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Wowraid > Forum > World of Warcraft > News > Tier 10 Set Bonuses Updated, Forge of Souls, Blue Posts
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  Author Topic: Tier 10 Set Bonuses Updated, Forge of Souls, Blue Posts
Teza
Administrator


Nirza
Orc Death Knight

< Apex >
EU-Al'Akir
« on: October 09, 01:10:05 AM »

Tier 10 Set Bonuses Updated
Blizzard PosterBornakk on Tier-10 Set Bonuses Feedback (Source)

We have been watching players' feedback and discussing the set bonuses and making changes throughout the day. It could be swapping the bonuses, altering the numbers, or reworking the bonuses but here are the latest changes:

Death Knight Death Knight
  • 2 piece bonus - Your Obliterate and Scourge Strike abilities deal 10% increased damage., and your Heart Strike ability deals 7% increased damage.
  • 4 piece bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 second.
Druid Druid
  • 2 piece bonus - When you gain Clearcasting from your Omen of Clarity talent, you deal 15% additional Nature and Arcane damage for 6 seconds.
  • 4 piece bonus - Your critical strikes from Starfire and Wrath cause the target languish for an additional 5% of your spell's damage over 4 seconds.
Hunter Hunter
  • 4 piece bonus - When your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 seconds.
Mage Mage
  • 2 piece bonus - Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 seconds when the effect of the talent is consumed.
  • 4 piece bonus - Your Mirror Image ability also causes you to deal 18% additional damage for 30 seconds.
Paladin Paladin
  • 2 piece bonus - Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
  • 4 piece bonus - Your Seals and Judgements deal 10% additional damage.
PriestPriest
  • 2 piece bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
  • 4 piece bonus - Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.
Rogue Rogue
  • 2 piece bonus - Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
  • 4 piece bonus - Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
Warlock Warlock
  • 2 piece bonus - The critical strike chance of your Shadowbolt, Incinerate, Soulfire, and Corruption spells is increased by 5%.
  • 4 piece bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 10% damage done by you and your pet for 10 seconds.
Warrior Warrior
  • 2 piece bonus - When your Deep Wounds ability deals damage you have a 3% chance to gain 20% attack power for 10 seconds.
  • 4 piece bonus - You have a 30% chance for your Bloodsurge and Sudden Death talents to grant 2 charges of their effect instead of 1, reduce the global cooldown on Execute or Slam by 0.5 seconds, and for the duration of the effect to be increased by 100%.

Forge of Souls Video Preview
Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance -- that is, if the Horde and Alliance forces can overcome the foes who confront them.
  • Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
  • The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.




Character and Creature Nameplates
Blizzard PosterZarhym on Character and Creature Nameplates (Source)

We have made some changes to the way creature and character nameplates display in the game and would like to get feedback from those of you on the public test realms. There are three significant changes you should notice:
  • The range at which you can see the nameplates is now much longer.
  • You can no longer see the nameplates through objects which block line of sight.
  • Instead of the nameplates trying to sort themselves, they just overlap. We think this makes them more useful for very large groups (example: Onyxia whelps).
Please let us know how this change affects your play experience, whether through PvE or PvP.

...We have a couple of points of clarification based on some of the feedback and concerns we’ve been seeing in this thread:
  • As long as you are able to peer into the doorway of a room, you will see nameplates of players or creatures in that room.
  • Similar to the first point, pillars and bridges in Arenas will not hide friendly or enemy nameplates.
  • Nameplates for totems can be toggled under “PRODUCTION” settings in “Interface Options” on the test realms. We will look into adding this functionality for pets as well.
  • The way nameplates are sorted when large numbers of creatures and players are grouped together is not fully functional and we will continue to address the way these are sorted and displayed throughout the testing process. In the mean time, you can choose to toggle this feature back to its original functionality, also under 'PRODUCTION' settings.

Daily Blue
"For until cancelled" clarified
"Until cancelled" is what a spell shows as a duration if no duration is set and the spell is not instantaneous.

For set bonuses this generally means someone misread the data or the set bonus just isn't done. (Source)

Pet scaling in 3.3
We're still working on it. One stat that will almost certainly not get scaled to the pet is armor pen. It is technically (for obscure reasons) challenging to convert the armor pen rating from the hunter to the pet. Given armor pen's not so rosy future (as a stat on gear anyway), this one probably won't get resolved.

We'd still like to scale haste, crit and just about everything else. We'll get done what we can. (Source)

Death Knight
Scourge Strike in 3.3
Scourge Strike doesn't work like Necrosis. There is no need to draw inferences from one to the other. If Scourge Strike benefits from EP and Black Ice on live, then the Shadow portion of it will in 3.3.

All we did was change part of the attack to physical damage, which lets us increase the amount that it hits for overall. This means it should do more damage against lightly armored or fully sundered targets but less damage against heavily armored targets (assuming no armor pen). Magic attacks (even melee weapon swings) typically hit for less since they ignore armor. Switching some of the damage to physical let us inflate the number.

Our goals were to make armor pen slightly more valuable to Unholy DKs and just make Scourge Strike and Reaping valuable to Unholy DKs. I understand many of you just wanted us to boost the numbers because you wanted for it to hit more, but under the way we balance it isn't fair for a magical attack to hit for as much as a physical attack.

The nerf to Unholy Blight was in part because we think SS will be contributing to more damage overall. (Source)
« Last Edit: October 09, 04:20:23 AM by Teza » Report to moderator   Logged
AK47
Grand Master


Ràz
Orc Rogue
« Reply #1 on: October 09, 07:56:24 PM »

Forge looks nice ^^
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AK47
Grand Master


Ràz
Orc Rogue
« Reply #2 on: October 10, 12:43:19 AM »

I'm afraid the T 10 Bonus source lack the shamans one.
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