no longer grants Frost Fever a chance to be a critical
strike. It still grants that possibility to Blood
Plague.
- Glyphs
- Death Knights
- Glyph of Icy Touch: Instead of granting additional runic power,
this glyph now causes Frost Fever to deal 20% additional
damage.
- Druids
- Glyph of Rapid Rejuvenation: This glyph allows for the druid's
haste to reduce the time between the periodic healing effects of
Rejuvenation.
- Mages
- Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph
now increases the damage of Scorch by 20%.
- Glyph of Eternal Water: This glyph allows for a summoned Water
Elemental to last indefinitely, but it can no longer cast
Freeze.
- Priests
- Glyph of Mind Flay: This glyph now increases the damage done by
Mind Flay by 10% when the target is afflicted with Shadow Word:
Pain.
- Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow
Word: Pain now restore 1% of the priest's base mana with this
glyph.
- Glyph of Shadow: While in Shadowform, this glyph causes
non-periodic spell critical strikes to increase spell power by 30%,
up from 10%, of the priest's total spirit for 10 seconds.
- Shamans
- Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This
glyph now reduces the cooldown of Fire Nova by 3 seconds.
- Warlocks
- Glyph of Life Tap: The effect of this glyph now has a chance of
activating when Dark Pact is used.
- Glyph of Quick Decay: This glyph allows for the warlock's haste
to reduce the time between periodic damage effects of
Corruption.
- Warriors
- Glyph of Victory Rush: This glyph now increases the critical
strike chance of Victory Rush by 30%, regardless of the percentage
of the target's remaining health.
- Haris Pilton now sells a new 24-slot bag! She has stubbornly
decided to remain in Shattrath City, so those interested should
seek her out there.
- Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings
no longer drop from their associated rare creatures. Instead, there
are now rare nests that spawn which contain these hatchlings. For
example, the Leaping Hatchling can now be found in Takk's Nest
rather than as a drop from Takk the Leaper.
- Sceptor of Celebras: Since this item is no longer needed as a
key, Celebras will no longer give one out to a player who loses it.
The item can now be sold or disenchanted as normal.
- Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now
does an additional 10% of Lava Burst's initial damage over time
instead of increasing the size of the Lava Burst.
Bug Fixes
- Items
- Ancient Pickled Egg: This item can no longer be triggered by
Life Tap.
- Brutal Hauberk: The tooltip on this item no longer references
granting energy (as energy-based classes cannot equip
it).
- Costumes: Various costumes from holidays, items, and quests
that previously were cancelled by getting on a mount will now cause
an error message when the player attempts to mount instead of
cancelling the costume.
- Carapace of the Old God: Now tradable using the Bind-on-Pickup
trade system.
- Crystalforged Trinket: Can now be refunded at its
vendor.
- Dragonslayer Set: No longer displays a duration on the Nature's
Ally buff.
- Drums of the Forgotten Kings: The buff from this item will no
longer be cancelled when the player who used the item swaps talent
specializations.
- Drums of the Wild: The buff from this item will no longer be
cancelled when the player who used the item swaps talent
specializations.
- Eating and Drinking: Eating and drinking are now cancelled and
prevented while in a vehicle as a passenger.
- Figurine: Emerald Owl: Now grants mana properly to druids in
Bear Form, Cat Form, and Dire Bear Form.
- Figurine: Talasite Owl: Now grants mana properly to druids in
Bear Form, Cat Form, and Dire Bear Form.
- Fire Hardened Hauberk: The tooltip on this item no longer
references granting energy (as energy-based classes cannot equip
it).
- Giantstalker Set: No longer displays a duration on the Nature's
Ally buff.Glyph of Immolation Trap: Now properly increases damage
by 100%.
- Gul'dan's Regalia Set: Tooltip corrected to indicate
increased damage for all pet attacks, not just
abilities.
- Husk of the Old God: Now tradable using the Bind-on-Pickup
trade system.
- Idol of Flaring Growth: Now has a detailed combat log
tooltip.
- Idol of Lunar Fury: Now has a detailed Combat log
tooltip.
- Idol of The Corruptor: Now has a detailed Combat log
tooltip.
- Insignia of the Alliance: Item level changed to 60.
- Insignia of the Horde: Item level changed to 60.
- Level 58 PvP Items: A variety of PvP items with a minimum level
of 58 were not being translated properly when a player used the
Paid Faction Change service. That has been corrected. Paladin- and
shaman-specific items still will not be translated, as there is no
opposite version to translate them into.
- Liadrin's Plate Set: No longer incorrectly reduces the
cooldown on Divine Shield.
- Lightning Capacitor: Combat log tooltip for Electrical Charge
updated to include more detailed information.
- Nightsong Regalia Set: The bonus to Rejuvenation from this set
will now work properly with the Idol of Rejuvenation equipped. In
addition, the instant heal provided now has a correct combat log
tooltip.
- Noggenfogger Elixir: Players shrunk while under the effects of
this item will now be able to mount.
- Quel'dorei Channeling Rod: Spelling error
corrected.
- Quel'dorei Sash: Spelling error corrected.
- Quel'dorei Guard: Spelling error corrected.
- Qiraji Bindings of Command: Now tradable using the
Bind-on-Pickup trade system.
- Qiraji Bindings of Dominance: Now tradable using the
Bind-on-Pickup trade system.
- Reclaimed Shadowstrike: No longer has a cooldown to create
Reclaimed Thunderstrike.
- Reinforced Shadowstrike: No longer has a cooldown to create
Reinforced Thunderstrike.
- Reins of the Swift Frostsaber: The mount learned from this item
no longer triggers a global cooldown.
- Runescroll of Fortitude: The buff from this item will no longer
be cancelled when the player who used the item swaps talent
specializations.
- Seaspray Albatross: Now grants mana properly to druids in Bear
Form, Cat Form, and Dire Bear Form.
- Sigil of Virulence: Now has a detailed combat log
tooltip.
- Solace of the Defeated: Can no longer be triggered by spells
with a base cost of 0.
- Solace of the Fallen: Can no longer be triggered by spells with
a base cost of 0.
- Spirit of Eskhandar Set: This set no longer requires
Eskhandar's Collar to complete (that item can no longer be
acquired).
- Swift Horde Wolf: The mount learned from this item no longer
triggers a global cooldown.
- The Egg of Mortal Essence: This item can no longer be triggered
by Life Tap.
- Tier 2 Helmets: Looting these items from Nefarion in Blackwing
Lair will no longer trigger the Onyxia's Lair (level 60) Feat of
Strength achievement.
- Totem of Quaking Earth: This totem will no longer sometimes
grant unintended bonus healing.
- Turalyon's Plate Set: No longer incorrectly reduces the
cooldown on Divine Shield.
- Veklor’s Diadem: Now tradable using the
Bind-on-Pickup trade system.
- Warmth of Forgiveness: Now grants mana properly to druids in
Bear Form, Cat Form, and Dire Bear Form.
- Windrunner Set: The set bonus which grants Greatness to the
hunter's pet will no longer spuriously show the hunter also gaining
that buff.
- Worldbreaker Garb Set: The Electrified effect caused by this
set now has detailed combat log tooltips.
- Racial Abilities
- Arcane Torrent: Updated tooltip to include the functionality
that this ability also interrupts spellcasting on NPCs. In
addition, this ability will now be properly noted and displayed as
an interrupt in the cast bar UI.
- Every Man for Himself: Disconnecting while rooted will no
longer sometimes trigger this ability.
- Classes
- Death Knights
- Bloody Strikes: Now properly increases the damage displayed in
the tooltips of Blood Strike and Heart Strike.
- Bone Shield: Tooltip corrected to indicate the player has the
correct number of bones.
- Chains of Ice: This ability will no longer appear to land on
targets which are immune.
- Desecration: The debuff from this ability will no longer
sometimes appear as if it were cast by someone else. In addition,
the visual and snare from this ability will now both dissipate at
the same time. Further, this talent will now respect snare
immunities, and no longer sometimes snare immune
targets.
- Frost Presence: The animation for activating this presence will
no longer also have the animation for Blood Presence played at the
same time.
- Glyph of Bone Shield: Now updates the number of charges in the
Bone Shield tooltip.
- Glyph of Dark Death: Now updates the tooltip on Death Coil. In
addition, its own tooltip has been clarified to indicate it also
applies to healing from Death Coil.
- Glyph of Death's Embrace: Now updates the tooltip on Death Coil
to indicate runic power is refunded.
- Glyph of Heart Strike: Now updates the tooltip on Heart Strike
to indicate Heart Strike applies a movement snare.
- Glyph of Icebound Fortitude: Now updates the tooltip on
Icebound Fortitude to show increased damage reduction.
- Glyph of Plague Strike: Now updates the damage shown in Plague
Strike's tooltip.
- Glyph of Unbreakable Armor: Now updates the tooltip on
Unbreakable Armor. Tooltip on glyph modified to make its effect
more clear as well.
- Master of Ghouls: Tooltip typo corrected.
- Night of the Dead: Tooltip typo corrected.
- Obliterate: This ability will no longer sometimes fail to do
additional damage based on diseases on the target.
- Raise Ally: While this spell is active on a target, they will
not be sent to the graveyard, prematurely ending the
spell.
- Raise Dead: It is no longer possible under some circumstances
to use a Risen Ghoul to cause neutral guards to attack opposite
faction players.
- Strangulate: Updated tooltip to include the functionality that
this ability also interrupts spellcasting on NPCs.
- Taste of Blood: Corrected inaccurate information in combat log
tooltip.
- Unholy Presence: The animation for activating this presence
will no longer also have the animation for Blood Presence played at
the same time.
- Druids
- Glyph of Hurricane: Now modifies the spell tooltip on Hurricane
to indicate the spell also applies a movement slowing
effect.
- Hurricane: When cast from Bear Form, Cat Form, or Dire Bear
Form, this spell will now channel properly instead of stopping the
channel as soon as the shapeshift is cancelled.
- Infected Wounds: This ability is no longer considered to be in
the magical defense category; therefore spell hit no longer applies
to its activation. Tooltip error corrected.
- Nature's Grace: The tooltip now correctly indicates that it
will not be activated from periodic spell critical
strikes.
- Swipe (Bear): Tooltip corrected to display 8 yard
range.
- Rejuvenation: Druids will no longer get a more powerful
spell error message when attempting to overwrite a Rejuvenation
they cast.
- Hunters
- Concussive Barrage: This ability is no longer subject to spell
reflects.
- Explosive Trap: The damage from this trap will now scale
properly with the hunter's attack power.
- Glyph of Immolation Trap: Now properly increases damage by
100%. In addition, this glyph will now modify the tooltip of
Immolation Trap correctly.
- Glyph of Mending: This glyph will now modify the amount healed
in the tooltip on Mend Pet.
- Point of No Escape: It is no longer possible to gain benefit
from this talent multiple times by having a target affected by
multiple of the same hunter's traps. In addition, Freezing Arrow
will no longer incorrectly provide a critical strike bonus to
players beyond the hunter with this talent.
- Roar of Sacrifice: Corrected tooltip error.
- Silencing Shot: Updated tooltip to include the functionality
that this ability also interrupts spellcasting on NPCs.
- Volley: The tooltip for this ability will now update properly
from haste.
- Mages
- Arcane Concentration: The interaction of this talent with
Arcane Missiles has been restructured. Instead of an Arcane
Missiles cast triggering the talent, each missile has an
independent (but reduced) chance to trigger this talent. In
addition, the talent will no longer sometimes be triggered from
misses by Arcane Missiles, Arcane Blast, and Blizzard.
- Blast Wave: Tooltip typo corrected.
- Blizzard: The tooltip on this ability will now update properly
from all talents which increase its damage by a percentage. Also
fixed a bug where some trinkets were not triggered by this
spell.
- Cone of Cold: The tooltip on this ability will now update
properly from all talents which increase its damage by a
percentage.
- Dalaran Intellect: Mages will now be properly blocked from
casting this spell when the target has a more powerful version of
the buff.
- Deep Freeze: This spell will no longer consume two charges of
Fingers of Frost when it misses its target.
- Flame Strike: Some ranks of this spell had an incorrect cast
time of 3 seconds. All ranks now share a 2-second cast
time.
- Frost Nova: The tooltip on this ability will now update
properly from all talents which increase its damage by a
percentage.
- Frostbolt: The tooltip on this ability will now update properly
from all talents which increase its damage by a
percentage.
- Glyph of Mirror Image: Now updates the tooltip on Mirror Image
to show 4 images are summoned.
- Ignite: Now correctly benefits from the dispel resistance
granted by the Arcane Subtlety talent. In addition, this talent
will now properly include in its damage calculation any damage of
the initial fire critical strike that was absorbed.
- Ice Lance: The tooltip on this ability will now update properly
from all talents which increase its damage by a
percentage.
- Improved Scorch: This talent no longer causes a bug that
removes all resilience from pets.
- Mirror Image: The mirror images summoned will no longer
sometimes appear as shades before taking on the appearance of the
casting mage.
- Prismatic Cloak: Rank three of this talent will now properly
modify the tooltip on Invisibility to indicate the effect is
instant.
- Slow Fall: This spell can now activate trinkets that can
trigger from casting a helpful spell.
- Winter’s Chill: This talent no longer causes a
bug that removes all resilience from pets.
- Paladins
- Aura Mastery: The animation for this ability will no longer be
extra bright when used with Concentration Aura active.
- Beacon of Light: The effect of this ability will no longer
sometimes continue past the duration of its buff. In addition, the
duration when used with the Glyph of Beacon of light will now
correctly be 1.5 minutes. Finally, the tooltip was corrected to
indicate benefitting targets must be in the paladin's party or
raid.
- Blessing of Kings: It is no longer possible to have multiple
buff icons from this spell.
- Blessing of Sacrifice: Damage transferred via this ability can
now be prevented by damage absorption effects.
- Blessing of Sanctuary: It is no longer possible to have
multiple buff icons from this spell. In addition, the tooltip has
been corrected to include 10% increased strength.
- Devotion Aura: When in a party with another paladin using a
different rank of this ability, it is no longer possible to see two
different Devotion Aura icons displayed as buffs.
- Divine Sacrifice: This ability now properly counts all damage
transferred against its limit, instead of not counting some
damage.
- Greater Blessing of Kings: It is no longer possible to have
multiple buff icons from this spell.
- Greater Blessing of Sanctuary: It is no longer possible to have
multiple buff icons from this spell. In addition, the tooltip has
been corrected to include 10% increased strength.
- Guardian's Favor: Corrected a tooltip error in rank 1 of
this ability.
- Hand of Freedom: It is no longer possible to use this ability
while under the effects of the druid spell Cyclone. In addition,
disconnecting while rooted will no longer sometimes trigger casting
this on oneself.
- Hand of Reckoning: Tooltip clarified to indicate taunt immune
targets will not take damage from this ability.
- Hand of Sacrifice: Damage transferred via this ability can now
be prevented by damage absorption effects.
- Heart of the Crusader: The effect of this talent is now always
removed when the target no longer has an active Judgement
debuff.
- Judgements of the Just: The effect of this talent is now always
removed when the target no longer has an active Judgement
debuff.
- Judgement of Righteousness: The damage from this ability will
no longer sometimes increase when the paladin's agility increases
(only occurred with low strength and high agility).
- Judgement of Wisdom: Corrected incorrect information in the
combat log tooltip.
- Retribution Aura: It is no longer possible under some
circumstances for the UI to display buffs from two different ranks
of this ability.
- Seal of Corruption: Tooltip corrected to list the actual amount
of damage done instead of a higher number.
- Priests
- Glyph of Power Word: Shield: The heal caused by this glyph will
now correctly use the casting priest's critical strike chance
instead of the target's.
- Inspiration: The tooltip now correctly indicates that it also
functions with Prayer of Mending.
- Levitate: This spell can now activate trinkets that can trigger
from casting a helpful spell.
- Mass Dispel: Some trinkets which were not triggered properly by
this spell will now work correctly when Mass Dispel is
cast.
- Mind Flay: The rank 1 tooltip has been corrected to indicate
the accurate damage and snare effect. In addition, this ability
will now work correctly with [target=focus] and [target=mouseover]
macros.
- Prayer of Mending: Inspiration and Divine Aegis can no longer
be incorrectly triggered by this spell for priests who do not have
those talents.
- Silence: Updated tooltip to include the functionality that this
ability also interrupts spellcasting on NPCs.
- Spirit Tap: This talent can no longer be triggered by the death
of the priest's Jewelcrafter Stone Statues.
- Rogues
- Ambush: The tooltip on this ability will now update properly
from talents which increase its damage by a percentage.
- Backstab: The tooltip on this ability will now update properly
from talents which increase its damage by a percentage.
- Deadly Poison: Another rogue using a higher rank of this poison
will no longer prevent the lower rank Deadly Poison from being
applied to the target.
- Eviscerate: The tooltip on this ability will now update
properly from talents which increase its damage by a
percentage.
- Glyph of Rupture: Now updates the duration on Rupture's
tooltip.
- Killing Spree: Entering a vehicle will now cause this ability
to halt, and attempting to use it while on a vehicle will result in
an error message.
- Mutilate: The tooltip on this ability will now update properly
from talents which increase its damage by a percentage. In
addition, the damage from this ability can now be
blocked.
- Sinister Strike: The tooltip on this ability will now update
properly from talents which increase its damage by a
percentage.
- Slice and Dice: Improved Slice and Dice and Glyph of Slice and
Dice now update the duration of this ability.
- Throwing Specialization: Deadly Throw will no longer cause
multiple spell interruption combat log entries when used with this
talent.
- Shamans
- Glyph of Earthliving Weapon: Now updates the tooltip for
Earthliving Weapon.
- Glyph of Lesser Healing Wave: Tooltip and functionality
corrected to ensure this glyph will cause extra healing from Lesser
Healing Wave regardless of which shaman cast Earth Shield on the
target.
- Hex: Players are no longer able to use Battlemaster trinkets
while under the effects of this spell.
- Mana Tide Totem: The tooltip on this spell will now be modified
properly by the Glyph of Mana Tide Totem.
- Thunderstorm: It is no longer possible to use this
ability while under the effects of the Druid spell Cyclone.
- Warlocks
- Conflagrate: This spell will no longer benefit inconsistently
from the talents Emberstorm and Improved Immolate, as well as the
Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all
stacking percentage increases will be applied additively instead of
multiplicatively (+10% and +20% make +30% instead of +32%). In
addition, Conflagrate used with Shadowflame will now scale properly
from spell power.
- Curse of the Elements: Rank 4 has been increased to 11%, up
from 10%.
- Drain Soul: This spell now deals 4 times the normal damage for
all ranks. Previously it was only ranks 6 and above.
- Glyph of Conflagrate: Now updates the tooltip of Conflagrate to
remove reference to Conflagrate removing an Immolate or Shadowflame
effect on the target.
- Glyph of Siphon Life: This glyph will now modify the tooltip on
Siphon Life correctly.
- Glyph of Unending Breath: Now updates the tooltip on Unending
Breath to indicate it increases swim speed.
- Hellfire: Dealing damage to another player with this ability
will now put the Warlock in combat.
- Improved Shadow Bolt: This talent no longer causes a bug that
removes all resilience from pets.
- Soul Link: Damage transferred via this ability can now be
prevented by damage absorption effects.
- Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt
radius of 5 yards and have all been adjusted to a 10-yard
radius.
- Warriors
- Blood Frenzy: This debuff is no longer considered a Bleed
effect that can be removed separately from the actual Bleed effect
which caused it.
- Bloodrage: Tooltip now adjusts to show effect of Anger
Management on this ability.
- Glyph of Cleaving: Now updates the tooltip of Cleave to show
that more targets are struck by the ability.
- Glyph of Hamstring: Now updates the tooltip of Hamstring to
indicate it has a chance to immobilize.
- Glyph of Vigilance: Now updates the tooltip on Vigilance to
show that more threat is transferred.
- Mocking Blow: Tooltip clarified to indicate taunt immune
targets will not take damage from this ability.
- Rampage: Rampage now behaves correctly as an Enrage effect when
interacting with the Enraged Regeneration ability.
- Recklessness: Heroic Throw and Shattering Throw will now
benefit from this ability and consume charges of this ability. In
addition, Recklessness now behaves correctly as an Enrage effect
when interacting with the Enraged Regeneration ability.
- Sudden Death: Corrected inaccurate information in combat log
tooltip.
- Sweeping Strikes: Corrected inaccurate information in combat
log tooltip.
- Vigilance: The threat transfer granted by this ability will now
reactivate when Tricks of the Trade or Misdirection cast by the
Vigilance target expires.
- Warbringer: Tooltip typo corrected.
- Game Systems
- Target Effects: When this UI feature is activated, Fear,
Silence, Frostbolt, and Hamstring will all now display text over
the target's head indicating what type of effect has been
applied.
- Battlegrounds
- Strand of the Ancients
- The "Let the Battle for the Strand of the Ancients" message
should no longer appear twice in round 2. It also now appears
correctly at the beginning of round 1.
- Storm the Beach should now be correctly granted to the Horde
when they start round 1 on offense.
- The east Antipersonnel Cannon at the Amethyst gate should no
longer be able to shell the graveyard flag.
- Fixed an order of operations issue where players would
sometimes not be resurrected or clear their Inactive debuff at the
end of the 1st round.
[ Post edited by
Zarhym ]
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