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  • 2 piece bonus (DPS): Your Obliterate and Scourge Strike abilities deal 10% increased damage., and your Heart Strike ability deals 7% increased damage.
  • 4 piece bonus (DPS): Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 second.
  • 2 piece bonus (Tank): Increases the damage done by your Death and Decay ability by 20%.
  • 4 piece bonus (Tank): When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 seconds.

Relic

  • DPS - Your Obliterate, Scourge Strike, and Death Strike abilities grant 73 Strength for 15 sec. Stacks up to 5 times.
  • Tank - Your Rune Strike ability grants 44 dodge rating for 15 sec. Stacks up to 5 times.

 



  • 2 piece bonus (Balance): When you gain Clearcasting from your Omen of Clarity talent, you deal 15% additional Nature and Arcane damage for 6 seconds.
  • 4 piece bonus (Balance): Your critical strikes from Starfire and Wrath cause the target languish for an additional 5% of your spell's damage over 4 seconds.
  • 2 piece bonus (Restoration): The healing granted by your Wild Growth spell reduces 0% less over time.
  • 4 piece bonus (Restoration): Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
  • 2 piece bonus (Feral): Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
  • 4 piece bonus (Feral): Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.

Relic

  • Balance - The periodic damage from your Insect Swarm and Moonfire spells grants 44 critical strike rating for 15 sec. Stacks up to 5 times.
  • Feral - The periodic damage from your Lacerate and Rake abilities grats 44 Agility for 15 sec. Stacks up to 5 times.
  • Restoration - The periodic healing from your Rejuvenation spell grants 32 spell power for 15 sec. Stacks up to 8 times.

 



  • 2 piece bonus: Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
  • 4 piece bonus: When your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 seconds.


  • 2 piece bonus: Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 seconds when the effect of the talent is consumed.
  • 4 piece bonus: Your Mirror Image ability also causes you to deal 18% additional damage for 30 seconds.


  • 2 piece bonus (Retribution): Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
  • 4 piece bonus (Retribution): Your Seals and Judgements deal 10% additional damage.
  • 2 piece bonus (Holy): While your Divine Illumination talent is active, your healing spells are increased by 35%.
  • 4 piece bonus (Holy): Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
  • 2 piece bonus (Protection): Your Hammer of the Righteous ability deals 20% increased damage.
  • 4 piece bonus (Protection): When you activate Divine Plea, you gain 12% dodge for 10 seconds.

Relic

  • Holy - Your Holy Shock spell grants 85 spell power for 15 sec. Stacks up to 3 times.
  • Protection - Your Shield of Righteousness ability grants 73 dodge rating for 15 sec. Stacks up to 3 times.
  • Retribution - Your Crusader Strike ability grants 44 Strength for 15 sec. Stacks up to 5 times.

 



  • 2 piece bonus (DPS): The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
  • 4 piece bonus (DPS): Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.
  • 2 piece bonus (Heal): Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
  • 4 piece bonus (Heal): Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.


  • 2 piece bonus: Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
  • 4 piece bonus: Gives your melee finishing moves a 13% chance to add 3 combo points to your target.


  • 2 piece bonus (Enhancement): When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 second.
  • 4 piece bonus (Enhancement): Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 second.
  • 2 piece bonus (Elemental): Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 second.
  • 4 piece bonus (Elemental): The cooldown on your Lava Burst ability is reduced by 1.5 seconds.
  • 2 piece bonus (Restoration): Your Riptide spell grants 20% spell haste for your next spellcast.
  • 4 piece bonus (Restoration): Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount.

Relic

  • Elemental - Your Earth Shock, Flame Shock, and Frost Shock spells grant 73 critical strike rating for 15 sec. Stacks up to 3 times.
  • Enhancement - Your Stormstrike ability grant 146 attack power rating for 15 sec. Stacks up to 3 times.
  • Restoration - Your Riptide spell grants 85 spell power for 15 sec. Stacks up to 3 times.

 



  • 2 piece bonus: The critical strike chance of your Shadowbolt, Incinerate, Soulfire, and Corruption spells is increased by 5%.
  • 4 piece bonus: Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 10% damage done by you and your pet for 10 seconds.


  • 2 piece bonus (DPS): When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for 10 seconds.
  • 4 piece bonus (DPS): You have a 30% chance for your Bloodsurge and Sudden Death talents to grant 2 charges of their effect instead of 1, reduce the global cooldown on Execute or Slam by 0.5 seconds, and for the duration of the effect to be increased by 100%.
  • 2 piece bonus (Tank): Your Shield Slam and Shockwave abilities deal 20% increased damage.
  • 4 piece bonus (Tank): Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health.
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