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Wowraid > Forum > World of Warcraft > News > Icecrown Full Loot Table, Armory Updates, Daily Blue
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  Author Topic: Icecrown Full Loot Table, Armory Updates, Daily Blue
Teza
Administrator


Nirza
Orc Death Knight

< Apex >
EU-Al'Akir
« on: December 13, 05:59:38 PM »

Armory - Icecrown Complete Loot Tables are now available
All the new dungeon and raid items released in Fall of the Lich King (Patch 3.3) are now searchable on the Armory. You can find them by using the following links:
  • Icecrown Citadel (25-player)
  • Icecrown Citadel (10-player)
  • Forge of Souls (5-player)
  • Pit of Saron (5-player)
  • Halls of Reflection (5-player)
  • Emblem of Frost rewards

Upcoming Armory Updates
It seems that Blizzard mistakenly leaked new Armory features that should not be available until January 1, 2010. These features appeared on the Armory for a very short period of time before they were removed, there was also an official Armory Update message (dated January 1, 2010) which got deleted, however you can read the contents of this message:
Quote from: Blizzard (Source)
  • 3D Model Viewer: The 3D model viewer displays a character as he or she appears in-game. You can pan and zoom the camera, play animations, and save a default pose (for characters on the logged-in account) that will display for all visitors to the profile. Refer to the Character Sheet FAQ for more details.
  • Character Activity Feeds: Each character's activity feed shows the most recent in-game actions of the character that can be recorded by the Armory. These include achievements, boss kills, item acquisitions, and more. Character feeds can be customized using our customization tool, then exported as RSS feeds to your RSS reader of choice. Refer to the Character Feed FAQ for more details.
  • Player Calendar Feeds: Another new Armory tool allows you to export in-game player calendar data to calendar applications such as Outlook, or to online calendars such as Google Calendar. The tool can aggregate up to five characters on your account in a single feed, and is automatically synched with the characters' in-game player calendars. Refer to the Calendar Feed FAQ for more details.
  • Character Profiles: Character profiles have been redesigned to accomodate these new features and with the goal of improving usability and clarity, such as the Gear List view for a character's items.

Daily Blue
To what end are dungeon runners needing Raid Tier Gear for?
The end is really more of a reward -- an achievement with stats. Very little of our content is tuned to the point where you have to farm to a large degree before you are capable of beating the encounters. I remember in the BC days guilds running a new recruit through SSC to gear up before they could survive BT. That really isn't the case anymore. Now as you to the hard modes, this is more true, but players tackling that content have access to better gear faster anyway.

I don't find it offensive that players who only run dungeons can eventually get some decent Frost badge loot at a much slower pace than the raiders can. That pretty much happens anyway when we advance tiers and the old badges become much more farmable. (Source)

Death Knight Death Knight
Impending bug fixes with Chains of Ice
There are two known bugs with Chains of Ice that should be hotfixed today (Dec 11) or possibly soon after that if something goes wrong. (Stupid caveat that I have to put in everything I type now: this is not a promise of when it will be fixed; only our intention to fix it when we can.)

First, there should not be a target limit. That is, the single limit nerf you are seeing now was not intentional.

Second, it appears to not be functioning correctly with Endless Winter. The disease is not being applied at all against snare-immune targets. The intended behavior is the snare is not applied, but Frost Fever is.

Unless I am forgetting some change we made early on, the design intent is that Chains of Ice functions as it did before 3.3 shipped. (Source)

Hunter Hunter
Icecrown ammos
If you can't afford to AH the ammo, you probably can't afford to get the best gems and enchants for you new gear which would probably be a bigger dps increase. That is going to affect the economic decision of looting more than the ammo I suspect. I don't think the ammo will be outrageously high on the AH given the mats. It may be high for the next week or so while it's scarce, but as I've said, we don't really want every hunter in the game to be able to get ammo which is tied to a rep grind and rare drop on day one.

You may not be able to afford to constantly switch Engineering specs, but we're not trying to make that a very attractive option in the first place.

..Hunters with older gear are being balanced against mages, rogues and warlocks with older gear. Fully geared hunters are balanced against fully geared mages, rogues and warlocks. Ammo is part of your gear, much like your weapon. The Icecrown weapons are not readily available to every hunter in the game. Neither is the Ashen Verdict ammo. However, more of the ammo and other craftable items will trickle down through the economy over time.

..Some of you are still arguing about the cost of ammo or the fact that it's a consumable or tied to a trade skill, but all of that has been true for some time. The Engineering specialization didn't affect any of that to a large degree. It may affect cost or availability for a short time, but that is true of most new and valuable resources. What is Primordial Saronite selling for on your server? Do you think it will still be at that price in a week? In a month?

The materials to make the ammo are not hard to get. The recipe itself is quite hard to get. Therefore it will probably take awhile before the ammo is widely available at a low cost. That's what we want. After the ammo is widely available it would basically take a unified cabal of Engineers to keep the prices inflated. Almost always in those situations someone blinks because the loss of selling things for cheaper is a lot better outcome than not selling anything at all. (Source)

PriestPriest
Why isn't SWP benefinit from Haste?
On the PTR for a time Shadow Word: Pain, Vampiric Touch and Devouring Plague all benefited from haste. We remove SW:Pain because the dps increase was too high, particularly given the ability to constantly refresh the spell with an inflated haste rating. Some players interpreted the inflated haste rating problem as the reason we removed SW:P, but I posted when we made that change that Shadow dps was just too high.

The OP was pointing out that since we fixed the haste problem for Corruption we could go back and fix SW:P pain too. But that point of view is based on the assumption that Shadow priests need that additional dps to be competitive. We don't think that is the case. Hence, we have no plans to change SW:P at this time.

..Have a hot or dot affected by haste is not a no-brainer. It might be if you have a mechanic that automatically refreshes the hot or dot, but not every spell fits into that category. For those spells, the hot or dot actually finishes sooner so you have to find time to squeeze in a GCD to get it going again. In some situations that will work out well for you. In others, not so much.

Simply keeping the current duration and letting the hots tick faster is problematic because then it's a much bigger dps increase -- you are just getting more damage per unit time. At some point, haste might even trump spell power as a dps stat.

Long-term, we need for every spec to care about say crit and haste to some degree. When crit or haste are junk stats for anyone, then a ton of gear is just not anything you'll even consider. It's okay if say Shadow Priests like crit more and Fire mages like haste more, but it's just too extreme right now (or at least before these changes). (Source)

Warlock Warlock
"Affliction Warlocks were destroying the other classes"
No, you were destroying the other classes, except for Mutilate rogues and Unholy DKs, who were also nerfed. I think the only difference is that for the rogues and DKs it was easier to do so, while only the better locks could really come out with the great numbers. But being hard to do is no excuse for someone's dps to be gratuitously higher than everyone else. (Source)
« Last Edit: December 13, 08:20:38 PM by Teza » Report to moderator   Logged
AK47
Grand Master


Ràz
Orc Rogue
« Reply #1 on: December 13, 08:40:36 PM »

So many Shiny !
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Bokazi
Apprentice

Bokazi
Orc Warlock

<Myrmidom>
US-Eitrigg
« Reply #2 on: December 14, 07:12:34 AM »

You really should read the warlock source that is some funny stuff.
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Gravity
Global Moderator


Gravity
Tauren Death Knight

<Axis>
US-Dath'Remar
« Reply #3 on: December 15, 11:09:44 AM »

Thanks for the direct Armory links.
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AK47
Grand Master


Ràz
Orc Rogue
« Reply #4 on: December 24, 06:05:59 PM »

Nice to see they still work on armory. and January , kind of so early.
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