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 PTR Patch 3.2.2 Notes |
08/13/09 11:12:51 PM
PTR 3.2.2
Zarhym |
Below you will find the PTR patch
3.2.2 notes. Please bear in mind these changes are not exhaustive
and are subject to revision at any time during the 3.2.2 testing
phase. When these notes are updated, we will attempt to highlight
any sections that have been added or altered in this post for your
reference. Please note that, due to the manner in which test realm
patch updates are applied, some of the changes reflected in the PTR
notes may not appear until the next test build is released.
Update: 9.15.09
Update: 9.11.09
- Death Knights: Bone Shield
- Druids: Infected Wounds
- Paladins: Ardent Defender, Hammer of the Righteous (changed
reverted)
- Shamans: Elemental Combat section added
- Warriors: Protection section added
- Professions: Runescroll of Fortitude/Drums of Forgotten
Kings/Drums of the Wild language clarified, Runescroll of
Brilliance (addition reverted)
- Items: Glyph of Bone Shield
Update: 9.10.09
- Death Knights: Frost Presence, Blood and Unholy sections
added
- Hunter section added
- Mages: Fire section added
- Paladins: Seal of Corruption/Seal of Vengeance, Hammer of the
Righteous
- Priests: Improved Spirit Tap
- Rogues: Master Poisoner
- Shaman section added
- Professions: Inscription
- Items: Set bonuses, glyphs, relics
- User Interface: Battleground queuing, mail system auto-complete
feature
- Bug Fixes: Death knights, warlocks, items
Update: 9.9.09
- General: Armor Penetration
- Death Knights: Threat of Thassarian
- Druids: Typhoon
- Mages: Arcane Missiles, Missile Barrage
- Priests: Twisted Faith
- Dungeons & Raids: Ulduar
- Achievements section added
- Professions section added
- Items: The Black Heart, Totem of Quaking Earth
- Bug Fixes section categorized by class and updated
Update: 8.26.09
- Druids: Typhoon
- Mages: Arcane Blast
- Paladins: Blessing of Sanctuary, Seal of Command
- Rogues: Envenom, Master Poisoner
- Warriors: Sword Specialization
- Items section updated
- Bug Fixes section udpated
[ Post edited by
Zarhym ]
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08/13/09 11:15:12 PM
PTR 3.2.2
Zarhym |
World of Warcraft PTR Patch 3.2.2
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General
- The Brood Mother Returns
- After years of lurking in her lair battling the many brave
adventurers who travelled from afar to challenge her, Onyxia
returns stronger than before to commemorate World of
Warcraft’s five-year anniversary.
- Onyxia has been scaled to offer new challenges to level 80
players and is now available for testing in 10- and 25-player
modes.
- Adjusted for modern raiding, but with the fundamental
experience of fighting the Brood Mother still in effect, including
the horrors of her Deep Breaths!
- Onyxia will now drop level 80 item versions of some classic
loot items from the level 60 encounter.
- Brood of Onyxia, a very rare 310%-speed mount modeled after
Onyxia herself will be available for the luckiest of
challengers.
- Armor Penetration Rating: The amount of armor penetration
gained per point of this rating has been reduced by 12%.
- Copied Test Realm characters will no longer be copied with
their achievement history in order to better facilitate the
character copy process.
PvP
- Battlegrounds
- Players level 11 and higher will now always see a daily
Battleground quest, as the quest giver will only offer daily quests
for a Battleground in which a player is eligible to participate
according to level bracket (i.e. players levels 11-20 will always
be offered a Warsong Gulch daily quest, while players levels 11-50
will be offered either an Arathi Basin or a Warsong Gulch daily
quest, etc.).
Death Knights
- Frost Presence: The damage reduction granted by this ability
has been increased from 5% to 8%.
- Pets
- Gnaw: This death knight ghoul ability now has a 1-minute
cooldown.
- Talents
- Blood
- Heart Strike: Secondary targets of Heart Strike now take half
as much damage.
- Subversion: Now also increases the critical strike chance of
Scourge Strike by 3/6/9%.
- Vampiric Blood: Cooldown reduced to 1 minute and duration
reduced to 10 seconds.
- Frost
- Threat of Thassarian now also causes Rune Strike to use both
weapons when dual-wielding.
- Unbreakable Armor: Cooldown reduced to 1 minute and changed
back to granting 25% additional armor while active instead of flat
damage reduction based on armor. The amount of strength granted has
been reduced to 10%.
- Unholy
- Bone Shield: This ability now has 3 charges instead of 4.
Cooldown reduced to 1 minute.
- Dirge: This talent no longer grants additional runic power from
using Obliterate.
Druids
- Talents
- Balance
- Moonkin Form: This form now also reduces the damage the druid
takes while stunned by 15%.
- Typhoon: The daze duration has been increased from 3 seconds to
6 seconds.
- Feral Combat
- Infected Wounds: The debuff generated by this talent no longer
stacks and instead causes the full effect with a single
application.
- Predatory Strikes: This talent now also causes the
druid’s finishing moves to provide a 7/13/20% chance per
combo point to make the next Nature spell with a cast time below 10
seconds instant cast.
Hunters
- Talents
- Beast Mastery
- The Beast Within: The duration of this talent has been reduced
to 10 seconds. In addition, hunters with this talent will do 10%
additional damage at all times.
- Bestial Wrath: The duration of this talent has been reduced to
10 seconds.
Mages
- Arcane Blast: The buff from using this ability now stacks up to
4 times instead of 3, and each application increases mana cost by
175% instead of 200%. In addition, the duration of the buff has
been reduced to 6 seconds.
- Arcane Missiles: Casting this spell while both Missile Barrage
and Clearcasting are active will cause only Missile Barrage to be
consumed.
- Talents
- Arcane
- Missile Barrage: The effect from triggering this talent now
removes the mana cost of Arcane Missiles. In addition, the chance
for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All
other listed spells continue to have a 4/8/12/16/20% chance to
trigger it. This talent no longer has a chance to be triggered when
spells miss.
- Fire
- Combustion: This talent now also increases the critical strike
damage bonus of Fire spells by 50% while it is active. In addition,
Living Bomb periodic ticks will no longer interact with the count
or the charges on the talent.
Paladins
- Righteous Fury: The bonus threat from Holy spells caused by
this talent has been reduced from 90% to 80%.
- Seal of Corruption and Seal of Vengeance: These seals will now
only use the debuff stacks generated by the attacking paladin to
determine the damage done by the seal and by the
judgement.
- Talents
- Protection
- Ardent Defender: This talent now reduces damage taken below 35%
health by 7/13/20% instead of 10/20/30%.
- Blessing of Sanctuary: This blessing now grants 10% strength in
addition to its current effects. Also, the strength and stamina
bonuses from this blessing will no longer be lost when Blessing of
Kings is removed.
- Judgements of the Just: The reduction in cooldown to Hammer of
Justice provided by this talent has been reduced to 5/10 seconds
instead of 10/20 seconds.
- Touched by the Light: This talent now provides 20/40/60% of the
paladin’s strength as spell power instead of 10/20/30% of the
paladin’s stamina.
- Retribution
- Seal of Command: This ability now chains to strike up to 2
additional targets when it is triggered by an attack that can only
strike a single target.
Priests
- Talents
- Shadow
- Improved Spirit Tap: Mind Flay periodic critical strikes now
have a 50% chance to trigger this talent.
- Twisted Faith now grants spell power equal to 4/8/12/16/20% of
spirit, up from 2/4/6/8/10%.
Rogues
- Envenom’s scaling has been increased from 7% to 9%
of attack power per combo point.
- Fan of Knives: The damage done by this ability has been reduced
by 30%.
- Talents
- Assassination
- Master Poisoner: No longer increases the Deadly Poison
application rate following a successful Envenom and instead now
provides a 33/66/100% chance of preventing Envenom from consuming
Deadly Poison.
- Combat
- Throwing Specialization: This talent no longer causes Fan of
Knives to interrupt spellcasting.
- Subtlety
- Honor Among Thieves: A 1-second cooldown is now enforced on how
often a rogue can gain combo points from his party via this
talent.
Shamans
- Cleansing Totem: No longer pulses instantly when
dropped.
- Flame Shock: The duration of all ranks has been increased by 6
seconds.
- Lava Burst: This ability no longer ever consumes a Flame Shock
debuff off of the target.
- Talents
- Elemental Combat
- Shamanism: Your Lightning Bolt and Chain Lightning spells gain
an additional 3/6/9/12/15% and your Lava Burst gains an additional
4/8/12/16/20% of your bonus damage effects.
- Enhancement
- Earthen Power: No longer causes Earthbind to pulse a persistent
snare immunity aura. It does still remove snares from allies as an
instant pulse, but there is no lingering immunity. Earthen Power
now also brings Earth Shock’s melee attack speed reduction up
to -15%/-20% (with 1 or 2 points in it, respectively).
Warriors
- Talents
- Arms
- Sword Specialization: Now has a 2/4/6/8/10% chance to proc an
extra attack, up from 1/2/3/4/5%.
- Protection
- Critical Block: This talent now grants a 20/40/60% chance to
block double the normal amount instead of 10/20/30%.
Dungeons & Raids
- Shadowfang Keep
- Wailing Guardsman: Screams of the Past will no longer have
multiple applications on a target. Recast time has been
increased.
- Ulduar
- Increased the cooldown on Immortal Guardians' Drain Life
ability in the Yogg-Saron encounter.
Achievements
- The Achievement "Iron, Dwarf Medium Rare (25 player)" now
requires 25 kills, down from 50.
- The Frostwolf Howler and Stormpike Battle Charger Achievements
will now be awarded when a player learns the respective mount
spells.
Professions
- The blacksmiths of Orgrimmar grew tired of running to the rear
of the city to craft items and have installed a new anvil &
forge at the General Store in the Valley of Strength.
- Engineering
- The Mind Amplification Dish no longer changes the appearance of
your helmet.
- Inscription
- Added a recipe for Runescroll of Fortitude. This item grants a
stamina buff equal to the highest rank of Power Word: Fortitude
(untalented) to all players in the raid. The effect of this
runescroll is exclusive with other stamina scrolls and Power Word:
Fortitude.
- Leatherworking
- Added a recipe for Drums of Forgotten Kings. These drums
increase all stats by 8% for all players in a raid. The effect of
these drums is exclusive with Blessing of Kings.
- Added a recipe for Drums of the Wild. These drums grant a buff
equal to the highest rank of Mark of the Wild (untalented) to all
players in a raid. The effect of these drums is exclusive with Mark
of the Wild.
Items
- The Black Heart: This item’s animation has been changed
and no longer resembles Hand of Protection.
- Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases
the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield
by 10 seconds instead of 20.
- Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing
this set bonus grants on the initial cast of Rejuvenation has been
reduced by 50%. In addition, this set bonus no longer has strange
interactions with Harold’s Rejuvenating Broach.
- Glyphs
- Glyph of Bone Shield: This glyph now grants 1 additional charge
instead of 2.
- Glyph of Flame Shock: Redesigned. This glyph now makes Flame
Shock periodic damage able to be critical strikes.
- Glyph of Mind Flay: This glyph no longer reduces the magnitude
of the movement reduction on the Mind Flay victim.
- Glyph of Scourge Strike: Redesigned. This glyph now causes
Scourge Strike to extend the duration of Frost Fever and Blood
Plague by 3 seconds each time Scourge Strike is used on a target,
up to a maximum of 9 seconds.
- Glyph of Typhoon: This glyph now increases the range on Typhoon
by 10 yards in addition to its current effects.
- Glyph of Unbreakable Armor: Now increases the armor gained from
Unbreakable Armor by 20%.
- Glyph of Vampiric Blood: The glyph now increases the duration
of Vampiric Blood by 5 seconds instead of 10.
- Libram of Obstruction: The buff to block value from this relic
is now exclusive with the buff to block value from Libram of the
Sacred Shield; it is impossible to have both buffs at
once.
- Libram of the Sacred Shield: The block value buff from this
relic has been increased to match its item level.
- Relics: All buffs provided by relics (idols, librams, totems
and sigils) now share an exclusive category such that gaining a
buff from one of these items will remove all other buffs gained
from items in this category.
- Totem of Quaking Earth: Attack power value increased to
400.
User Interface
- Battleground Queuing
- Players may now only queue for no more than two Battlegrounds
at a time.
- The dialog box for entering a Battleground match has been
changed to reflect the following options: “Enter
Battle,” “Leave Queue,” and
“Minimize.”
- The time a player has to enter a battle when selected has been
reduced to 40 seconds when not already in a Battleground and 20
seconds when in a Battleground.
- Players already in a Battleground can now choose “Enter
Battle” for a new Battleground under any circumstance (i.e.
while dead, in combat, falling, etc.).
- A new Battleground will not launch until the maximum number of
players on each side are in the queue (i.e. 40 players per side for
Alterac Valley).
- The size of the Focus Frame can now be adjusted via the
Interface Options menu.
- Mail System Auto-Complete Feature
- The inline auto-complete feature for the mail system has been
added back into the game. The mail system will now have both the
pre- and post-3.2.0 auto-complete features available.
- Added a label to notify players that the Tab key will allow
players to navigate through the character names listed via the
auto-complete feature.
- For additional notes on Lua and XML changes please visit the UI
& Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Bug Fixes
- Death Knight
- Rune of Razorice: The frost vulnerability granted by this
enchantment will now increase the damage done by Frost Fever as
intended.
- Druid
- Balance of Power: Misleading tooltip reworded. The tooltip
previously reported an incorrect value for the increased chance to
hit with spells. The actual benefit of the talent is
unchanged.
- Hunter
- Master's Call: This ability now correctly removes the snaring
component of Infected Wounds, Frostfire Bolt, and Slow.
- Trap Mastery’s (Survival) tooltip now states the correct
amount of snakes summoned.
- Mage
- Arcane Missiles: Ranks 12 and 13 will now properly cause
players to enter combat.
- Paladin
- Hand of Freedom: This ability now correctly removes the snaring
component of Infected Wounds and Frostfire Bolt.
- Priest
- Divine Aegis: Ranks 1 and 2 will now work with Holy
Nova.
- Glyph of Power Word: Shield now correctly uses the
Priest’s spell critical chance instead of the
target’s.
- Rogue
- Vanish: This ability now correctly removes the snaring
component of Frostfire Bolt.
- Honor Among Thieves: This talent will now work properly again
if two rogues with different ranks of the talent are in the same
party.
- Shaman
- Grounding Totem will now properly protect against the Death
Grip spell.
- Lava Burst can no longer deal critical damage to targets who
are immune to critical strikes (due to, e.g. Roar of Sacrifice,
Blessed Resilience).
- Lightning Shield: This spell will no longer set off some
trinkets when it is cast.
- Stoneclaw Totem's pulses will no longer break stealth on nearby
hostile units.
- Thunderstorm and Shamanistic Rage can no longer be used while
Frozen, Cycloned, Sapped, or Incapacitated.
- Warlock
- Demonic Circle: This ability now correctly removes the snaring
component of Frostfire Bolt.
- Fel Armor: This spell was unable to set off trinkets and other
effects. That has been corrected.
- When using Shadowbolt or Incinerate while having Backlash and
Backdraft active, only Backlash will now be properly consumed.
- Coliseum Trinkets: Some spells that should have triggered these
trinkets will now trigger them (such as Holy Nova and Fel
Armor).
- Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the
correct chance for disease damage ticks to be critical
strikes.
- Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent
Sting will now work properly with the Mortal Shots and Expose
Weakness talents.
- Lightweave Embroidery: This tailoring item enhancement will no
longer trigger from the periodic healing granted by the warlock
spell Fel Armor.
- Mote of Flame: Corrected a typo in the tooltip.
- Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct
chance for Righteous Vengeance ticks to be critical
strikes.
- Shard of Flame: Corrected a typo in the tooltip.
- Val’anyr, Hammer of The Ancient Kings: Healing
from Prayer of Mending now triggers the shield from this item. In
addition, a bug was corrected which would cause the shield points
to be overwritten rather than stack up as intended.
[ Post edited by
Zarhym ]
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